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source: orxonox.OLD/branches/proxy/src/story_entities/menu/game_menu.h @ 9400

Last change on this file since 9400 was 9396, checked in by patrick, 18 years ago

committing my weekends work: 2100 lines :D

  • proxy server now accepts and synchronizes clients like a master server
  • network manager got different network setup interface
  • network stream got different constructure scheme
  • permissions checking and algorithm extended and changed
  • starting ability to connect to multiple network nodes at the same time
  • some very much smaller changes here and there
File size: 2.7 KB
Line 
1/*!
2 * @file game_menu.h
3 *  a StoryEntity that contains a simple game menu
4 */
5
6#ifndef _GAME_MENU_H
7#define _GAME_MENU_H
8
9
10#include "game_world.h"
11#include "game_world_data.h"
12#include <vector>
13#include "glgui.h"
14
15namespace OrxSound { class SoundSource; }
16
17//! a simple game menu based on a story entity
18/**
19 * This is a simple menu, that is based on the StoryEntity. Therefore this menu is absolutly
20 * loadable and is exchangeable very easely :D
21 */
22class GameMenu : virtual public GameWorld, virtual public EventListener
23{
24
25  public:
26    GameMenu(const TiXmlElement* root = NULL);
27    virtual ~GameMenu();
28
29    virtual void loadParams(const TiXmlElement* root);
30
31    virtual ErrorMessage init();
32    virtual ErrorMessage loadData();
33    virtual ErrorMessage unloadData();
34
35    virtual bool start();
36    virtual bool stop();
37
38    virtual void process(const Event &event);
39
40
41    void startLevel(int level);
42
43    void showMainMenu();
44    void showCampaigns();
45    void showMultiPlayer();
46    void showOptionsMenu();
47   
48    void showClientMenu();
49    void connectToServer();
50   
51    void showServerMenu();
52    void createMasterServer();
53
54
55    void quitMenu();
56
57  protected:
58    virtual void tick();
59    virtual void collide();
60
61
62  private:
63    void showSecondLevelElement(OrxGui::GLGuiBox* element);
64
65
66    void animateScene(float dt);
67    void switchMenuLayer(int layer1, int layer2);
68    void sliderTo(const Element2D* element, float bias = 0.0f);
69    void setSelectorSound(const std::string& selectorSound);
70
71   
72
73
74  private:
75    OrxGui::GLGuiBox*                 mainMenuBox;
76    OrxGui::GLGuiBox*                 levelsBox;
77    OrxGui::GLGuiBox*                 networkBox;
78   
79    OrxGui::GLGuiBox*                 clientNetworkBox;
80    OrxGui::GLGuiInputLine*           ipInputLine;
81   
82    OrxGui::GLGuiBox*                 serverNetworkBox;
83
84    OrxGui::GLGuiBox*                 optionsBox;
85    OrxGui::GLGuiBox*                 generalBox;
86    OrxGui::GLGuiBox*                 audioBox;
87    OrxGui::GLGuiBox*                 videoBox;
88    OrxGui::GLGuiBox*                 controlBox;
89
90    OrxGui::GLGuiBox*                 currentlyOpened;
91
92    Vector                            cameraVector;
93
94    OrxSound::SoundSource*            selectorSource;
95};
96
97
98
99//! the simple game menu data
100class GameMenuData : public GameWorldData
101{
102
103  public:
104    GameMenuData();
105    virtual ~GameMenuData();
106
107    virtual ErrorMessage init();
108
109
110  protected:
111    virtual ErrorMessage loadGUI(const TiXmlElement* root);
112    virtual ErrorMessage loadWorldEntities(const TiXmlElement* root);
113    virtual ErrorMessage loadScene(const TiXmlElement* root);
114
115    virtual ErrorMessage unloadGUI();
116    virtual ErrorMessage unloadWorldEntities();
117    virtual ErrorMessage unloadScene();
118
119};
120
121
122#endif /* _GAME_WORLD_H */
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