1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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17 | |
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18 | #include "planet.h" |
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19 | |
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20 | #include "util/loading/load_param.h" |
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21 | #include "util/loading/factory.h" |
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22 | #include "static_model.h" |
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23 | |
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24 | #include "material.h" |
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25 | #include "texture.h" |
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26 | |
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27 | #include "network_game_manager.h" |
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28 | #include "converter.h" |
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29 | #include "vertex_array_model.h" |
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30 | #include "primitive_model.h" |
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31 | |
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32 | |
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33 | |
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34 | |
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35 | CREATE_FACTORY(Planet, CL_PLANET); |
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36 | |
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37 | |
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38 | |
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39 | /** |
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40 | * initializes a skybox from a XmlElement |
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41 | */ |
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42 | Planet::Planet(const TiXmlElement* root) |
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43 | { |
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44 | this->setClassID(CL_PLANET, "Planet"); |
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45 | this->toList(OM_GROUP_01); |
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46 | |
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47 | //this->material->setIllum(20); |
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48 | //this->material->setAmbient(0.1, 0.1, 0.1); |
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49 | |
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50 | |
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51 | |
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52 | //st float radius, const unsigned int loops, const unsigned int segmentsPerLoop |
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53 | |
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54 | this->loadParams(root); |
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55 | |
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56 | // VertexArrayModel* model = new VertexArrayModel(); |
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57 | // model->spiralSphere(this->size, 10, 10); |
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58 | // this->setModel(model); |
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59 | // model->debug(); |
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60 | // |
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61 | PrimitiveModel* model = new PrimitiveModel(PRIM_SPHERE, this->size, 50); |
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62 | this->setModel(model); |
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63 | } |
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64 | |
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65 | |
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66 | /** |
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67 | * default destructor |
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68 | */ |
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69 | Planet::~Planet() |
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70 | { |
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71 | PRINTF(5)("Deleting Planet\n"); |
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72 | } |
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73 | |
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74 | |
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75 | void Planet::loadParams(const TiXmlElement* root) |
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76 | { |
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77 | WorldEntity::loadParams(root); |
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78 | |
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79 | LoadParam(root, "texture", this, Planet, setTexture) |
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80 | .describe("Sets the material on the Planet. The string must be the path relative to the data-dir, and without a trailing .jpg"); |
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81 | |
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82 | LoadParam(root, "size", this, Planet, setSize) |
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83 | .describe("Sets the Size of the Planet (normally this should be 90% of the maximal viewing Distance)."); |
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84 | } |
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85 | |
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86 | |
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87 | /** |
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88 | * Defines which textures should be loaded onto the Planet. |
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89 | * @param textureName the top texture. |
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90 | */ |
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91 | void Planet::setTexture(const std::string& textureName) |
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92 | { |
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93 | this->material.setDiffuseMap(textureName); |
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94 | } |
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95 | |
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96 | |
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97 | /** |
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98 | * @param size The new size of the Planet |
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99 | |
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100 | * do not forget to rebuild the Planet after this. |
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101 | */ |
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102 | void Planet::setSize(float size) |
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103 | { |
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104 | this->size = size; |
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105 | } |
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106 | |
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107 | |
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108 | |
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109 | void Planet::draw() const |
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110 | { |
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111 | this->material.select(); |
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112 | |
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113 | WorldEntity::draw(); |
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114 | } |
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115 | |
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116 | |
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117 | |
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