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source: orxonox.OLD/branches/qt_gui_old/src/util/singleplayer_shootemup.cc @ 7616

Last change on this file since 7616 was 7391, checked in by patrick, 19 years ago

orxonox: working on mission goals and mission manager

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13*/
14
15#define DEBUG_MODULE_GAME_RULES
16
17#include "singleplayer_shootemup.h"
18
19#include "util/loading/load_param.h"
20#include "util/loading/factory.h"
21
22#include "render2D/billboard.h"
23#include "state.h"
24#include "class_list.h"
25
26#include "player.h"
27#include "playable.h"
28#include "space_ships/space_ship.h"
29
30
31#include "shared_network_data.h"
32#include "terrain.h"
33#include "class_list.h"
34#include "space_ships/space_ship.h"
35
36
37using namespace std;
38
39
40CREATE_FACTORY(SingleplayerShootemup, CL_SINGLEPLAYER_SHOOTEMUP);
41
42
43/**
44 * constructor
45 */
46SingleplayerShootemup::SingleplayerShootemup(const TiXmlElement* root)
47  : GameRules(root)
48{
49  this->setClassID(CL_SINGLEPLAYER_SHOOTEMUP, "SingleplayerShootemup");
50
51
52  if( root != NULL)
53    this->loadParams(root);
54}
55
56/**
57 * decontsructor
58 */
59SingleplayerShootemup::~SingleplayerShootemup()
60{
61}
62
63
64
65void SingleplayerShootemup::loadParams(const TiXmlElement* root)
66{
67  GameRules::loadParams(root) ;
68
69//   LoadParam(root, "death-penalty-timeout", this, SingleplayerShootemup, setDeathPenaltyTimeout)
70//       .describe("sets the time in seconds a player has to wait for respawn");
71//
72//   LoadParam(root, "max-kills", this, SingleplayerShootemup, setMaxKills)
73//       .describe("sets the maximal kills for winning condition");
74//
75//   LoadParam(root, "death-screen-image", this, SingleplayerShootemup, setDeathScreen)
76//       .describe("sets the death screen image");
77
78}
79
80
81
82void SingleplayerShootemup::setDeathScreen(const std::string& imageName)
83{}
84
85
86
87/**
88 * called when the player enters the game
89 * @param player the spawned player
90 */
91void SingleplayerShootemup::onPlayerSpawn()
92{
93}
94
95
96/**
97 * when the player is killed
98 * @param player the killed player
99 */
100void SingleplayerShootemup::onPlayerDeath()
101{
102}
103
104
105/**
106 * time tick
107 * @param dt time
108 */
109void SingleplayerShootemup::tick(float dt)
110{
111  this->checkGameRules();
112}
113
114
115/**
116 * draws the stuff
117 */
118void SingleplayerShootemup::draw()
119{}
120
121
122/**
123 * check the game rules for consistency
124 */
125void SingleplayerShootemup::checkGameRules()
126{}
127
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