1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | */ |
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14 | |
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15 | #define DEBUG_MODULE_GAME_RULES |
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16 | |
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17 | #include <map> |
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18 | |
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19 | #include "multiplayer_team_deathmatch.h" |
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20 | |
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21 | #include "util/loading/load_param.h" |
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22 | #include "util/loading/factory.h" |
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23 | |
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24 | #include "render2D/image_plane.h" |
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25 | #include "state.h" |
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26 | #include "class_list.h" |
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27 | |
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28 | #include "player.h" |
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29 | #include "playable.h" |
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30 | #include "space_ships/space_ship.h" |
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31 | |
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32 | |
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33 | #include "shared_network_data.h" |
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34 | #include "terrain.h" |
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35 | #include "class_list.h" |
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36 | #include "space_ships/space_ship.h" |
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37 | |
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38 | #include "network_game_manager.h" |
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39 | |
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40 | #include "event_handler.h" |
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41 | |
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42 | #include "glgui.h" |
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43 | |
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44 | #include "story_entity.h" |
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45 | |
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46 | #include "shell_command.h" |
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47 | |
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48 | #include "spawning_point.h" |
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49 | |
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50 | |
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51 | using namespace std; |
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52 | |
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53 | |
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54 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); |
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55 | |
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56 | |
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57 | /** |
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58 | * constructor |
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59 | */ |
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60 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
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61 | : NetworkGameRules(root) |
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62 | { |
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63 | this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); |
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64 | |
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65 | this->bLocalPlayerDead = false; |
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66 | this->deathTimeout = 10.0f; // 5 seconds |
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67 | this->timeout = 0.0f; |
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68 | this->numTeams = 2; |
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69 | this->currentGameState = GAMESTATE_PRE_GAME; |
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70 | this->gameStateTimer = 3.0f; |
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71 | this->bShowTeamChange = false; |
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72 | |
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73 | this->box = NULL; |
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74 | this->table = NULL; |
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75 | this->statsBox = NULL; |
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76 | |
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77 | this->localPlayer = State::getPlayer(); |
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78 | |
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79 | if( root != NULL) |
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80 | this->loadParams(root); |
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81 | |
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82 | subscribeEvent( ES_GAME, SDLK_o ); |
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83 | subscribeEvent( ES_GAME, SDLK_TAB ); |
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84 | subscribeEvent( ES_GAME, SDLK_F1 ); |
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85 | subscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); |
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86 | |
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87 | this->input = new OrxGui::GLGuiInputLine(); |
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88 | this->input->setAbsCoor2D(180, 5); |
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89 | this->input->connect(SIGNAL(input, enterPushed), this, SLOT(MultiplayerTeamDeathmatch, onInputEnter)); |
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90 | } |
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91 | |
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92 | /** |
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93 | * decontsructor |
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94 | */ |
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95 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
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96 | { |
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97 | unsubscribeEvent( ES_GAME, SDLK_o ); |
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98 | unsubscribeEvent( ES_GAME, SDLK_TAB ); |
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99 | unsubscribeEvent( ES_GAME, SDLK_F1 ); |
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100 | unsubscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); |
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101 | |
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102 | if ( this->input ) |
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103 | { |
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104 | delete this->input; |
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105 | this->input = NULL; |
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106 | } |
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107 | } |
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108 | |
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109 | |
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110 | |
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111 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
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112 | { |
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113 | GameRules::loadParams(root) ; |
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114 | |
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115 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
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116 | .describe("sets the time in seconds a player has to wait for respawn"); |
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117 | |
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118 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
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119 | .describe("sets the maximal kills for winning condition"); |
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120 | |
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121 | LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) |
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122 | .describe("sets number of teams"); |
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123 | |
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124 | } |
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125 | |
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126 | |
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127 | /** |
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128 | * time tick |
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129 | * @param dt time |
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130 | */ |
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131 | void MultiplayerTeamDeathmatch::tick(float dt) |
