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source: orxonox.OLD/branches/qt_gui/src/world_entities/projectiles/projectile.h @ 7143

Last change on this file since 7143 was 7084, checked in by bensch, 19 years ago

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1/*!
2 * @file projectile.h
3 * a projectile, that is been shooted by a weapon
4 *
5 * You can use this class to make some Projectiles/Bullets/Lasers/Rockets/etc.
6 *
7 */
8
9#ifndef _PROJECTILE_H
10#define _PROJECTILE_H
11
12#include "world_entity.h"
13
14#include "sound_source.h"
15#include "sound_buffer.h"
16
17class Projectile : public WorldEntity
18{
19  public:
20    Projectile ();
21    virtual ~Projectile ();
22
23    void setFlightDirection(const Quaternion& flightDirection);
24    void setVelocity(const Vector &velocity);
25    void setLifeSpan(float lifeSpan);
26
27    void loadExplosionSound(const char* explosionSound);
28    void loadEngineSound(const char* engineSound);
29    void setMinEnergy(float energyMin);
30    /** @returns the minimal charched energy */
31    inline float getMinEnergy() { return this->energyMin; };
32    /** @returns if the Projectile can be charged */
33    inline bool isChageable() { return this->bChargeable; };
34
35    void setTarget(PNode* target);
36
37    /** @brief This is called, when the Projectile is Emitted */
38    virtual void activate() = 0;
39    /** @brief This is called, when the Projectile is being destroyed, or deleted */
40    virtual void deactivate() = 0;
41
42    virtual void destroy ();
43
44    virtual void tick (float dt);
45    /** @brief convenience function
46     * @param dt the Time passed
47     * @returns true if the Projectile is past its lifeTime, false if it shall still live */
48    inline bool tickLifeCycle(float dt ) { this->lifeCycle += dt/this->lifeSpan;  return(unlikely(this->lifeCycle >= 1)); }
49
50
51  protected:
52    // energy
53    float                 energyMin;                 //!< The minimal Energy a Projectile needs to be emitted.
54    bool                  bChargeable;               //!< if the Projectile is Charegeable
55
56    float                 lifeCycle;                 //!< The percentage of the Lifetime done [0-1]
57    float                 lifeSpan;                  //!< The entire lifespan of the Shoot. in seconds
58
59    Vector                flightDirection;           //!< DOF direction in which the shoot flighs
60
61    Vector                velocity;                  //!< velocity of the projectile.
62
63    PNode*                target;                    //!< A target for guided Weapons.
64
65    SoundSource          soundSource;
66  private:
67    SoundBuffer*          explosionBuffer;
68    SoundBuffer*          engineBuffer;
69};
70
71#endif /* _PROJECTILE_H */
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