1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: Silvan Nellen |
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16 | */ |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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18 | |
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19 | |
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20 | #include "util/loading/factory.h" |
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21 | #include "util/loading/load_param.h" |
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22 | |
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23 | #include "interactive_model.h" |
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24 | |
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25 | |
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26 | #include "gate.h" |
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27 | #include "class_list.h" |
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28 | |
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29 | #include "effects/explosion.h" |
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30 | |
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31 | |
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32 | |
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33 | |
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34 | |
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35 | |
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36 | CREATE_FACTORY(Gate, CL_GATE); |
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37 | |
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38 | |
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39 | #include "script_class.h" |
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40 | CREATE_SCRIPTABLE_CLASS(Gate, CL_GATE, |
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41 | addMethod("hide", ExecutorLua0<WorldEntity>(&WorldEntity::hide)) |
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42 | ->addMethod("unhide", ExecutorLua0<WorldEntity>(&WorldEntity::unhide)) |
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43 | ->addMethod("destroy", ExecutorLua0<Gate>(&Gate::destroy)) |
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44 | ->addMethod("setAbsCoor", ExecutorLua3<PNode,float,float,float>(&PNode::setAbsCoor)) |
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45 | ->addMethod("getAbsCoorX", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorX)) |
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46 | ->addMethod("getAbsCoorY", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorY)) |
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47 | ->addMethod("getAbsCoorZ", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorZ)) |
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48 | ); |
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49 | |
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50 | |
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51 | //! list of all different animations a std md2model supports |
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52 | sAnim Gate::animationList[3] = |
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53 | { |
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54 | // begin, end, fps, interruptable |
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55 | { 0, 7, 30, 0 }, //!< OPEN |
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56 | { 8, 15, 30, 0 }, //!< CLOSE |
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57 | { 16, 18, 30, 0 } //!< DIE |
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58 | }; |
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59 | |
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60 | |
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61 | |
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62 | Gate::Gate(const TiXmlElement* root) |
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63 | { |
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64 | |
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65 | this->setClassID(CL_GATE, "Gate"); |
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66 | this->scale = 1.0f; |
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67 | this->actionRadius = 1.0; |
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68 | this->destroyed = false; |
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69 | |
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70 | if( root != NULL) |
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71 | this->loadParams(root); |
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72 | |
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73 | this->toList(OM_COMMON); |
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74 | this->bLocked = false; |
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75 | this->bOpen = false; |
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76 | |
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77 | this->loadMD2Texture("maps/wheel.jpg"); |
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78 | this->loadModel("models/creatures/hypergate.md2", this->scale); |
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79 | |
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80 | this->setAnimation(GATE_CLOSE, MD2_ANIM_ONCE); |
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81 | } |
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82 | |
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83 | |
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84 | Gate::~Gate () |
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85 | {} |
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86 | |
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87 | |
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88 | |
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89 | /** |
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90 | * loads the Settings of a MD2Creature from an XML-element. |
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91 | * @param root the XML-element to load the MD2Creature's properties from |
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92 | */ |
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93 | void Gate::loadParams(const TiXmlElement* root) |
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94 | { |
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95 | WorldEntity::loadParams(root); |
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96 | |
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97 | LoadParam(root, "action-radius", this, Gate, setActionRadius) |
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98 | .describe("sets the action radius of the door") |
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99 | .defaultValues(3.0); |
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100 | LoadParam(root, "scale", this, Gate, setScale) |
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101 | .describe("sets the scale of the door") |
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102 | .defaultValues(1.0); |
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103 | } |
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104 | |
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105 | |
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106 | /** |
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107 | * sets the animatin of this entity |
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108 | */ |
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109 | void Gate::setAnimation(int animNum, int playbackMode) |
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110 | { |
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111 | if( likely(this->getModel(0) != NULL)) |
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112 | ((InteractiveModel*)this->getModel(0))->setAnimation(animationList[animNum].firstFrame, |
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113 | animationList[animNum].lastFrame, |
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114 | animationList[animNum].fps, |
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115 | animationList[animNum].bStoppable, |
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116 | playbackMode); |
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117 | } |
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118 | |
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119 | |
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120 | /** |
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121 | * ticks the door |
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122 | * @param time: time since last tick |
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123 | */ |
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124 | void Gate::tick (float time) |
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125 | { |
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126 | if( likely(this->getModel(0) != NULL)) |
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127 | ((InteractiveModel*)this->getModel(0))->tick(time); |
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128 | |
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129 | |
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130 | if( !this->bOpen) |
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131 | { |
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132 | if( this->checkOpen()) |
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133 | { |
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134 | this->open(); |
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135 | } |
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136 | } |
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137 | else |
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138 | { |
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139 | if( !this->checkOpen()) |
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140 | { |
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141 | this->close(); |
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142 | } |
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143 | } |
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144 | |
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145 | |
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146 | } |
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147 | |
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148 | |
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149 | /** |
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150 | * open the door |
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151 | */ |
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152 | void Gate::open() |
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153 | { |
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154 | if( this->bLocked || this->destroyed) |
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155 | return; |
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156 | |
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157 | this->setAnimation(GATE_OPEN, MD2_ANIM_ONCE); |
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158 | this->bOpen = true; |
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159 | } |
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160 | |
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161 | |
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162 | /** |
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163 | * close the door |
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164 | */ |
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165 | void Gate::close() |
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166 | { |
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167 | |
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168 | if( this->destroyed) |
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169 | return; |
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170 | |
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171 | this->setAnimation(GATE_CLOSE, MD2_ANIM_ONCE); |
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172 | this->bOpen = false; |
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173 | } |
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174 | |
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175 | |
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176 | void Gate::destroy() |
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177 | { |
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178 | if( this->destroyed) |
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179 | return; |
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180 | |
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181 | this->setAnimation(GATE_DIE, MD2_ANIM_ONCE); |
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182 | |
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183 | Explosion::explode(this, Vector(this->getScaling()/160,this->getScaling()/160,this->getScaling()/160)); |
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184 | |
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185 | |
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186 | this->destroyed = true; |
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187 | } |
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188 | |
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189 | |
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190 | /** |
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191 | * checks if the door is open |
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192 | */ |
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193 | bool Gate::checkOpen() |
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194 | { |
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195 | |
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196 | std::list<BaseObject*>::const_iterator it; |
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197 | const std::list<BaseObject*>* list = ClassList::getList(CL_PLAYABLE); |
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198 | WorldEntity* entity; |
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199 | float distance; |
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200 | |
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201 | if( list == NULL) |
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202 | return false; |
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203 | |
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204 | // for all players |
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205 | for( it = list->begin(); it != list->end(); it++) |
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206 | { |
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207 | entity = dynamic_cast<WorldEntity*>(*it); |
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208 | |
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209 | distance = fabs((this->getAbsCoor() - entity->getAbsCoor()).len()); |
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210 | if( distance < this->actionRadius) |
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211 | return true; |
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212 | } |
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213 | |
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214 | |
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215 | list = ClassList::getList(CL_GENERIC_NPC); |
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216 | if( list == NULL) |
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217 | return false; |
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218 | for( it = list->begin(); it != list->end(); it++) |
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219 | { |
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220 | entity = dynamic_cast<WorldEntity*>(*it); |
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221 | |
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222 | distance = fabs((this->getAbsCoor() - entity->getAbsCoor()).len()); |
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223 | if( distance < this->actionRadius) |
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224 | return true; |
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225 | } |
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226 | |
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227 | return false; |
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228 | } |
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229 | |
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230 | |
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231 | |
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