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source: orxonox.OLD/branches/proxy/src/util/multiplayer_team_deathmatch.cc @ 9438

Last change on this file since 9438 was 9416, checked in by patrick, 18 years ago

now servers are not able to play anymore

File size: 20.3 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13*/
14
15#define DEBUG_MODULE_GAME_RULES
16
17#include <map>
18
19#include "multiplayer_team_deathmatch.h"
20
21#include "util/loading/load_param.h"
22#include "util/loading/factory.h"
23
24#include "render2D/image_plane.h"
25#include "state.h"
26#include "class_list.h"
27
28#include "player.h"
29#include "playable.h"
30#include "space_ships/space_ship.h"
31
32
33#include "shared_network_data.h"
34#include "terrain.h"
35#include "class_list.h"
36#include "space_ships/space_ship.h"
37
38#include "network_game_manager.h"
39
40#include "event_handler.h"
41
42#include "glgui.h"
43
44#include "story_entity.h"
45
46#include "shell_command.h"
47
48#include "spawning_point.h"
49
50
51
52
53
54CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH);
55
56
57/**
58 * constructor
59 */
60MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root)
61  : NetworkGameRules(root)
62{
63  this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch");
64
65  this->bLocalPlayerDead = false;
66  this->deathTimeout = 10.0f;     // 5 seconds
67  this->timeout = 0.0f;
68  this->numTeams = 2;
69  this->currentGameState = GAMESTATE_PRE_GAME;
70  this->gameStateTimer = 3.0f;
71  this->bShowTeamChange = false;
72
73  this->box = NULL;
74  this->table = NULL;
75  this->statsBox = NULL;
76
77  this->localPlayer = State::getPlayer();
78
79  if( root != NULL)
80    this->loadParams(root);
81
82  subscribeEvent( ES_GAME, SDLK_o );
83  subscribeEvent( ES_GAME, SDLK_TAB );
84  subscribeEvent( ES_GAME, SDLK_F1 );
85  subscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 );
86
87  this->input = new OrxGui::GLGuiInputLine();
88  this->input->setAbsCoor2D(180, 5);
89  this->input->enterPushed.connect(this, &MultiplayerTeamDeathmatch::onInputEnter);
90}
91
92/**
93 * decontsructor
94 */
95MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch()
96{
97  unsubscribeEvent( ES_GAME, SDLK_o );
98  unsubscribeEvent( ES_GAME, SDLK_TAB );
99  unsubscribeEvent( ES_GAME, SDLK_F1 );
100  unsubscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 );
101
102  if ( this->input )
103  {
104    delete this->input;
105    this->input = NULL;
106  }
107}
108
109
110
111void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root)
112{
113  GameRules::loadParams(root) ;
114
115  LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout)
116      .describe("sets the time in seconds a player has to wait for respawn");
117
118  LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills)
119      .describe("sets the maximal kills for winning condition");
120
121  LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams)
122      .describe("sets number of teams");
123
124}
125
126
127/**
128 * time tick
129 * @param dt time
130 */
131void MultiplayerTeamDeathmatch::tick(float dt)
132{
133  tickStatsTable();
134  //on client side hostId is -1 until hanshake finished
135  if ( SharedNetworkData::getInstance()->getHostID() < 0 )
136    return;
137
138  if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME )
139  {
140    if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )
141         && box == NULL
142         &&  (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM
143         || bShowTeamChange )
144
145       )
146    {
147      EventHandler::getInstance()->pushState( ES_MENU );
148
149      OrxGui::GLGuiHandler::getInstance()->activateCursor();
150
151      box = new OrxGui::GLGuiBox();
152      box->setAbsCoor2D( 300, 100 );
153
154      if( SharedNetworkData::getInstance()->isClient())
155      {
156        OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator");
157        box->pack( buttonSpectator );
158        buttonSpectator->released.connect(this, &MultiplayerTeamDeathmatch::onButtonSpectator);
159
160        OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random");
161        box->pack( buttonRandom );
162        buttonRandom->released.connect(this, &MultiplayerTeamDeathmatch::onButtonRandom);
163
164        OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team");
165        box->pack( buttonTeam0 );
166        buttonTeam0->released.connect(this, &MultiplayerTeamDeathmatch::onButtonTeam0);
