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source: orxonox.OLD/branches/proxy/src/util/game_rules.h @ 9383

Last change on this file since 9383 was 9008, checked in by bensch, 18 years ago

orxonox/trunk: merged the network bak to the trunk
merged with command:
svn merge -r8804:HEAD https://svn.orxonox.net/orxonox/branches/multi_player_map .

conflicts all resolved in favour of the branche

File size: 1.5 KB
Line 
1
2/*!
3 * @file game_rules.h
4 * Defines game rules for this game
5 */
6
7#ifndef _GAME_RULES_H
8#define _GAME_RULES_H
9
10#include "base_object.h"
11#include <list>
12#include <vector>
13
14#include "kill.h"
15
16class TiXmlElement;
17class ObjectManager;
18class Player;
19class MissionGoal;
20class Kill;
21
22
23class GameRules : virtual public BaseObject
24{
25
26  public:
27    GameRules(const TiXmlElement* root);
28    virtual ~GameRules();
29
30    virtual void loadParams(const TiXmlElement* root = NULL);
31    void loadMissionGoal(const TiXmlElement* root = NULL);
32
33
34    /** adding an mission goal to the game rules @param missionGoal the mission goal to add */
35    inline void addMissionGoal(MissionGoal* missionGoal) { this->missionList.push_back(missionGoal); }
36    /** adding a kill event to the kill list @param kill the kill object containing all infos */
37    void registerKill(const Kill& kill);
38    virtual void registerSpawn( WorldEntity * we ){}
39
40    virtual void onPlayerSpawn() {}
41    virtual void onPlayerDeath() {}
42
43    virtual void tick(float dt) = 0;
44    /** draws the stuff from the game rules if there is any need to */
45    void draw() {}
46
47
48  protected:
49    virtual void checkGameRules() {}
50
51
52  protected:
53    ObjectManager*              pObjectManager;         //!< reference to the current Object Manager
54    Player*                     localPlayer;            //!< reference to the local player
55    std::vector<MissionGoal*>   missionList;            //!< list of mission goals
56
57    std::list<Kill>             killList;               //!<  list of kills in the world
58};
59
60
61#endif /* _GAME_RULES_H */
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