1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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17 | |
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18 | #include "spark_particles.h" |
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19 | |
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20 | #include "util/loading/load_param.h" |
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21 | #include "util/loading/factory.h" |
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22 | #include "material.h" |
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23 | #include "state.h" |
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24 | #include "shell_command.h" |
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25 | |
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26 | #include "parser/tinyxml/tinyxml.h" |
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27 | #include <algorithm> |
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28 | |
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29 | |
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30 | |
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31 | |
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32 | |
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33 | CREATE_FACTORY(SparkParticles, CL_SPARK_PARTICLES); |
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34 | |
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35 | /** |
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36 | * standard constructor |
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37 | * @param maxCount the Count of particles in the System |
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38 | * @param type The Type of the SparkParticles |
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39 | */ |
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40 | SparkParticles::SparkParticles (unsigned int maxCount) |
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41 | : ParticleSystem(maxCount) |
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42 | { |
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43 | this->init(); |
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44 | } |
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45 | |
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46 | /** |
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47 | * @brief creates a Particle System out of a XML-element |
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48 | * @param root: the XML-element to load from |
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49 | */ |
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50 | SparkParticles::SparkParticles(const TiXmlElement* root) |
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51 | { |
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52 | this->init(); |
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53 | |
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54 | if (root != NULL) |
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55 | this->loadParams(root); |
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56 | } |
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57 | |
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58 | /** |
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59 | * standard deconstructor |
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60 | */ |
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61 | SparkParticles::~SparkParticles() |
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62 | { } |
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63 | |
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64 | /** |
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65 | * @brief initializes the SparkParticles with default values |
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66 | */ |
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67 | void SparkParticles::init() |
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68 | { |
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69 | this->setClassID(CL_SPARK_PARTICLES, "SparkParticles"); |
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70 | } |
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71 | |
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72 | |
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73 | /** |
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74 | * loads Parameters from a TiXmlElement |
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75 | * @param root the XML-element to load from. |
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76 | */ |
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77 | void SparkParticles::loadParams(const TiXmlElement* root) |
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78 | { |
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79 | ParticleSystem::loadParams(root); |
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80 | } |
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81 | |
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82 | /** |
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83 | * @brief draws all the Particles of this System |
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84 | * |
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85 | * The Cases in this Function all do the same: |
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86 | * Drawing all the particles with the appropriate Type. |
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87 | * This is just the fastest Way to do this, but will most likely be changed in the future. |
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88 | */ |
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89 | void SparkParticles::draw() const |
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90 | { |
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91 | |
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92 | Particle* drawPart = particles; |
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93 | |
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94 | glDepthMask(GL_FALSE); |
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95 | glPushAttrib(GL_ENABLE_BIT); |
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96 | |
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97 | glDisable(GL_LIGHTING); |
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98 | glDisable(GL_TEXTURE_2D); |
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99 | |
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100 | glEnable(GL_LINE_SMOOTH); |
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101 | glEnable(GL_BLEND); |
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102 | glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA); |
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103 | |
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104 | glLineWidth(2.0); |
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105 | glBegin(GL_LINES); |
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106 | while (likely(drawPart != NULL)) |
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107 | { |
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108 | // printf("%f %f %f %f\n", drawPart->color[0], drawPart->color[1], drawPart->color[2], drawPart->color[3]); |
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109 | glColor4fv(drawPart->color); |
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110 | glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
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111 | glVertex3f(drawPart->position.x - drawPart->velocity.x * drawPart->radius, |
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112 | drawPart->position.y - drawPart->velocity.y * drawPart->radius, |
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113 | drawPart->position.z - drawPart->velocity.z * drawPart->radius); |
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114 | drawPart = drawPart->next; |
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115 | } |
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116 | glEnd(); |
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117 | |
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118 | glDepthMask(GL_TRUE); |
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119 | glPopAttrib(); |
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120 | } |
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