167
168        OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team");
169        box->pack( buttonTeam1 );
170        buttonTeam1->released.connect(this, &MultiplayerTeamDeathmatch::onButtonTeam1);
171      }
172      else
173      {
174        OrxGui::GLGuiText* text = new OrxGui::GLGuiText();
175        text->setText("Server Mode: not able to play at this node");
176        box->pack( text);
177      }
178
179
180      if ( bShowTeamChange )
181      {
182        OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel");
183        box->pack( buttonCancel );
184        buttonCancel->released.connect(this, &MultiplayerTeamDeathmatch::onButtonCancel);
185      }
186
187      OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit");
188      box->pack( buttonExit );
189      buttonExit->released.connect(this, &MultiplayerTeamDeathmatch::onButtonExit);
190
191      box->showAll();
192    }
193  }
194
195  if ( box != NULL
196       && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )
197       && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM
198       && !bShowTeamChange
199     )
200  {
201    delete box;
202    box = NULL;
203
204    OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true );
205
206    EventHandler::getInstance()->popState();
207  }
208
209  if ( box != NULL )
210  {
211    OrxGui::GLGuiHandler::getInstance()->tick( dt );
212  }
213
214  assignPlayable();
215
216  if ( SharedNetworkData::getInstance()->isClient() )
217    return;
218
219  //handle kills
220  while ( this->killList.begin() != this->killList.end() )
221  {
222    PRINTF(0)("KKKKKKKKIIIIIIIIILLLLLLLLLLLLL\n");
223    onKill( this->killList.begin()->getVictim(), this->killList.begin()->getKiller() );
224    this->killList.erase( this->killList.begin() );
225  }
226
227
228
229  gameStateTimer -= dt;
230  //PRINTF(0)("TICK %f\n", gameStateTimer);
231
232  if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 )
233    nextGameState();
234
235  this->currentGameState = NetworkGameManager::getInstance()->getGameState();
236
237  if ( currentGameState == GAMESTATE_GAME )
238  {
239    handleTeamChanges();
240  }
241
242  this->calculateTeamScore();
243
244  this->checkGameRules();
245
246  // is the local player dead and inactive
247  if( unlikely(this->bLocalPlayerDead))
248  {
249    this->timeout += dt;
250    PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout);
251    // long enough dead?
252    if( this->timeout >= this->deathTimeout)
253    {
254      this->timeout = 0.0f;
255      // respawn
256      PRINTF(0)("RESPAWN\n");
257      (State::getPlayer())->getPlayable()->respawn();
258    }
259  }
260}
261
262
263/**
264 * draws the stuff
265 */
266void MultiplayerTeamDeathmatch::draw()
267{
268  if( unlikely( this->bLocalPlayerDead))
269  {
270
271  }
272}
273
274
275/**
276 * check the game rules for consistency
277 */
278void MultiplayerTeamDeathmatch::checkGameRules()
279{
280  if ( SharedNetworkData::getInstance()->isClient() )
281    return;
282
283  // check for max killing count
284  for ( int i = 0; i<numTeams; i++ )
285  {
286    if ( teamScore[i] >= maxKills )
287    {
288      nextGameState();
289    }
290  }
291}
292
293/**
294 * find group for new player
295 * @return group id
296 */
297int MultiplayerTeamDeathmatch::getTeamForNewUser()
298{
299  return TEAM_NOTEAM;
300}
301
302ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team )
303{
304  if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR )
305    return CL_SPECTATOR;
306
307  if ( team == 0 || team == 1 )
308    return CL_FPS_PLAYER;
309
310  assert( false );
311}
312
313std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId )
314{
315  if ( team == 0 )
316    return "models/creatures/doom_guy.md2";
317  else if ( team == 1 )
318    return "models/creatures/male.md2";
319  else
320    return "";
321}
322
323std::string MultiplayerTeamDeathmatch::getPlayableModelTextureFileName( int userId, int team, ClassID classId )
324{
325  if ( classId == CL_FPS_PLAYER )
326  {
327    if ( team == 0 )
328      return "maps/doom_guy.png";
329    else
330      return "maps/male_fiend.pcx";
331  }
332
333  return "";
334}
335
336float MultiplayerTeamDeathmatch::getPlayableScale( int userId, int team, ClassID classId )
337{
338  if ( classId == CL_FPS_PLAYER )
339  {
340    return 10.0f;
341  }
342
343  return 1.0f;
344}
345
346/**
