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source: orxonox.OLD/branches/qt_gui/src/world_entities/projectiles/bomb.cc @ 7249

Last change on this file since 7249 was 7084, checked in by bensch, 19 years ago

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Stefan Lienhard
13   co-programmer: ...
14*/
15
16#include "bomb.h"
17#include "glincl.h"
18#include "state.h"
19#include "model.h"
20#include "primitive_model.h"
21
22#include "fast_factory.h"
23
24
25#include "object_manager.h"
26
27#include "dot_emitter.h"
28#include "particle_system.h"
29
30using namespace std;
31
32CREATE_FAST_FACTORY_STATIC(Bomb, CL_BOMB);
33
34/**
35 * constructs and loads a Bomb from a XML-element
36 * @param root the XML-element to load from
37 */
38Bomb::Bomb(const TiXmlElement* root)
39{
40  this->init();
41  if (root != NULL)
42    this->loadParams(root);
43
44  float modelSize = 1.0;
45  this->loadModel("models/projectiles/RadioActiveBomb.obj", 1.0);
46
47  this->setMinEnergy(1);
48  this->setHealthMax(10);
49
50  this->lifeSpan = 15;
51
52  this->emitter = new DotEmitter(100, 5, M_2_PI);
53  this->emitter->setParent(this);
54  this->emitter->setSpread(M_PI, M_PI);
55}
56
57
58/**
59 * standard deconstructor
60 */
61Bomb::~Bomb ()
62{
63  delete this->detonationSphere;
64  delete this->detonationMaterial;
65
66}
67
68
69/**
70 * initializes the Bomb
71 * @todo change this to what you wish
72 */
73void Bomb::init()
74{
75  this->setClassID(CL_BOMB, "Bomb");
76
77
78  this->detonationSphere = new PrimitiveModel(PRIM_SPHERE);
79  this->detonationMaterial = new Material();
80  this->detonationMaterial->setDiffuse(1, 0, 0);
81
82  this->loadExplosionSound("sound/explosions/explosion_7_far.wav");
83  //   this->detonationMaterial->setTransparency(.1);
84  /**
85   * @todo: Write CL_PROTO_WORLD_ENTITY INTO THE src/defs/class_id.h (your own definition)
86   */
87
88}
89
90
91/**
92 * loads a Bomb from a XML-element
93 * @param root the XML-element to load from
94 * @todo make the class Loadable
95 */
96void Bomb::loadParams(const TiXmlElement* root)
97{
98  // all the clases this Entity is directly derived from must be called in this way, to load all settings.
99  Projectile::loadParams(root);
100
101
102  /**
103   * @todo: make the class Loadable
104   */
105}
106
107
108/**
109 * advances the Bomb about time seconds
110 * @param time the Time to step
111 */
112void Bomb::tick(float time)
113{
114  this->lifeCycle += time/this->lifeSpan;
115  if( this->lifeCycle >= 1.0)
116    {
117      PRINTF(5)("FINALIZE==========================\n");
118      PRINTF(5)("current life cycle is: %f\n", this->lifeCycle);
119      PRINTF(5)("FINALIZE===========================\n");
120
121      this->deactivate();
122    }
123  else if (this->lifeCycle > 0.9f)
124    this->detonate ((this->lifeCycle-.89) *1000.0);
125  else
126  {
127    Vector v = this->velocity * (time);
128    this->shiftCoor(v);
129  }
130}
131
132/**
133 * draws this worldEntity
134 */
135void Bomb::draw () const
136{
137  glMatrixMode(GL_MODELVIEW);
138  glPushMatrix();
139  float matrix[4][4];
140
141  /* translate */
142  glTranslatef (this->getAbsCoor ().x,
143                this->getAbsCoor ().y,
144                this->getAbsCoor ().z);
145  /* rotate */
146  this->getAbsDir().matrix(matrix);
147  glMultMatrixf((float*)matrix);
148
149  if (this->lifeCycle < .9)
150  {
151    if (this->getModel() != NULL)
152      this->getModel()->draw();
153  }
154  else
155  {
156    glScalef((this->lifeCycle-.89) *1000.0,
157              (this->lifeCycle-.89) *1000.0,
158              (this->lifeCycle-.89) *1000.0);
159    this->detonationMaterial->select();
160    this->detonationSphere->draw();
161  }
162  glPopMatrix();
163}
164
165
166/**
167 *
168 *
169 */
170void Bomb::collidesWith (WorldEntity* entity, const Vector& location)
171{
172  if (this->lifeCycle < .9f && entity->isA(CL_NPC))
173    this->lifeCycle = 0.9f;
174}
175
176void Bomb::activate()
177{
178
179}
180
181void Bomb::deactivate()
182{
183  this->toList(OM_DEAD);
184  this->lifeCycle = 0.0f;
185  Bomb::fastFactory->kill(this);
186}
187
188void Bomb::detonate(float size)
189{
190  std::list<WorldEntity*>* detonationList = ObjectManager::distanceFromObject(*this, size, CL_NPC);
191  if (detonationList != NULL)
192  {
193    while( !detonationList->empty() )
194    {
195      detonationList->front()->collidesWith(this, Vector(0,0,0));
196      detonationList->pop_front();
197    }
198    delete detonationList;
199  }
200}
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