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1 | /*! |
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2 | * @file ground_turret.h |
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3 | * @brief description |
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4 | */ |
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5 | |
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6 | #ifndef _GROUND_TURRET_H |
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7 | #define _GROUND_TURRET_H |
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8 | |
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9 | #include "npcs/npc.h" |
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10 | |
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11 | class Weapon; |
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12 | |
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13 | //! A Class to ... |
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14 | class GroundTurret : public NPC |
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15 | { |
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16 | |
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17 | public: |
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18 | GroundTurret(const TiXmlElement* root = NULL); |
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19 | virtual ~GroundTurret(); |
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20 | |
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21 | void init(); |
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22 | virtual void loadParams(const TiXmlElement* root); |
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23 | |
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24 | virtual void postSpawn (); |
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25 | virtual void leftWorld (); |
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26 | |
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27 | virtual void destroy(WorldEntity* killer); |
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28 | |
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29 | virtual void draw() const; |
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30 | virtual void tick(float time); |
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31 | |
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32 | private: |
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33 | PNode weaponHolder[2]; |
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34 | Weapon *left, *right; |
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35 | }; |
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36 | |
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37 | #endif /* _GROUND_TURRET_H */ |
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