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132 | { |
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133 | tickStatsTable(); |
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134 | //on client side hostId is -1 until hanshake finished |
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135 | if ( SharedNetworkData::getInstance()->getHostID() < 0 ) |
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136 | return; |
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137 | |
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138 | if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME ) |
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139 | { |
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140 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
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141 | && box == NULL |
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142 | && (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM |
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143 | || bShowTeamChange ) |
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144 | |
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145 | ) |
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146 | { |
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147 | EventHandler::getInstance()->pushState( ES_MENU ); |
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148 | |
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149 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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150 | |
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151 | box = new OrxGui::GLGuiBox(); |
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152 | box->setAbsCoor2D( 300, 100 ); |
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153 | |
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154 | OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); |
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155 | box->pack( buttonSpectator ); |
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156 | buttonSpectator->connect(SIGNAL(buttonSpectator, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonSpectator)); |
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157 | |
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158 | OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); |
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159 | box->pack( buttonRandom ); |
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160 | buttonRandom->connect(SIGNAL(buttonRandom, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonRandom)); |
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161 | |
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162 | OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); |
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163 | box->pack( buttonTeam0 ); |
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164 | buttonTeam0->connect(SIGNAL(buttonTeam0, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam0)); |
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165 | |
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166 | OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); |
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167 | box->pack( buttonTeam1 ); |
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168 | buttonTeam1->connect(SIGNAL(buttonTeam1, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam1)); |
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169 | |
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170 | if ( bShowTeamChange ) |
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171 | { |
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172 | OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel"); |
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173 | box->pack( buttonCancel ); |
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174 | buttonCancel->connect(SIGNAL(buttonCancel, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonCancel)); |
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175 | } |
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176 | |
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177 | OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); |
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178 | box->pack( buttonExit ); |
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179 | buttonExit->connect(SIGNAL(buttonExit, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonExit)); |
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180 | |
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181 | box->showAll(); |
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182 | } |
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183 | } |
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184 | |
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185 | if ( box != NULL |
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186 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
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187 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM |
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188 | && !bShowTeamChange |
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189 | ) |
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190 | { |
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191 | delete box; |
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192 | box = NULL; |
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193 | |
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194 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); |
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195 | |
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196 | EventHandler::getInstance()->popState(); |
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197 | } |
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198 | |
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199 | if ( box != NULL ) |
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200 | { |
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201 | OrxGui::GLGuiHandler::getInstance()->tick( dt ); |
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202 | } |
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203 | |
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204 | assignPlayable(); |
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205 | |
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206 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
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207 | return; |
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208 | |
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209 | //handle kills |
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210 | while ( this->killList.begin() != this->killList.end() ) |
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211 | { |
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212 | PRINTF(0)("KKKKKKKKIIIIIIIIILLLLLLLLLLLLL\n"); |
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213 | onKill( this->killList.begin()->getVictim(), this->killList.begin()->getKiller() ); |
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214 | this->killList.erase( this->killList.begin() ); |
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215 | } |
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216 | |
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217 | |
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218 | |
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219 | gameStateTimer -= dt; |
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220 | //PRINTF(0)("TICK %f\n", gameStateTimer); |
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221 | |
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222 | if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) |
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223 | nextGameState(); |
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224 | |
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225 | this->currentGameState = NetworkGameManager::getInstance()->getGameState(); |
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226 | |
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227 | if ( currentGameState == GAMESTATE_GAME ) |
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228 | { |
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229 | handleTeamChanges(); |
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230 | } |
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231 | |
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232 | this->calculateTeamScore(); |
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233 | |
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234 | this->checkGameRules(); |
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235 | |
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236 | // is the local player dead and inactive |
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237 | if( unlikely(this->bLocalPlayerDead)) |
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238 | { |
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239 | this->timeout += dt; |
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240 | PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); |
