1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: ... |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "quick_animation.h" |
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19 | |
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20 | #include <algorithm> |
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21 | |
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22 | |
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23 | |
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24 | /** |
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25 | * @brief standard constructor |
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26 | * @param resolution the Resolution of the LookupTable |
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27 | */ |
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28 | QuickAnimation::QuickAnimation (unsigned int resolution) |
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29 | { |
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30 | this->lookupValues.resize(resolution, 0.0f); |
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31 | } |
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32 | |
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33 | /** |
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34 | * @brief deletes all the deconstructor stuff |
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35 | */ |
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36 | QuickAnimation::~QuickAnimation () |
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37 | { } |
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38 | |
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39 | /** |
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40 | * @brief adds a new entry to the list of keyframes |
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41 | * @param position the position to add the key to |
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42 | * @param value the Value to set for the position |
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43 | * @returns false if the key existed already for a given position |
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44 | */ |
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45 | bool QuickAnimation::addKey(float position, float value) |
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46 | { |
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47 | if (position > 1.0f || position < 0.0f) |
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48 | { |
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49 | printf("QuickAnimation::Position MUST BE between 0.0f and 1.0f\n"); |
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50 | return false; |
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51 | } |
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52 | if(std::find(this->keyFrames.begin(), this->keyFrames.end(), position) != this->keyFrames.end()) |
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53 | { |
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54 | printf("QuickAnimation:: key at position %f already added. Use changeValue instead\n", position); |
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55 | return false; |
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56 | } |
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57 | this->keyFrames.push_back(QuickKeyFrame(position, value)); |
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58 | |
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59 | this->rebuild(); |
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60 | return true; |
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61 | } |
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62 | |
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63 | |
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64 | /** |
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65 | * @brief changes an entry in the region of position |
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66 | * @param position the Position of an existing keyframe |
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67 | * @param region a deviation of the existing keyframe (like a delta in witch to search for) |
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68 | * @param value the new Value |
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69 | */ |
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70 | bool QuickAnimation::changeValueKey(unsigned int keyFrameNumber, float newValue) |
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71 | { |
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72 | if (keyFrameNumber < this->keyFrames.size()) |
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73 | { |
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74 | this->keyFrames[keyFrameNumber].value = newValue; |
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75 | this->rebuild(); |
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76 | return true; |
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77 | } |
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78 | else |
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79 | return false; |
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80 | } |
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81 | |
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82 | /** |
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83 | * @brief changes an entry in the region of position |
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84 | * @param position the Position of an existing keyframe |
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85 | * @param region a deviation of the existing keyframe (like a delta in witch to search for) |
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86 | * @param value the new Value |
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87 | * |
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88 | * This Function adds a new KeyFrame at position with newValue, if none was found in region of position. |
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89 | */ |
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90 | bool QuickAnimation::changeValue(float position, float newValue, float region) |
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91 | { |
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92 | int keyFrame = this->getKeyAt(position, region); |
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93 | if (keyFrame == -1) |
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94 | return this->addKey(position, newValue); |
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95 | else |
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96 | return this->changeValueKey(keyFrame, newValue); |
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97 | } |
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98 | |
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99 | |
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100 | /** |
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101 | * @brief removes the keyFrameNumber'th entry. |
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102 | * @param keyFrameNumber the n'th Keyframe to remove. |
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103 | * @returns true on success, false if keyFrameNumber did not exist. |
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104 | */ |
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105 | bool QuickAnimation::removeKey(unsigned int keyFrameNumber) |
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106 | { |
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107 | if (keyFrameNumber < this->keyFrames.size()) |
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108 | { |
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109 | this->keyFrames.erase(this->keyFrames.begin() + keyFrameNumber); |
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110 | this->rebuild(); |
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111 | return true; |
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112 | } |
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113 | else |
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114 | return false; |
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115 | } |
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116 | |
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117 | |
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118 | /** |
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119 | * @brief removes a KeyFrame from the List. |
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120 | * @param position the Keyframe at position position will be erased. |
