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source: orxonox.OLD/branches/resources/src/lib/sound/sound_engine.cc @ 7917

Last change on this file since 7917 was 7225, checked in by bensch, 19 years ago

orxonox/trunk: more std::string

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14
15   code has been taken from http://www.devmaster.net/articles.php?catID=6
16   The code has been applied to our needs, and many things have been changed.
17*/
18
19#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND
20
21#include "sound_engine.h"
22
23#include "class_list.h"
24
25#include "p_node.h"
26#include "util/loading/resource_manager.h"
27#include "debug.h"
28#include "parser/ini_parser/ini_parser.h"
29#include "globals.h"
30
31using namespace std;
32
33
34//////////////////
35/* SOUND-ENGINE */
36//////////////////
37/**
38 *  standard constructor
39*/
40SoundEngine::SoundEngine ()
41{
42  this->setClassID(CL_SOUND_ENGINE, "SoundEngine");
43  this->setName("SoundEngine");
44
45  this->listener = NULL;
46  this->bufferList = NULL;
47  this->sourceList = NULL;
48
49  this->device = NULL;
50  this->context = NULL;
51
52  this->maxSourceCount = 32;
53
54  this->effectsVolume = .80;
55  this->musicVolume = .75;
56}
57
58/**
59 *  the singleton reference to this class
60*/
61SoundEngine* SoundEngine::singletonRef = NULL;
62
63/**
64 *  standard deconstructor
65 */
66SoundEngine::~SoundEngine ()
67{
68  // deleting all the SoundSources
69  if(this->sourceList != NULL)
70  {
71    while (this->sourceList->size() > 0)
72      delete dynamic_cast<SoundSource*>(this->sourceList->front());
73  }
74
75  while(!this->ALSources.empty())
76  {
77    alDeleteSources(1, &this->ALSources.top());
78    this->ALSources.pop();
79  }
80
81  // deleting all the SoundBuffers
82  if (this->bufferList != NULL)
83  {
84    while(this->bufferList->size() > 0)
85      ResourceManager::getInstance()->unload(dynamic_cast<SoundBuffer*>(this->bufferList->front()));
86  }
87
88  // removing openAL from AudioResource
89  //! @todo this should be terminated through alc
90  //alutExit();
91
92  SoundEngine::singletonRef = NULL;
93}
94
95/**
96 * loads the settings of the SoundEngine from an ini-file
97 * @param iniParser the IniParser of the inifile
98 */
99void SoundEngine::loadSettings(IniParser* iniParser)
100{
101  MultiType channels = iniParser->getVar(CONFIG_NAME_AUDIO_CHANNELS, CONFIG_SECTION_AUDIO, "32");
102  this->maxSourceCount = channels.getInt();
103
104  MultiType effectsVolume = iniParser->getVar(CONFIG_NAME_EFFECTS_VOLUME, CONFIG_SECTION_AUDIO, "80");
105  this->effectsVolume = effectsVolume.getFloat()/100.0;
106
107  MultiType musicVolume = iniParser->getVar(CONFIG_NAME_MUSIC_VOLUME, CONFIG_SECTION_AUDIO, "75");
108  this->musicVolume = musicVolume.getFloat()/100.0;
109}
110
111/**
112 *  creates a new SoundSource.
113 * @param fileName The Name to load the SoundBuffer from
114 * @param sourceNode The sourceNode to bind this SoundSource to.
115 * @returns The newly created SoundSource
116
117   acctualy this is nothing more than a wrapper around the ResourceManager.