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241 | // long enough dead? |
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242 | if( this->timeout >= this->deathTimeout) |
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243 | { |
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244 | this->timeout = 0.0f; |
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245 | // respawn |
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246 | PRINTF(0)("RESPAWN\n"); |
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247 | (State::getPlayer())->getPlayable()->respawn(); |
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248 | } |
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249 | } |
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250 | } |
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251 | |
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252 | |
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253 | /** |
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254 | * draws the stuff |
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255 | */ |
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256 | void MultiplayerTeamDeathmatch::draw() |
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257 | { |
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258 | if( unlikely( this->bLocalPlayerDead)) |
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259 | { |
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260 | |
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261 | } |
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262 | } |
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263 | |
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264 | |
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265 | /** |
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266 | * check the game rules for consistency |
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267 | */ |
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268 | void MultiplayerTeamDeathmatch::checkGameRules() |
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269 | { |
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270 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
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271 | return; |
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272 | |
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273 | // check for max killing count |
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274 | for ( int i = 0; i<numTeams; i++ ) |
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275 | { |
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276 | if ( teamScore[i] >= maxKills ) |
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277 | { |
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278 | nextGameState(); |
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279 | } |
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280 | } |
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281 | } |
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282 | |
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283 | /** |
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284 | * find group for new player |
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285 | * @return group id |
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286 | */ |
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287 | int MultiplayerTeamDeathmatch::getTeamForNewUser() |
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288 | { |
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289 | return TEAM_NOTEAM; |
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290 | } |
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291 | |
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292 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) |
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293 | { |
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294 | if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) |
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295 | return CL_SPECTATOR; |
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296 | |
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297 | if ( team == 0 || team == 1 ) |
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298 | return CL_FPS_PLAYER; |
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299 | |
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300 | assert( false ); |
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301 | } |
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302 | |
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303 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId ) |
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304 | { |
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305 | if ( team == 0 ) |
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306 | return "models/creatures/doom_guy.md2"; |
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307 | else if ( team == 1 ) |
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308 | return "models/creatures/male.md2"; |
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309 | else |
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310 | return ""; |
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311 | } |
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312 | |
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313 | std::string MultiplayerTeamDeathmatch::getPlayableModelTextureFileName( int userId, int team, ClassID classId ) |
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314 | { |
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315 | if ( classId == CL_FPS_PLAYER ) |
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316 | { |
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317 | if ( team == 0 ) |
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318 | return "maps/doom_guy.png"; |
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319 | else |
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320 | return "maps/male_fiend.pcx"; |
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321 | } |
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322 | |
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323 | return ""; |
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324 | } |
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325 | |
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326 | float MultiplayerTeamDeathmatch::getPlayableScale( int userId, int team, ClassID classId ) |
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327 | { |
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328 | if ( classId == CL_FPS_PLAYER ) |
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329 | { |
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330 | return 10.0f; |
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331 | } |
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332 | |
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333 | return 1.0f; |
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334 | } |
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335 | |
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336 | /** |
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337 | * calculate team score |
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338 | */ |
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339 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) |
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340 | { |
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341 | teamScore.clear(); |
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342 | |
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343 | for ( int i = 0; i<numTeams; i++ ) |
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344 | teamScore[i] = 0; |
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345 | |
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346 | |
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347 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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348 | |
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349 | if ( !list ) |
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350 | return; |
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351 | |
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352 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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353 | { |
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354 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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355 | |
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356 | if ( stats.getTeamId() >= 0 ) |
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357 | { |
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358 | teamScore[stats.getTeamId()] += stats.getScore(); |
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359 | } |
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360 | } |
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361 | } |
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362 | |
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363 | /** |
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364 | * get team for player who choose to join random team |