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121 | * @param region a deviation of the existing keyframe (like a delta in witch to search for) |
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122 | * @returns true on success, false if no KeyFrame was found. |
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123 | */ |
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124 | bool QuickAnimation::remove(float position, float region) |
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125 | { |
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126 | int keyFrame = this->getKeyAt(position, region); |
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127 | if (keyFrame == -1) |
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128 | return false; |
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129 | else |
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130 | return this->removeKey(keyFrame); |
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131 | } |
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132 | |
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133 | /** |
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134 | * @brief moves the keyFrame keyFrameNumber to newPosition/newValue. |
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135 | * @param keyFrameNumber the n'th KeyFrame to move. |
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136 | * @param newPosition the new Position for the KeyFrame. |
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137 | * @param newValue the new Value for the KeyFrame. |
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138 | * @returns true on success, false if the KeyFrame did not exist. |
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139 | */ |
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140 | bool QuickAnimation::moveKey(unsigned int keyFrameNumber, float newPosition, float newValue) |
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141 | { |
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142 | if (keyFrameNumber < this->keyFrames.size()) |
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143 | { |
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144 | this->keyFrames[keyFrameNumber].position = newPosition; |
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145 | this->keyFrames[keyFrameNumber].value = newValue; |
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146 | this->rebuild(); |
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147 | return true; |
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148 | } |
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149 | else |
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150 | return false; |
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151 | } |
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152 | |
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153 | /** |
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154 | * @brief moves the keyFrame keyFrameNumber to newPosition/value. |
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155 | * @param keyFrameNumber the n'th KeyFrame to move. |
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156 | * @param newPosition the new Position for the KeyFrame. |
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157 | * @returns true on success, false if the KeyFrame did not exist. |
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158 | */ |
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159 | bool QuickAnimation::moveKey(unsigned int keyFrameNumber, float newPosition) |
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160 | { |
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161 | if (keyFrameNumber < this->keyFrames.size()) |
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162 | { |
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163 | this->keyFrames[keyFrameNumber].position = newPosition; |
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164 | this->rebuild(); |
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165 | return true; |
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166 | } |
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167 | else |
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168 | return false; |
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169 | } |
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170 | |
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171 | /** |
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172 | * @brief moves the keyFrame in the region of oldPosition to newPosition/newValue. |
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173 | * @param oldPosition the old Position for the KeyFrame. |
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174 | * @param newPosition the new Position for the KeyFrame. |
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175 | * @param newValue the new Value for the KeyFrame. |
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176 | * @param region the region around oldPosition to search for the KeyFrame. |
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177 | * @returns true on success, false if the KeyFrame was not found within the region of oldPosition. |
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178 | */ |
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179 | bool QuickAnimation::move(float oldPosition, float newPosition, float newValue, float region) |
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180 | { |
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181 | int keyFrame = this->getKeyAt(oldPosition, region); |
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182 | if (keyFrame == -1) |
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183 | return false; |
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184 | else |
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185 | return this->moveKey(keyFrame, newPosition, newValue); |
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186 | } |
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187 | |
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188 | /** |
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189 | * @brief moves the keyFrame in the region of oldPosition to newPosition/Value. |
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190 | * @param oldPosition the old Position for the KeyFrame. |
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191 | * @param newPosition the new Position for the KeyFrame. |
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192 | * @param region the region around oldPosition to search for the KeyFrame. |
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193 | * @returns true on success, false if the KeyFrame was not found within the region of oldPosition. |
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194 | */ |
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195 | bool QuickAnimation::move(float oldPosition, float newPosition, float region) |
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196 | { |
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197 | int keyFrame = this->getKeyAt(oldPosition, region); |
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198 | if (keyFrame == -1) |
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199 | return false; |
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200 | else |
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201 | return this->moveKey(keyFrame, newPosition); |
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202 | } |
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203 | |
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204 | |
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205 | /** |
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206 | * @brief searches for a Keyframe in the region of position |
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207 | * @param position the Keyframe at position position will searched for. |
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208 | * @param region a deviation of the existing keyframe (like a delta in witch to search for) |
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209 | * @returns the keyFrame on success, -1 on fault. |
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210 | */ |
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211 | int QuickAnimation::getKeyAt(float position, float region) |
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212 | { |
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213 | for (unsigned int i = 0; i < this->keyFrames.size(); i++) |