118*/
119SoundSource* SoundEngine::createSource(const std::string& fileName, PNode* sourceNode)
120{
121  return new SoundSource(sourceNode, (SoundBuffer*)ResourceManager::getInstance()->load(fileName, WAV, RP_LEVEL));
122}
123
124/**
125 *  Sets the doppler values of openAL
126 * @param dopplerFactor the extent of the doppler-effect
127 * @param dopplerVelocity the Speed the sound travels
128*/
129void SoundEngine::setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity)
130{
131  alDopplerFactor(dopplerFactor);
132  this->checkError("Setting Doppler Factor", __LINE__);
133
134  alDopplerVelocity(dopplerVelocity);
135  this->checkError("Setting Doppler Velocity", __LINE__);
136}
137
138
139void SoundEngine::popALSource(ALuint& source)
140{
141  if (source != 0)
142    return;
143  else
144  {
145
146    /// @TODO try to create more sources if needed
147    if (!this->ALSources.empty())
148    {
149      source = this->ALSources.top();
150      this->ALSources.pop();
151    }
152  }
153}
154
155
156/**
157 *  updates all The positions, Directions and Velocities of all Sounds
158*/
159void SoundEngine::update()
160{
161
162  // updating the Listeners Position
163  if (likely(this->listener != NULL))
164  {
165    alListener3f(AL_POSITION,
166                 this->listener->getAbsCoor().x,
167                 this->listener->getAbsCoor().y,
168                 this->listener->getAbsCoor().z);
169    alListener3f(AL_VELOCITY,
170                 this->listener->getVelocity().x,
171                 this->listener->getVelocity().y,
172                 this->listener->getVelocity().z);
173    Vector absDirV = this->listener->getAbsDirV();
174    ALfloat orientation [6] = {1,0,0, absDirV.x, absDirV.y, absDirV.z};
175    alListenerfv(AL_ORIENTATION, orientation);
176  }
177  else
178    PRINTF(2)("no listener defined\n");
179
180  // updating all the Sources positions
181  if (likely(this->sourceList != NULL || (this->sourceList = ClassList::getList(CL_SOUND_SOURCE)) != NULL))
182  {
183    list<BaseObject*>::const_iterator sourceIT;
184    SoundSource* source;
185    for (sourceIT = this->sourceList->begin(); sourceIT != this->sourceList->end(); sourceIT++)
186    {
187      source = static_cast<SoundSource*>(*sourceIT);
188      if (source->isPlaying())
189      {
190        int play = 0x000;
191        alGetSourcei(source->getID(), AL_SOURCE_STATE, &play);
192        if(play == AL_PLAYING)
193        {
194          if (likely(source->getNode() != NULL))
195          {
196            alSource3f(source->getID(), AL_POSITION,
197                       source->getNode()->getAbsCoor().x,
198                       source->getNode()->getAbsCoor().y,
199                       source->getNode()->getAbsCoor().z);
200            alSource3f(source->getID(), AL_VELOCITY,
201                       source->getNode()->getVelocity().x,
202                       source->getNode()->getVelocity().y,
203                       source->getNode()->getVelocity().z);
204          }
205
206        }
207        else
208        {
209          source->stop();
210        }
211      }
212    }
213  }
214}
215
216/**
217 *  Removes all the Buffers that are not anymore needed by any Sources
218*/
219void SoundEngine::flushUnusedBuffers()
220{
221  /// FIXME
222  /*  if(this->sourceList && this->bufferList)
223    {
224      tIterator<BaseObject>* bufferIterator = this->bufferList->getIterator();
225      SoundBuffer* enumBuffer = (SoundBuffer*)bufferIterator->firstElement();
226      while (enumBuffer)
227      {
228        tIterator<BaseObject>* sourceIterator = this->sourceList->getIterator();
229        SoundSource* enumSource = (SoundSource*)sourceIterator->firstElement();
230        while (enumSource)
231        {
232          if (enumBuffer == enumSource->getBuffer())
233            break;
234          enumSource = (SoundSource*)sourceIterator->nextElement();
235        }
236        delete sourceIterator;
237        if (enumSource == NULL)
238          ResourceManager::getInstance()->unload(enumBuffer);
239        enumBuffer = (SoundBuffer*)bufferIterator->nextElement();
240      }
241      delete bufferIterator;
242  }*/ /// FIXME
243}
244
245/**
246 * flushes all the Buffers
247 * deletes them from the BufferList, and also removes them via the ResourceManager.
248 */
249void SoundEngine::flushAllBuffers()
250{
251  if (this->bufferList)
252  {
253    while (this->bufferList->size() > 0)
254      ResourceManager::getInstance()->unload(static_cast<SoundBuffer*>(this->bufferList->front()), RP_LEVEL);
255  }
256}
257
258/**
259 * deletes all the Sources.