347 * calculate team score
348 */
349void MultiplayerTeamDeathmatch::calculateTeamScore( )
350{
351  teamScore.clear();
352
353  for ( int i = 0; i<numTeams; i++ )
354    teamScore[i] = 0;
355
356
357  const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS );
358
359  if ( !list )
360    return;
361
362  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
363  {
364    PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it);
365
366    if ( stats.getTeamId() >= 0 )
367    {
368      teamScore[stats.getTeamId()] += stats.getScore();
369    }
370  }
371}
372
373/**
374 * get team for player who choose to join random team
375 * @return smallest team
376 */
377int MultiplayerTeamDeathmatch::getRandomTeam( )
378{
379  std::map<int,int> playersInTeam;
380
381  for ( int i = 0; i<numTeams; i++ )
382    playersInTeam[i] = 0;
383
384  const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS );
385
386  if ( !list )
387    return 0;
388
389  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
390  {
391    PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it);
392
393    if ( stats.getTeamId() >= 0 )
394    {
395      playersInTeam[stats.getTeamId()]++;
396    }
397  }
398
399
400  int minPlayers = 0xFFFF;
401  int minTeam = -1;
402
403  for ( int i = 0; i<numTeams; i++ )
404  {
405    if ( playersInTeam[i] < minPlayers )
406    {
407      minTeam = i;
408      minPlayers = playersInTeam[i];
409    }
410  }
411
412  assert( minTeam != -1 );
413
414  return minTeam;
415}
416
417void MultiplayerTeamDeathmatch::nextGameState( )
418{
419  if ( currentGameState == GAMESTATE_PRE_GAME )
420  {
421    NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME );
422
423    return;
424  }
425
426  if ( currentGameState == GAMESTATE_GAME )
427  {
428    NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME );
429
430    return;
431  }
432
433  if ( currentGameState == GAMESTATE_POST_GAME )
434  {
435    //State::getCurrentStoryEntity()->stop();
436    this->bShowTeamChange = false;
437
438    return;
439  }
440}
441
442void MultiplayerTeamDeathmatch::handleTeamChanges( )
443{
444  const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS );
445
446  if ( !list )
447    return;
448
449  //first server players with choices
450  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
451  {
452    PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it);
453
454    if ( stats.getTeamId() != stats.getPreferedTeamId() )
455    {
456      if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) )
457      {
458        teamChange( stats.getUserId() );
459      }
460    }
461  }
462
463  //now serve player who want join a random team
464  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
465  {
466    PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it);
467
468    if ( stats.getTeamId() != stats.getPreferedTeamId() )
469    {
470      if ( stats.getPreferedTeamId() == TEAM_RANDOM )
471      {
472        stats.setPreferedTeamId( getRandomTeam() );
473        teamChange( stats.getUserId() );
474      }
475    }
476  }
477}
478
479void MultiplayerTeamDeathmatch::teamChange( int userId )
480{
481  assert( PlayerStats::getStats( userId ) );
482  PlayerStats & stats = *(PlayerStats::getStats( userId ));
483
484  stats.setTeamId( stats.getPreferedTeamId() );
485
486  Playable * oldPlayable = stats.getPlayable();
487
488
489  ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() );
490  std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId );
491  std::string playableTexture = getPlayableModelTextureFileName( userId, stats.getPreferedTeamId(), playableClassId );
492  float       playableScale = getPlayableScale( userId, stats.getPreferedTeamId(), playableClassId );
493
494  BaseObject * bo = Factory::fabricate( playableClassId );
495
496  assert( bo != NULL );
497  assert( bo->isA( CL_PLAYABLE ) );
498
499  Playable & playable = *(dynamic_cast<Playable*>(bo));
500
501  playable.loadMD2Texture( playableTexture );
502  playable.loadModel( playableModel, playableScale );
503  playable.setOwner( userId );
504  playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
505  playable.setSynchronized( true );
506
507  stats.setTeamId( stats.getPreferedTeamId() );
508  stats.setPlayableClassId( playableClassId );
509  stats.setPlayableUniqueId( playable.getUniqueID() );
510  stats.setModelFileName( playableModel );
511
512  this->respawnPlayable( &playable, stats.getPreferedTeamId(), 0.0f );
