1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: ... |
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16 | |
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17 | bensch: added comments |
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18 | */ |
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19 | |
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20 | |
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21 | #include "pilot_node.h" |
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22 | #include "event.h" |
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23 | #include "key_mapper.h" |
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24 | |
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25 | |
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26 | /** |
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27 | * standard constructor |
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28 | */ |
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29 | PilotNode::PilotNode () |
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30 | { |
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31 | this->setClassID(CL_PILOT_PARENT, "PilotNode"); |
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32 | this->setName("PilotNode"); |
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33 | |
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34 | travelSpeed = 30.0; |
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35 | velocity = new Vector(); |
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36 | bUp = bDown = bLeft = bRight = false; |
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37 | } |
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38 | |
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39 | /** |
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40 | * standard deconstructor |
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41 | */ |
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42 | PilotNode::~PilotNode () |
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43 | { |
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44 | |
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45 | } |
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46 | |
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47 | /** |
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48 | * ticks the node |
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49 | * @param time the time about whitch to tick \ |
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50 | */ |
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51 | void PilotNode::tick(float time) |
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52 | { |
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53 | this->move(time); |
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54 | } |
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55 | |
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56 | |
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57 | /** |
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58 | * action if player moves |
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59 | * @param time the timeslice since the last frame |
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60 | */ |
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61 | void PilotNode::move (float time) |
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62 | { |
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63 | Vector accel(0.0, 0.0, 0.0); |
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64 | /* FIXME: calculating the direction and orthDirection every timeSlice is redundant! save it somewhere */ |
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65 | /* calculate the direction in which the craft is heading */ |
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66 | //Vector direction (1.0, 0.0, 0.0); |
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67 | //direction = this->absDirection.apply (direction); |
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68 | //Vector orthDirection (0.0, 0.0, 1.0); |
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69 | //orthDirection = orthDirection.cross (direction); |
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70 | |
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71 | Quaternion q = this->getAbsDir(); |
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72 | Vector direction(1,0,0); |
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73 | direction = q.apply(direction); |
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74 | |
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75 | |
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76 | |
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77 | Vector orthDirection(0,0,1); |
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78 | orthDirection = q.apply(orthDirection); |
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79 | |
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80 | if( this->bUp) |
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81 | accel = accel+(direction*acceleration); |
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82 | if( this->bDown) |
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83 | accel = accel -(direction*acceleration); |
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84 | if( this->bLeft) |
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85 | accel = accel - (orthDirection*acceleration); |
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86 | if( this->bRight) |
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87 | accel = accel + (orthDirection*acceleration); |
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88 | |
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89 | Vector move = accel * time; |
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90 | this->shiftCoor (move); |
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91 | |
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92 | Quaternion q1(-M_PI/4 * this->roll/40000.0, Vector(0,0,1)); |
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93 | Quaternion q2(-M_PI/4 * this->pitch/30000.0, Vector(0,1,0)); |
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94 | //this->shiftDir(q1*q2); |
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95 | this->shiftDir(q1*q2); |
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96 | } |
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97 | |
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98 | /** |
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99 | * handles events |
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100 | * @param event the event that occured |
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101 | */ |
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102 | void PilotNode::process( const Event &event) |
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103 | { |
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104 | if( event.type == KeyMapper::PEV_FORWARD) |
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105 | { |
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106 | this->bUp = event.bPressed; |
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107 | } |
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108 | else if( event.type == KeyMapper::PEV_BACKWARD) |
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109 | { |
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110 | this->bDown = event.bPressed; |
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111 | } |
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112 | else if( event.type == KeyMapper::PEV_RIGHT) |
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113 | { |
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114 | this->bRight= event.bPressed; |
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115 | } |
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116 | else if( event.type == KeyMapper::PEV_LEFT) |
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117 | { |
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118 | this->bLeft = event.bPressed; |
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119 | } |
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120 | else if( event.type == EV_MOUSE_MOTION) |
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121 | { |
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122 | this->pitch = event.x - 400; |
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123 | this->roll = event.y - 300; |
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124 | } |
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125 | } |
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