1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: Benjamin Grauer |
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14 | |
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15 | */ |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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17 | |
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18 | #include "rail_projectile.h" |
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19 | |
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20 | #include "state.h" |
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21 | #include "class_list.h" |
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22 | #include "model.h" |
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23 | |
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24 | #include "dot_emitter.h" |
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25 | #include "sprite_particles.h" |
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26 | |
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27 | #include <cassert> |
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28 | #include "debug.h" |
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29 | |
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30 | using namespace std; |
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31 | |
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32 | CREATE_FAST_FACTORY_STATIC(RailProjectile, CL_RAIL_PROJECTILE); |
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33 | |
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34 | /** |
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35 | * standard constructor |
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36 | */ |
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37 | RailProjectile::RailProjectile () : Projectile() |
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38 | { |
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39 | this->setClassID(CL_RAIL_PROJECTILE, "RailProjectile"); |
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40 | |
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41 | this->loadModel("models/projectiles/laser_projectile.obj", 100); |
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42 | |
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43 | this->setMinEnergy(10); |
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44 | this->setHealthMax(10); |
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45 | this->lifeSpan = .5f; |
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46 | |
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47 | this->emitter = new DotEmitter(100, 5, M_2_PI); |
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48 | this->emitter->setParent(this); |
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49 | this->emitter->setSpread(M_PI, M_PI); |
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50 | this->emitter->setEmissionRate(300.0); |
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51 | this->emitter->setEmissionVelocity(50.0); |
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52 | } |
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53 | |
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54 | |
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55 | /** |
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56 | * standard deconstructor |
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57 | */ |
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58 | RailProjectile::~RailProjectile () |
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59 | { |
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60 | // delete this->emitter; |
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61 | |
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62 | /* this is normaly done by World.cc by deleting the ParticleEngine */ |
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63 | if (RailProjectile::explosionParticles != NULL && ClassList::getList(CL_RAIL_PROJECTILE)->size() <= 1) |
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64 | { |
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65 | //if (ClassList::exists(RailProjectile::explosionParticles, CL_PARTICLE_SYSTEM)) |
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66 | // delete RailProjectile::explosionParticles; |
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67 | PRINTF(1)("Deleting RailProjectile Particles\n"); |
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68 | RailProjectile::explosionParticles = NULL; |
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69 | } |
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70 | |
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71 | } |
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72 | |
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73 | SpriteParticles* RailProjectile::explosionParticles = NULL; |
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74 | |
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75 | void RailProjectile::activate() |
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76 | { |
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77 | if (unlikely(RailProjectile::explosionParticles == NULL)) |
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78 | { |
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79 | RailProjectile::explosionParticles = new SpriteParticles(1000); |
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80 | RailProjectile::explosionParticles->setName("RailProjectileExplosionParticles"); |
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81 | RailProjectile::explosionParticles->setLifeSpan(.5, .3); |
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82 | RailProjectile::explosionParticles->setRadius(0.0, 10.0); |
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83 | RailProjectile::explosionParticles->setRadius(.5, 6.0); |
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84 | RailProjectile::explosionParticles->setRadius(1.0, 3.0); |
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85 | RailProjectile::explosionParticles->setColor(0.0, 1,1,0,.9); |
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86 | RailProjectile::explosionParticles->setColor(0.5, .8,.8,0,.5); |
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87 | RailProjectile::explosionParticles->setColor(1.0, .8,.8,.7,.0); |
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88 | } |
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89 | |
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90 | this->setHealth(10); |
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91 | } |
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92 | |
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93 | |
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94 | void RailProjectile::deactivate() |
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95 | { |
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96 | assert (RailProjectile::explosionParticles != NULL); |
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97 | RailProjectile::explosionParticles->removeEmitter(this->emitter); |
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98 | this->lifeCycle = 0.0; |
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99 | |
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100 | this->toList(OM_NULL); |
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101 | this->removeNode(); |
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102 | RailProjectile::fastFactory->kill(this); |
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103 | } |
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104 | |
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105 | |
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106 | void RailProjectile::collidesWith(WorldEntity* entity, const Vector& location) |
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107 | { |
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108 | if (this->hitEntity != entity && entity->isA(CL_NPC)) |
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109 | this->destroy( entity ); |
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110 | this->hitEntity = entity; |
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111 | } |
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112 | |
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113 | /** |
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114 | * signal tick, time dependent things will be handled here |
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115 | * @param dt time since last tick |
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116 | */ |
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117 | void RailProjectile::tick (float dt) |
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118 | { |
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119 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
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120 | Vector v = this->velocity * dt; |
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121 | this->shiftCoor(v); |
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122 | |
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123 | if (this->tickLifeCycle(dt)) |
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124 | this->deactivate(); |
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125 | } |
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126 | |
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127 | /** |
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128 | * the function gets called, when the projectile is destroyed |
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129 | */ |
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130 | void RailProjectile::destroy (WorldEntity* killer) |
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131 | { |
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132 | Projectile::destroy( killer ); |
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133 | PRINTF(5)("DESTROY RailProjectile\n"); |
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134 | this->lifeCycle = .95; //!< @todo calculate this usefully. |
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135 | |
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136 | this->emitter->setSystem(RailProjectile::explosionParticles); |
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137 | } |
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138 | |
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139 | |
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140 | void RailProjectile::draw () const |
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141 | { |
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142 | glPushAttrib(GL_ENABLE_BIT); |
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143 | glDisable(GL_LIGHTING); |
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144 | |
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145 | WorldEntity::draw(); |
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146 | /* glMatrixMode(GL_MODELVIEW); |
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147 | glPushMatrix(); |
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148 | |
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149 | float matrix[4][4]; |
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150 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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151 | this->getAbsDir().matrix (matrix); |
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152 | glMultMatrixf((float*)matrix); |
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153 | glScalef(2.0, 2.0, 2.0); |
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154 | this->getModel()->draw(); |
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155 | glPopMatrix();*/ |
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156 | |
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157 | glPopAttrib(); |
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158 | } |
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159 | |
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