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365 | * @return smallest team |
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366 | */ |
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367 | int MultiplayerTeamDeathmatch::getRandomTeam( ) |
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368 | { |
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369 | std::map<int,int> playersInTeam; |
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370 | |
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371 | for ( int i = 0; i<numTeams; i++ ) |
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372 | playersInTeam[i] = 0; |
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373 | |
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374 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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375 | |
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376 | if ( !list ) |
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377 | return 0; |
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378 | |
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379 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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380 | { |
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381 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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382 | |
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383 | if ( stats.getTeamId() >= 0 ) |
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384 | { |
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385 | playersInTeam[stats.getTeamId()]++; |
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386 | } |
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387 | } |
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388 | |
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389 | |
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390 | int minPlayers = 0xFFFF; |
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391 | int minTeam = -1; |
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392 | |
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393 | for ( int i = 0; i<numTeams; i++ ) |
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394 | { |
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395 | if ( playersInTeam[i] < minPlayers ) |
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396 | { |
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397 | minTeam = i; |
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398 | minPlayers = playersInTeam[i]; |
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399 | } |
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400 | } |
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401 | |
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402 | assert( minTeam != -1 ); |
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403 | |
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404 | return minTeam; |
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405 | } |
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406 | |
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407 | void MultiplayerTeamDeathmatch::nextGameState( ) |
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408 | { |
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409 | if ( currentGameState == GAMESTATE_PRE_GAME ) |
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410 | { |
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411 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); |
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412 | |
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413 | return; |
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414 | } |
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415 | |
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416 | if ( currentGameState == GAMESTATE_GAME ) |
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417 | { |
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418 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); |
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419 | |
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420 | return; |
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421 | } |
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422 | |
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423 | if ( currentGameState == GAMESTATE_POST_GAME ) |
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424 | { |
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425 | //State::getCurrentStoryEntity()->stop(); |
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426 | this->bShowTeamChange = false; |
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427 | |
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428 | return; |
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429 | } |
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430 | } |
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431 | |
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432 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) |
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433 | { |
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434 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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435 | |
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436 | if ( !list ) |
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437 | return; |
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438 | |
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439 | //first server players with choices |
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440 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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441 | { |
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442 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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443 | |
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444 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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445 | { |
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446 | if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) |
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447 | { |
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448 | teamChange( stats.getUserId() ); |
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449 | } |
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450 | } |
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451 | } |
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452 | |
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453 | //now serve player who want join a random team |
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454 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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455 | { |
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456 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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457 | |
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458 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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459 | { |
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460 | if ( stats.getPreferedTeamId() == TEAM_RANDOM ) |
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461 | { |
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462 | stats.setPreferedTeamId( getRandomTeam() ); |
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463 | teamChange( stats.getUserId() ); |
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464 | } |
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465 | } |
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466 | } |
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467 | } |
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468 | |
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469 | void MultiplayerTeamDeathmatch::teamChange( int userId ) |
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470 | { |
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471 | assert( PlayerStats::getStats( userId ) ); |
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472 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
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473 | |
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474 | stats.setTeamId( stats.getPreferedTeamId() ); |
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475 | |
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476 | Playable * oldPlayable = stats.getPlayable(); |
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477 | |
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478 | |
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479 | ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); |
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480 | std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
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481 | std::string playableTexture = getPlayableModelTextureFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
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482 | float playableScale = getPlayableScale( userId, stats.getPreferedTeamId(), playableClassId ); |