260 */
261void SoundEngine::flushAllSources()
262{
263  if (this->sourceList)
264  {
265    while(this->sourceList->size() > 0)
266      delete this->sourceList->front();
267  }
268}
269
270/**
271 *  initializes Audio in general
272*/
273bool SoundEngine::initAudio()
274{
275//   ALenum result;
276//   PRINTF(3)("Initialisazing openAL sound engine\n");
277//   const char* defaultDevice =(const char*) alcGetString(NULL, ALC_DEFAULT_DEVICE_SPECIFIER);
278//   const char* deviceList = (const char*)alcGetString(NULL,ALC_DEVICE_SPECIFIER);
279//   const char* devWalk = deviceList;
280//   //  if (alcIsExtensionPresent(NULL, (const ALCchar*)"ALC_ENUMERATION_EXT") == AL_TRUE)
281//   { // try out enumeration extension
282//     PRINTF(3)("Enumeration-extension found\n");
283//
284//     PRINTF(3)("Default device: %s\n", defaultDevice);
285//     do
286//     {
287//       PRINTF(3)("%s\n", devWalk);
288//       devWalk += strlen(devWalk)+1;
289//     }
290//     while (devWalk[0] != '\0');
291//  }
292
293  // INITIALIZING THE DEVICE:
294//   char deviceName[] =
295//   #ifdef __WIN32__
296//     "Direct3D";
297//   #else
298//     "'( ( devices '( native null ) ) )";
299//   #endif
300
301  this->device = alcOpenDevice(NULL);
302  this->checkALCError("opening Device", __LINE__);
303
304  PRINTF(4)("Audio-Specifier: %s\n", (const char*)alcGetString(this->device, ALC_DEVICE_SPECIFIER));
305  PRINTF(4)("Audio-Extensions: %s\n", (const char*)alcGetString(this->device, ALC_EXTENSIONS));
306
307
308  this->context = alcCreateContext(this->device, NULL);
309  this->checkALCError("creating Context", __LINE__);
310
311  alcMakeContextCurrent(this->context);
312  this->checkALCError("making Context Current", __LINE__);
313  // #endif
314
315  this->setDopplerValues(SOUND_DOPPLER_FACTOR, SOUND_DOPPLER_VELOCITY);
316  this->allocateSources(this->maxSourceCount);
317}
318
319
320/**
321 * Allocates openAL sources
322 * @param count how many sources to allocate
323 * @returns true on success, false if at least one source could not be allocated
324 */
325bool SoundEngine::allocateSources(unsigned int count)
326{
327  unsigned int failCount = 0;
328  for (unsigned int i = 0; i < count; i++)
329  {
330    ALuint source = 0;
331
332    alGenSources(1, &source);
333    this->checkError("allocate Source", __LINE__);
334    if (!alIsSource(source))
335    {
336      PRINTF(5)("not allocated Source\n");
337      failCount++;
338      continue;
339    }
340
341    alSourcef (source, AL_PITCH,    1.0      );
342    alSourcef (source, AL_GAIN,     this->getEffectsVolume() );
343    alSourcei (source, AL_LOOPING,  AL_FALSE );
344    this->ALSources.push(source);
345  }
346  if (failCount == 0)
347    return true;
348  else
349  {
350    PRINTF(2)("Failed to allocate %d of %d SoundSources\n", failCount, count);
351  }
352}
353
354bool SoundEngine::checkError(const std::string& error, unsigned int line)
355{
356  ALenum errorCode;
357  if ((errorCode = alGetError()) != AL_NO_ERROR)
358  {
359    PRINTF(1)("Error %s (line:%d): '%s'\n", error.c_str(), line, SoundEngine::getALErrorString(errorCode));
360    return false;
361  }
362  else
363    return true;
364}
365
366bool SoundEngine::checkALCError(const std::string& error, unsigned int line)
367{
368  ALenum errorCode;
369  if ((errorCode = alcGetError(this->device)) != ALC_NO_ERROR)
370  {
371    PRINTF(1)("Error %s (line:%d): '%s'\n", error.c_str(), line, SoundEngine::getALCErrorString(errorCode));
372    return false;
373  }
374  else
375    return true;
376}
377
378
379
380void SoundEngine::listDevices()
381{
382  printf("%s\n",(const char*)alcGetString(NULL, ALC_DEVICE_SPECIFIER));
383}
384
385/**
386 *  Transforms AL-errors into something readable
387 * @param err The error found
388*/
389const char* SoundEngine::getALErrorString(ALenum err)
390{
391  switch(err)
392  {
393    case AL_NO_ERROR:
394      return ("AL_NO_ERROR");
395    case AL_INVALID_NAME:
396      return ("AL_INVALID_NAME");
397    case AL_INVALID_ENUM:
398      return ("AL_INVALID_ENUM");
399    case AL_INVALID_VALUE:
400      return ("AL_INVALID_VALUE");
401    case AL_INVALID_OPERATION:
402      return ("AL_INVALID_OPERATION");
403    case AL_OUT_OF_MEMORY:
404      return ("AL_OUT_OF_MEMORY");
405  };
406}
407
408
409const char* SoundEngine::getALCErrorString(ALenum err)
410{
411  switch(err)
412    {
413    case ALC_NO_ERROR:
414      return ("AL_NO_ERROR");
415    case ALC_INVALID_DEVICE:
416      return ("ALC_INVALID_DEVICE");
417    case ALC_INVALID_CONTEXT:
418      return("ALC_INVALID_CONTEXT");
419    case ALC_INVALID_ENUM:
420      return("ALC_INVALID_ENUM");
421    case ALC_INVALID_VALUE:
422      return ("ALC_INVALID_VALUE");
423    case ALC_OUT_OF_MEMORY:
424      return("ALC_OUT_OF_MEMORY");
425    };
426}
427
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