1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | */ |
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14 | |
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15 | #define DEBUG_MODULE_GAME_RULES |
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16 | |
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17 | #include "game_rules.h" |
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18 | |
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19 | #include "util/loading/load_param.h" |
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20 | #include "util/loading/factory.h" |
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21 | |
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22 | #include "util/mission_goal.h" |
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23 | |
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24 | #include "shared_network_data.h" |
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25 | |
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26 | #include "debug.h" |
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27 | |
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28 | |
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29 | |
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30 | |
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31 | |
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32 | /** |
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33 | * constructor |
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34 | */ |
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35 | GameRules::GameRules(const TiXmlElement* root) |
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36 | { |
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37 | this->setClassID(CL_GAME_RULES, "GameRules"); |
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38 | } |
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39 | |
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40 | /** |
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41 | * decontsructor |
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42 | */ |
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43 | GameRules::~GameRules() |
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44 | {} |
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45 | |
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46 | |
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47 | |
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48 | void GameRules::loadParams(const TiXmlElement* root) |
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49 | { |
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50 | BaseObject::loadParams(root); |
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51 | |
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52 | PRINTF(0)("GameRules::loadParams(...) hit me\n"); |
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53 | LoadParamXML(root, "MissionGoal", this, GameRules, loadMissionGoal) |
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54 | .describe("an XML-Element to load the missions from"); |
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55 | } |
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56 | |
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57 | |
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58 | |
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59 | void GameRules::loadMissionGoal(const TiXmlElement* root) |
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60 | { |
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61 | PRINTF(0)("Trying to load MissionGoals\n"); |
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62 | const TiXmlElement* element = root->FirstChildElement(); |
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63 | while( element != NULL) |
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64 | { |
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65 | PRINTF(4)("============ MissionGoal\n"); |
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66 | PRINTF(4)("Adding Mission Goal:%s\n", element->Value()); |
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67 | BaseObject* created = Factory::fabricate(element); |
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68 | if (created != NULL /*&& created->isA(CL_GAME_RULES)*/) |
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69 | { |
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70 | MissionGoal* mg = dynamic_cast<MissionGoal*>(created); |
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71 | this->addMissionGoal(mg); |
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72 | // if there is a valid game rule loaded, break because it is not thought to load multiple game rules |
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73 | break; |
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74 | } |
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75 | else |
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76 | { |
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77 | PRINTF(1)("Could not create a %s\n", element->Value()); |
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78 | delete created; |
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79 | } |
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80 | element = element->NextSiblingElement(); |
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81 | } |
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82 | } |
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83 | |
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84 | /** |
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85 | * adding a kill event to the kill list |
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86 | * @param kill the kill object containing all infos |
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87 | */ |
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88 | void GameRules::registerKill(const Kill& kill) |
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89 | { |
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90 | if ( !SharedNetworkData::getInstance()->isMasterServer() ) |
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91 | return; |
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92 | |
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93 | PRINTF(0)("Received Event: Kill\n"); |
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94 | |
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95 | this->killList.push_back( kill ); |
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96 | } |
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97 | |
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