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483 | |
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484 | BaseObject * bo = Factory::fabricate( playableClassId ); |
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485 | |
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486 | assert( bo != NULL ); |
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487 | assert( bo->isA( CL_PLAYABLE ) ); |
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488 | |
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489 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
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490 | |
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491 | playable.loadMD2Texture( playableTexture ); |
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492 | playable.loadModel( playableModel, playableScale ); |
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493 | playable.setOwner( userId ); |
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494 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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495 | playable.setSynchronized( true ); |
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496 | |
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497 | stats.setTeamId( stats.getPreferedTeamId() ); |
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498 | stats.setPlayableClassId( playableClassId ); |
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499 | stats.setPlayableUniqueId( playable.getUniqueID() ); |
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500 | stats.setModelFileName( playableModel ); |
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501 | |
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502 | this->respawnPlayable( &playable, stats.getPreferedTeamId(), 0.0f ); |
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503 | |
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504 | if ( oldPlayable ) |
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505 | { |
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506 | //if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
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507 | // State::getPlayer()->setPlayable( NULL ); |
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508 | delete oldPlayable; |
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509 | } |
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510 | } |
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511 | |
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512 | void MultiplayerTeamDeathmatch::onButtonExit( ) |
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513 | { |
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514 | State::getCurrentStoryEntity()->stop(); |
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515 | this->bShowTeamChange = false; |
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516 | } |
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517 | |
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518 | void MultiplayerTeamDeathmatch::onButtonRandom( ) |
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519 | { |
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520 | NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); |
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521 | this->bShowTeamChange = false; |
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522 | } |
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523 | |
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524 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) |
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525 | { |
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526 | NetworkGameManager::getInstance()->prefereTeam( 0 ); |
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527 | this->bShowTeamChange = false; |
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528 | } |
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529 | |
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530 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) |
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531 | { |
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532 | NetworkGameManager::getInstance()->prefereTeam( 1 ); |
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533 | this->bShowTeamChange = false; |
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534 | } |
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535 | |
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536 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) |
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537 | { |
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538 | NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); |
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539 | this->bShowTeamChange = false; |
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540 | } |
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541 | |
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542 | void MultiplayerTeamDeathmatch::assignPlayable( ) |
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543 | { |
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544 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
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545 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); |
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546 | } |
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547 | |
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548 | /** |
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549 | * function that processes events from the handler |
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550 | * @param event: the event |
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551 | * @todo replace SDLK_o with something from KeyMapper |
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552 | */ |
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553 | void MultiplayerTeamDeathmatch::process( const Event & event ) |
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554 | { |
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555 | if ( event.type == SDLK_o ) |
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556 | { |
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557 | if ( event.bPressed ) |
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558 | this->bShowTeamChange = true; |
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559 | } else if ( event.type == SDLK_F1 ) |
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560 | { |
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561 | if ( this->statsBox && !this->bLocalPlayerDead && event.bPressed ) |
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562 | { |
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563 | PRINTF(0)("hide stats\n"); |
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564 | this->hideStats(); |
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565 | } |
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566 | else if ( !this->statsBox && event.bPressed ) |
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567 | { |
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568 | PRINTF(0)("show stats\n"); |
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569 | this->showStats(); |
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570 | } |
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571 | } |
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572 | else if ( event.type == SDLK_TAB ) |
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573 | { |
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574 | if ( currentGameState == GAMESTATE_GAME && event.bPressed && !EventHandler::getInstance()->isPressed( SDLK_RALT ) && !EventHandler::getInstance()->isPressed( SDLK_LALT ) ) |
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575 | { |
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576 | EventHandler::getInstance()->pushState( ES_MENU ); |
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577 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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578 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor(); |
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579 | input->show(); |
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580 | input->giveMouseFocus(); |
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581 | input->setText("say "); |
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582 | } |
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583 | } |
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584 | else if ( this->bLocalPlayerDead && statsBox && event.type == KeyMapper::PEV_FIRE1 ) |
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585 | { |
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586 | this->hideStats(); |
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587 | } |
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588 | } |
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589 | |
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590 | void MultiplayerTeamDeathmatch::onButtonCancel( ) |
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591 | { |
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592 | this->bShowTeamChange = false; |
