1 | /*! |
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2 | * @file quick_animation.h |
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3 | * Definition of the QuickAnimation-class |
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4 | */ |
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5 | |
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6 | #ifndef _QUICK_ANIMATION_H |
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7 | #define _QUICK_ANIMATION_H |
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8 | |
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9 | #include <vector> |
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10 | // FORWARD DECLARATION |
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11 | |
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12 | //! A class for that linearely interpolates between multiple values. |
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13 | /** |
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14 | * QuickAnimation is a Class that creates a LookupTable with |
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15 | * position between [0.0f - 1.0f] so that one can resolve the |
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16 | * given Value. |
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17 | */ |
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18 | class QuickAnimation |
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19 | { |
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20 | public: |
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21 | QuickAnimation(unsigned int resolution = 100); |
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22 | virtual ~QuickAnimation(); |
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23 | |
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24 | bool addKey(float position, float value); |
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25 | |
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26 | bool changeValueKey(unsigned int keyFrameNumber, float newValue); |
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27 | bool changeValue(float position, float newValue, float region = 0.04f); |
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28 | |
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29 | bool removeKey(unsigned int keyFrameNumber); |
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30 | bool remove(float position, float region = 0.04f); |
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31 | |
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32 | bool moveKey(unsigned int keyFrameNumber, float newPosition, float newValue); |
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33 | bool moveKey(unsigned int keyFrameNumber, float newPosition); |
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34 | bool move(float oldPosition, float newPosition, float newValue, float region = 0.04f); |
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35 | bool move(float oldPosition, float newPosition, float region = 0.04f); |
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36 | |
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37 | int getKeyAt(float position, float region = 0.04f); |
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38 | |
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39 | /** |
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40 | * @brief returns the value of the animation at a certain position |
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41 | * @param value returns the calculated value. |
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42 | * @param position The position to get the Value from. |
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43 | */ |
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44 | void getValue(float& value, float position) const |
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45 | { |
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46 | value = this->lookupValues[int(position*this->lookupValues.size())]; |
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47 | } |
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48 | |
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49 | /** |
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50 | * @brief returns the value of the animation at a certain position |
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51 | * @param position the position to get the value from :) |
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52 | * @returns the calculated Value. |
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53 | */ |
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54 | float getValue(float position) const |
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55 | { |
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56 | return this->lookupValues[int(position*this->lookupValues.size())]; |
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57 | } |
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58 | |
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59 | void debug() const; |
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60 | |
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61 | private: |
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62 | void rebuild(); |
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63 | |
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64 | private: |
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65 | //! a simple struct that stores keyframes for the QuickAnimation-Class. |
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66 | struct QuickKeyFrame |
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67 | { |
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68 | //! Creates a new QuickKeyFrame with @param position position @param value value */ |
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69 | QuickKeyFrame(float position, float value) : position(position), value(value) {}; |
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70 | //! compares this->position with position @param position pos to compare, @returns true on match. |
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71 | bool operator==(float position) { return this->position == position; }; |
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72 | float position; //!< The position of thies KeyFrame |
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73 | float value; //!< The value of this KeyFrame |
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74 | |
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75 | static bool sortPositionPredicate(const QuickKeyFrame& key1, const QuickKeyFrame& key2); |
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76 | static bool sortValuePredicate(const QuickKeyFrame& key1, const QuickKeyFrame& key2); |
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77 | }; |
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78 | |
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79 | std::vector<QuickKeyFrame> keyFrames; //!< An Array of KeyFrames. |
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80 | std::vector<float> lookupValues; //!< The lookup-table where the values are stored. |
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81 | }; |
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82 | |
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83 | #endif /* _QUICK_ANIMATION_H */ |
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