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214 | { |
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215 | if (this->keyFrames[i].position + region/2.0 > position && this->keyFrames[i].position - region/2.0 < position) |
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216 | return i; |
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217 | } |
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218 | return -1; |
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219 | } |
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220 | |
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221 | |
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222 | /** |
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223 | * @brief rebuilds the QuickAnimation. |
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224 | */ |
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225 | void QuickAnimation::rebuild() |
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226 | { |
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227 | // if we do not have any KeyFrames |
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228 | if (this->keyFrames.empty()) |
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229 | { |
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230 | for (unsigned int i = 0; i < this->lookupValues.size(); i++) |
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231 | this->lookupValues[i] = 0.0f; |
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232 | return; |
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233 | } |
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234 | |
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235 | // Sort the List. |
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236 | std::sort(this->keyFrames.begin(), this->keyFrames.end(), QuickKeyFrame::sortPositionPredicate); |
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237 | |
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238 | // rebuild the lookup-table |
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239 | float sliceSize = 1.0f / this->lookupValues.size(); |
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240 | unsigned int key = 0; |
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241 | float preVal = this->keyFrames[0].value; |
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242 | float prePos = this->keyFrames[0].position; |
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243 | |
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244 | float postVal = preVal; |
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245 | float postPos = 1.0; |
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246 | |
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247 | if (this->keyFrames.size() > 1) |
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248 | { |
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249 | postVal = this->keyFrames[1].value; |
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250 | postPos = this->keyFrames[1].position; |
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251 | } |
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252 | |
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253 | |
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254 | for (unsigned int i = 0; i < this->lookupValues.size(); i++) |
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255 | { |
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256 | float position = (float)i * sliceSize; |
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257 | |
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258 | // if we reach the Next KeyFrame |
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259 | if (position > postPos) |
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260 | { |
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261 | // if we have more KeyFrames. |
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262 | if (this->keyFrames.size() > ++key + 1) |
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263 | { |
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264 | preVal = this->keyFrames[key].value; |
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265 | prePos = this->keyFrames[key].position; |
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266 | postVal = this->keyFrames[key+1].value; |
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267 | postPos = this->keyFrames[key+1].position; |
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268 | } |
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269 | // otherwise we reached the last KeyFrame |
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270 | else |
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271 | { |
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272 | preVal = postVal; |
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273 | prePos = postPos; |
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274 | postPos = 1.0; |
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275 | } |
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276 | } |
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277 | this->lookupValues[i] = preVal + ( postVal - preVal) / (postPos - prePos) * (position - prePos); |
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278 | } |
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279 | } |
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280 | |
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281 | /** |
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282 | * @brief outputs some nice information about this class |
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283 | */ |
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284 | void QuickAnimation::debug() const |
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285 | { |
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286 | printf("QuickAnim(KeyFrames:%d, Resolution:%d)::(position, value) ", this->keyFrames.size(), this->lookupValues.size()); |
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287 | |
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288 | for (unsigned int i = 0; i < this->keyFrames.size(); i++) |
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289 | printf("(%f, %f)->", this->keyFrames[i].position, this->keyFrames[i].value); |
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290 | printf("\n"); |
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291 | } |
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292 | |
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293 | |
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294 | |
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295 | /** |
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296 | * @brief compares two QuickKeyFrames with their positions. |
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297 | * @param key1 the first keyframe |
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298 | * @param key2 the second keyframe |
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299 | * @returns true, if the key1.position < key2.position. |
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300 | */ |
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301 | bool QuickAnimation::QuickKeyFrame::sortPositionPredicate(const QuickKeyFrame& key1, const QuickKeyFrame& key2) |
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302 | { |
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303 | return (key1.position < key2.position); |
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304 | } |
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305 | |
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306 | /** |
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307 | * @brief compares two QuickKeyFrames with their values. |
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308 | * @param key1 the first keyframe |
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309 | * @param key2 the second keyframe |
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310 | * @returns true, if the key1.value < key2.value. |
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311 | */ |
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312 | bool QuickAnimation::QuickKeyFrame::sortValuePredicate(const QuickKeyFrame& key1, const QuickKeyFrame& key2) |
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313 | { |
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314 | return (key1.value < key2.value); |
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315 | } |
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316 | |
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