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593 | } |
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594 | |
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595 | |
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596 | |
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597 | /** |
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598 | * this method is called by NetworkGameManger when he recieved a chat message |
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599 | * @param userId senders user id |
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600 | * @param message message string |
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601 | * @param messageType some int |
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602 | */ |
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603 | void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType ) |
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604 | { |
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605 | std::string name = "unknown"; |
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606 | |
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607 | if ( PlayerStats::getStats( userId ) ) |
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608 | { |
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609 | name = PlayerStats::getStats( userId )->getNickName(); |
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610 | } |
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611 | |
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612 | PRINTF(0)("CHATMESSAGE %s (%d): %s\n", name.c_str(), userId, message.c_str() ); |
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613 | State::getPlayer()->hud().notifyUser(name + ": " + message); |
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614 | } |
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615 | |
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616 | void MultiplayerTeamDeathmatch::onInputEnter( const std::string & text ) |
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617 | { |
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618 | EventHandler::getInstance()->popState(); |
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619 | input->breakMouseFocus(); |
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620 | input->hide(); |
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621 | input->setText(""); |
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622 | |
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623 | std::string command = text; |
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624 | |
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625 | //HACK insert " in say commands so user doesn't have to type them |
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626 | if ( command.length() >= 4 && command[0] == 's' && command[1] == 'a' && command[2] == 'y' && command[3] == ' ' ) |
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627 | { |
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628 | command.insert( 4, "\"" ); |
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629 | command = command + "\""; |
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630 | } |
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631 | |
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632 | OrxShell::ShellCommand::execute( command ); |
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633 | } |
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634 | |
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635 | /** |
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636 | * show table with frags |
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637 | */ |
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638 | void MultiplayerTeamDeathmatch::showStats( ) |
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639 | { |
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640 | statsBox = new OrxGui::GLGuiBox(); |
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641 | statsBox->setAbsCoor2D( 100, 100 ); |
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642 | |
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643 | this->table = new OrxGui::GLGuiTable(10,5); |
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644 | |
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645 | statsBox->pack( this->table ); |
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646 | |
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647 | statsBox->showAll(); |
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648 | } |
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649 | |
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650 | /** |
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651 | * hide table with frags |
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652 | */ |
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653 | void MultiplayerTeamDeathmatch::hideStats( ) |
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654 | { |
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655 | if ( statsBox ) |
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656 | { |
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657 | delete statsBox; |
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658 | statsBox = NULL; |
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659 | } |
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660 | } |
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661 | |
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662 | /** |
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663 | * fill stats table with values |
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664 | */ |
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665 | void MultiplayerTeamDeathmatch::tickStatsTable( ) |
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666 | { |
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667 | if ( !this->statsBox ) |
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668 | return; |
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669 | |
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670 | std::vector<std::string> headers; |
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671 | headers.push_back("Blue Team"); |
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672 | headers.push_back(""); |
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673 | headers.push_back(""); |
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674 | headers.push_back("Red Team"); |
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675 | headers.push_back(""); |
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676 | this->table->setHeader(headers); |
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677 | |
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678 | ScoreList scoreList = PlayerStats::getScoreList(); |
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679 | |
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680 | char st[10]; |
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681 | int i = 0; |
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682 | |
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683 | i = 2; |
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684 | for ( TeamScoreList::const_iterator it = scoreList[0].begin(); it != scoreList[0].end(); it++ ) |
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685 | { |
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686 | this->table->setEntry( i, 0, it->name ); |
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687 | snprintf( st, 10, "%d", it->score ); |
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688 | this->table->setEntry( i, 1, st ); |
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689 | this->table->setEntry( i, 2, "" ); |
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690 | i++; |
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691 | } |
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692 | |
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693 | i = 2; |
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694 | for ( TeamScoreList::const_iterator it = scoreList[1].begin(); it != scoreList[1].end(); it++ ) |
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695 | { |
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696 | this->table->setEntry( i, 3, it->name ); |
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697 | snprintf( st, 10, "%d", it->score ); |
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698 | this->table->setEntry( i, 4, st ); |
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699 | i++; |
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700 | } |
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701 | |
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702 | } |
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703 | |
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704 | /** |
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705 | * this function is called when a player kills another one or himself |
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706 | * @param killedUserId |
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707 | * @param userId |
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708 | */ |
