Last change
on this file since 7502 was
7400,
checked in by patrick, 19 years ago
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worked on game rules and mission goals
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File size:
1.2 KB
|
Line | |
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1 | /*! |
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2 | * @file mission_goal.h |
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3 | * @brief General definition of mission goals |
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4 | */ |
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5 | |
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6 | #ifndef _MISSION_GOAL_H |
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7 | #define _MISSION_GOAL_H |
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8 | |
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9 | #include "base_object.h" |
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10 | |
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11 | |
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12 | class TiXmlElement; |
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13 | |
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14 | |
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15 | typedef enum MissionState |
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16 | { |
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17 | MS_ACCOMPLISHED = 0, |
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18 | MS_RUNNING, |
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19 | MS_FAILED, |
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20 | |
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21 | MS_NUMBER |
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22 | }; |
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23 | |
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24 | |
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25 | //! A class representing a mission goal |
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26 | class MissionGoal : public BaseObject { |
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27 | |
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28 | public: |
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29 | MissionGoal(); |
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30 | virtual ~MissionGoal(); |
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31 | |
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32 | virtual void loadParams(const TiXmlElement* root); |
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33 | |
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34 | /** sets the mission description @param descrtiption: the string containing the description */ |
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35 | inline void setMissionDescription(std::string description) { this->missionDescription = description; } |
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36 | /** gets the mission description @returns the string containing the description */ |
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37 | inline std::string getMissionDescription() { return this->missionDescription; } |
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38 | |
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39 | virtual MissionState checkMissionGoal() = 0; |
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40 | |
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41 | |
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42 | protected: |
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43 | // perhaps there will be more than one description soon: a long and short version for different parsts in the gui |
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44 | std::string missionDescription; //!< the text description of the mission |
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45 | |
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46 | MissionState missionState; //!< the state of this mission |
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47 | |
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48 | }; |
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49 | |
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50 | #endif /* _MISSION_GOAL_H */ |
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