513
514  if ( oldPlayable )
515  {
516    //if ( userId == SharedNetworkData::getInstance()->getHostID() )
517    //  State::getPlayer()->setPlayable( NULL );
518    delete oldPlayable;
519  }
520}
521
522void MultiplayerTeamDeathmatch::onButtonExit( )
523{
524  State::getCurrentStoryEntity()->stop();
525  this->bShowTeamChange = false;
526}
527
528void MultiplayerTeamDeathmatch::onButtonRandom( )
529{
530  NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM );
531  this->bShowTeamChange = false;
532}
533
534void MultiplayerTeamDeathmatch::onButtonTeam0( )
535{
536  NetworkGameManager::getInstance()->prefereTeam( 0 );
537  this->bShowTeamChange = false;
538}
539
540void MultiplayerTeamDeathmatch::onButtonTeam1( )
541{
542  NetworkGameManager::getInstance()->prefereTeam( 1 );
543  this->bShowTeamChange = false;
544}
545
546void MultiplayerTeamDeathmatch::onButtonSpectator( )
547{
548  NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR );
549  this->bShowTeamChange = false;
550}
551
552void MultiplayerTeamDeathmatch::assignPlayable( )
553{
554  if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) )
555    PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable();
556}
557
558  /**
559   * function that processes events from the handler
560   * @param event: the event
561   * @todo replace SDLK_o with something from KeyMapper
562   */
563void MultiplayerTeamDeathmatch::process( const Event & event )
564{
565  if ( event.type == SDLK_o )
566  {
567    if ( event.bPressed )
568      this->bShowTeamChange = true;
569  } else if ( event.type == SDLK_F1 )
570  {
571    if ( this->statsBox && !this->bLocalPlayerDead && event.bPressed )
572    {
573      PRINTF(0)("hide stats\n");
574      this->hideStats();
575    }
576    else if ( !this->statsBox && event.bPressed )
577    {
578      PRINTF(0)("show stats\n");
579      this->showStats();
580    }
581  }
582  else if ( event.type == SDLK_TAB )
583  {
584    if ( currentGameState == GAMESTATE_GAME && event.bPressed && !EventHandler::getInstance()->isPressed( SDLK_RALT ) && !EventHandler::getInstance()->isPressed( SDLK_LALT ) )
585    {
586      EventHandler::getInstance()->pushState( ES_MENU );
587      OrxGui::GLGuiHandler::getInstance()->activateCursor();
588      OrxGui::GLGuiHandler::getInstance()->deactivateCursor();
589      input->show();
590      input->giveMouseFocus();
591      input->setText("say ");
592    }
593  }
594  else if ( this->bLocalPlayerDead && statsBox && event.type == KeyMapper::PEV_FIRE1 )
595  {
596    this->hideStats();
597  }
598}
599
600void MultiplayerTeamDeathmatch::onButtonCancel( )
601{
602  this->bShowTeamChange = false;
603}
604
605
606
607/**
608 * this method is called by NetworkGameManger when he recieved a chat message
609 * @param userId senders user id
610 * @param message message string
611 * @param messageType some int
612 */
613void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType )
614{
615  std::string name = "unknown";
616
617  if ( PlayerStats::getStats( userId ) )
618  {
619    name = PlayerStats::getStats( userId )->getNickName();
620  }
621
622  PRINTF(0)("CHATMESSAGE %s (%d): %s\n", name.c_str(), userId, message.c_str() );
623  State::getPlayer()->hud().notifyUser(name + ": " + message);
624}
625
626void MultiplayerTeamDeathmatch::onInputEnter( const std::string & text )
627{
628  EventHandler::getInstance()->popState();
629  input->breakMouseFocus();
630  input->hide();
631  input->setText("");
632
633  std::string command = text;
634
635  //HACK insert " in say commands so user doesn't have to type them
636  if ( command.length() >= 4 && command[0] == 's' && command[1] == 'a' && command[2] == 'y' && command[3] == ' ' )
637  {
638    command.insert( 4, "\"" );
639    command = command + "\"";
640  }
641
642  OrxShell::ShellCommand::execute( command );
643}
644
645/**
646 * show table with frags
647 */
648void MultiplayerTeamDeathmatch::showStats( )
649{
650  statsBox = new OrxGui::GLGuiBox();
651  statsBox->setAbsCoor2D( 100, 100 );
652
653  this->table = new OrxGui::GLGuiTable(10,5);
654
655  statsBox->pack( this->table );
656
657  statsBox->showAll();
658}
659
660/**
661 * hide table with frags
662 */
663void MultiplayerTeamDeathmatch::hideStats( )
664{
665    if ( statsBox )
666    {
667      delete statsBox;
668      statsBox = NULL;
669    }
670}
671
672/**
673 * fill stats table with values
674 */