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709 | void MultiplayerTeamDeathmatch::onKill( WorldEntity * victim, WorldEntity * killer ) |
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710 | { |
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711 | if ( !victim ) |
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712 | { |
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713 | PRINTF(0)("victim == NULL\n"); |
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714 | return; |
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715 | } |
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716 | if ( !killer ) |
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717 | { |
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718 | PRINTF(0)("killer == NULL\n"); |
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719 | return; |
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720 | } |
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721 | |
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722 | int killerUserId = killer->getOwner(); |
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723 | int victimUserId = victim->getOwner(); |
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724 | |
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725 | PRINTF(0)("%d %d %x %x %s %s\n", killerUserId, victimUserId, killer, victim, killer->getClassName(), victim->getClassName()); |
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726 | |
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727 | PlayerStats & victimStats = *PlayerStats::getStats( victimUserId ); |
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728 | PlayerStats & killerStats = *PlayerStats::getStats( killerUserId ); |
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729 | |
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730 | if ( killerStats.getPlayable() != killer || victimStats.getPlayable() != victim ) |
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731 | { |
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732 | PRINTF(0)("killerStats.getPlayable() != killer || victimStats.getPlayable() != victim\n"); |
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733 | PRINTF(0)("%x %x %x %x\n", killerStats.getPlayable(), killer, victimStats.getPlayable(), victim ); |
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734 | PRINTF(0)("%d %d %d %d\n", killerStats.getPlayable()->getUniqueID(), killer->getUniqueID(), victimStats.getPlayable()->getUniqueID(), victim->getUniqueID() ); |
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735 | return; |
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736 | } |
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737 | |
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738 | //check for suicide |
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739 | if ( killerUserId != victimUserId ) |
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740 | { |
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741 | //check for teamkill |
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742 | if ( victimStats.getTeamId() != killerStats.getTeamId() ) |
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743 | { |
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744 | killerStats.setScore( killerStats.getScore() + 1 ); |
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745 | } |
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746 | else |
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747 | { |
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748 | killerStats.setScore( killerStats.getScore() - 1 ); |
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749 | } |
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750 | } |
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751 | else |
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752 | killerStats.setScore( killerStats.getScore() - 1 ); |
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753 | |
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754 | if ( victimUserId == SharedNetworkData::getInstance()->getHostID() ) |
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755 | { |
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756 | this->bLocalPlayerDead = true; |
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757 | this->showStats(); |
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758 | } |
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759 | |
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760 | this->respawnPlayable( victimStats.getPlayable(), victimStats.getTeamId(), 3.0f ); |
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761 | } |
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762 | |
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763 | /** |
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764 | * this function is called on player respawn |
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765 | * @param userId |
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766 | */ |
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767 | void MultiplayerTeamDeathmatch::onRespawn( int userId ) |
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768 | { |
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769 | if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
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770 | { |
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771 | this->bLocalPlayerDead = false; |
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772 | this->hideStats(); |
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773 | } |
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774 | } |
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775 | |
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776 | /** |
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777 | * this function is called on player respawn |
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778 | * @param we |
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779 | */ |
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780 | void MultiplayerTeamDeathmatch::registerSpawn( WorldEntity * we ) |
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781 | { |
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782 | onRespawn( we->getOwner() ); |
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783 | } |
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784 | |
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785 | |
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786 | void MultiplayerTeamDeathmatch::respawnPlayable( Playable * playable, int teamId, float delay ) |
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787 | { |
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788 | const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT ); |
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789 | |
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790 | assert( list ); |
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791 | |
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792 | std::vector<SpawningPoint*> spList; |
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793 | |
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794 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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795 | { |
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796 | SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it); |
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797 | |
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798 | if ( sp->getTeamId() == teamId ) |
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799 | spList.push_back( sp ); |
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800 | } |
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801 | |
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802 | if ( spList.size() == 0 ) |
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803 | { |
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804 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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805 | { |
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806 | SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it); |
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807 | |
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808 | if ( sp->getTeamId() < 0 ) |
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809 | spList.push_back( sp ); |
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810 | } |
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811 | } |
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812 | |
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813 | assert( spList.size() != 0 ); |
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814 | |
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815 | int n = (int)((float)spList.size() * (float)rand()/(float)RAND_MAX); |
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816 | |
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817 | spList[n]->pushEntity( playable, delay ); |
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818 | } |
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819 | |
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820 | |
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