675void MultiplayerTeamDeathmatch::tickStatsTable( )
676{
677  if ( !this->statsBox )
678    return;
679
680  std::vector<std::string> headers;
681  headers.push_back("Blue Team");
682  headers.push_back("");
683  headers.push_back("");
684  headers.push_back("Red Team");
685  headers.push_back("");
686  this->table->setHeader(headers);
687
688  ScoreList scoreList = PlayerStats::getScoreList();
689
690  char st[10];
691  int i = 0;
692
693  i = 2;
694  for ( TeamScoreList::const_iterator it = scoreList[0].begin(); it != scoreList[0].end(); it++ )
695  {
696    this->table->setEntry( i, 0, it->name );
697    snprintf( st, 10, "%d", it->score );
698    this->table->setEntry( i, 1, st );
699    this->table->setEntry( i, 2, "" );
700    i++;
701  }
702
703  i = 2;
704  for ( TeamScoreList::const_iterator it = scoreList[1].begin(); it != scoreList[1].end(); it++ )
705  {
706    this->table->setEntry( i, 3, it->name );
707    snprintf( st, 10, "%d", it->score );
708    this->table->setEntry( i, 4, st );
709    i++;
710  }
711
712}
713
714/**
715 * this function is called when a player kills another one or himself
716 * @param killedUserId
717 * @param userId
718 */
719void MultiplayerTeamDeathmatch::onKill( WorldEntity * victim, WorldEntity * killer )
720{
721  if ( !victim )
722  {
723    PRINTF(0)("victim == NULL\n");
724    return;
725  }
726  if ( !killer )
727  {
728    PRINTF(0)("killer == NULL\n");
729    return;
730  }
731
732  int killerUserId = killer->getOwner();
733  int victimUserId = victim->getOwner();
734
735  PRINTF(0)("%d %d %x %x %s %s\n", killerUserId, victimUserId, killer, victim, killer->getClassCName(), victim->getClassCName());
736
737  PlayerStats & victimStats = *PlayerStats::getStats( victimUserId );
738  PlayerStats & killerStats = *PlayerStats::getStats( killerUserId );
739
740  if ( killerStats.getPlayable() != killer || victimStats.getPlayable() != victim )
741  {
742    PRINTF(0)("killerStats.getPlayable() != killer || victimStats.getPlayable() != victim\n");
743    PRINTF(0)("%x %x %x %x\n", killerStats.getPlayable(), killer, victimStats.getPlayable(), victim );
744    PRINTF(0)("%d %d %d %d\n", killerStats.getPlayable()->getUniqueID(), killer->getUniqueID(), victimStats.getPlayable()->getUniqueID(), victim->getUniqueID() );
745    return;
746  }
747
748  //check for suicide
749  if ( killerUserId != victimUserId )
750  {
751    //check for teamkill
752    if ( victimStats.getTeamId() != killerStats.getTeamId() )
753    {
754      killerStats.setScore( killerStats.getScore() + 1 );
755    }
756    else
757    {
758      killerStats.setScore( killerStats.getScore() - 1 );
759    }
760  }
761  else
762    killerStats.setScore( killerStats.getScore() - 1 );
763
764  if ( victimUserId == SharedNetworkData::getInstance()->getHostID() )
765  {
766    this->bLocalPlayerDead = true;
767    this->showStats();
768  }
769
770  this->respawnPlayable( victimStats.getPlayable(), victimStats.getTeamId(), 3.0f );
771}
772
773/**
774 * this function is called on player respawn
775 * @param userId
776 */
777void MultiplayerTeamDeathmatch::onRespawn( int userId )
778{
779  if ( userId == SharedNetworkData::getInstance()->getHostID() )
780  {
781    this->bLocalPlayerDead = false;
782    this->hideStats();
783  }
784}
785
786/**
787 * this function is called on player respawn
788 * @param we
789 */
790void MultiplayerTeamDeathmatch::registerSpawn( WorldEntity * we )
791{
792  onRespawn( we->getOwner() );
793}
794
795
796void MultiplayerTeamDeathmatch::respawnPlayable( Playable * playable, int teamId, float delay )
797{
798  const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT );
799
800  assert( list );
801
802  std::vector<SpawningPoint*> spList;
803
804  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
805  {
806    SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it);
807
808    if ( sp->getTeamId() == teamId )
809      spList.push_back( sp );
810  }
811
812  if ( spList.size() == 0 )
813  {
814    for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
815    {
816      SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it);
817
818      if ( sp->getTeamId() < 0 )
819        spList.push_back( sp );
820    }
821  }
822
823  assert( spList.size() != 0 );
824
825  int n = (int)((float)spList.size() * (float)rand()/(float)RAND_MAX);
826
827  spList[n]->pushEntity( playable, delay );
828}
829
830
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