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source: orxonox.OLD/branches/resources/src/lib/util/loading/resource_manager.h @ 8506

Last change on this file since 8506 was 7238, checked in by bensch, 19 years ago

orxonox/branches/resources: compiles again

File size: 6.3 KB
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1/*!
2 * @file resource_manager.h
3  *  The Resource Manager checks if a file/resource is loaded.
4
5    If a file/resource was already loaded the resourceManager will
6    return a void pointer to the desired resource.
7    Otherwise it will instruct the coresponding resource-loader to load,
8    and receive a pointer to it.
9
10    it is possible to compile the resource Manager without some modules by
11    just adding the compile flag -D....
12    (NO_MODEL)
13    (NO_AUDIO)
14    (NO_TEXT)
15    (NO_TEXTURES)
16    (NO_SHADERS)
17*/
18
19#ifndef _RESOURCE_MANAGER_H
20#define _RESOURCE_MANAGER_H
21
22#include "base_object.h"
23#include "resource.h"
24
25#include "multi_type.h"
26
27
28#include <vector>
29
30//! An eumerator for different fileTypes the resourceManager supports
31typedef enum ResourceType
32{
33#ifndef NO_MODEL
34  OBJ,                  //!< loading .obj file
35  PRIM,                 //!< loading primitive model
36  MD2,                  //!< loading md2-file
37#endif /* NO_MODEL */
38#ifndef NO_TEXT
39  TTF,                  //!< loading a TrueTypeFont
40#endif /* NO_TEXT */
41#ifndef NO_AUDIO
42  WAV,                  //!< loading wav
43  MP3,                  //!< loading mp3
44  OGG,                  //!< loading ogg
45#endif /* NO_AUDIO */
46#ifndef NO_TEXTURES
47  IMAGE,                //!< loading an image
48#endif /* NO_TEXTURES */
49#ifndef NO_SHADERS
50  SHADER,               //!< openGL-shader program
51#endif /* NO_SHADERS */
52  RESOURCE_TYPE_SIZE
53};
54
55//! An enumerator for different (UN)LOAD-types.
56/**
57 * RP_NO:        will be unloaded on request
58 * RP_LEVEL:     will be unloaded at the end of a Level
59 * RP_CAMPAIGN:  will be unloaded at the end of a Campaign
60 * RP_GAME:      will be unloaded at the end of the whole Game (when closing orxonox)
61 */
62  typedef enum ResourcePriority
63{
64  RP_NO        =   0,
65  RP_LEVEL     =   1,
66  RP_CAMPAIGN  =   2,
67  RP_GAME      =   3
68};
69
70
71//! A Struct that keeps track about a resource its name its Type, and so on
72struct Resource
73{
74  BaseObject*       pointer;           //!< Pointer to the Resource.
75  unsigned int      count;             //!< How many times this Resource has been loaded.
76
77  std::string       name;              //!< Name of the Resource.
78  ResourceType      type;              //!< ResourceType of this Resource.
79  ResourcePriority  prio;              //!< The Priority of this resource. (This will only be increased)
80
81  MultiType         param[3];          //!< The Parameters given to this Resource.
82};
83
84
85//! The ResourceManager is a class, that decides if a file/resource should be loaded
86/**
87 * If a file/resource was already loaded the resourceManager will
88 * return a pointer to the desired resource.
89 * Otherwise it will instruct the corresponding resource-loader to load,
90 * and receive the pointer to it.
91 *
92 * It does it by looking, if a desired file has already been loaded.
93 * There is also the possibility to check for some variables
94 */
95class ResourceManager : public BaseObject
96{
97 public:
98  virtual ~ResourceManager();
99  /** @returns a Pointer to the only object of this Class */
100  inline static ResourceManager* getInstance() { if (!singletonRef) singletonRef = new ResourceManager();  return singletonRef; };
101
102  bool setDataDir(const std::string& dataDir);
103  /** @returns the Name of the data directory */
104  inline const std::string& getDataDir() const { return this->dataDir; };
105
106
107  bool tryDataDir(const std::string& dataDir);
108  bool verifyDataDir(const std::string& fileInside);
109  bool addImageDir(const std::string& imageDir);
110
111  bool cache(const std::string& fileName, ResourceType type, ResourcePriority prio = RP_NO,
112             const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType());
113  BaseObject* copy(BaseObject* resourcePointer);
114
115  BaseObject* load(const std::string& fileName, ResourcePriority prio = RP_NO,
116                   const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType());
117  BaseObject* load(const std::string& fileName, ResourceType type, ResourcePriority prio = RP_NO,
118                   const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType());
119  bool unload(BaseObject* pointer, ResourcePriority prio = RP_NO);
120  bool unload(Resource* resource, ResourcePriority = RP_NO);
121  bool unloadAllByPriority(ResourcePriority prio);
122
123  Resource* locateResourceByInfo(const std::string& fileName, ResourceType type,
124                                 const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()) const;
125  Resource* locateResourceByPointer(const void* pointer) const;
126
127  std::string toResourcableString(unsigned int i);
128  bool fromResourceableString(const std::string& resourceableString);
129  /** @returns the Count of Resources the ResourceManager handles */
130  unsigned int resourceCount() const { return this->resourceList.size(); }
131
132  void debug() const;
133
134
135  // utility functions for handling files in and around the data-directory
136  static bool isDir(const std::string& directory);
137  static bool isFile(const std::string& fileName);
138  static bool touchFile(const std::string& fileName);
139  static bool deleteFile(const std::string& fileName);
140  static std::string homeDirCheck(const std::string& fileName);
141  static std::string getFullName(const std::string& fileName);
142  static bool isInDataDir(const std::string& fileName);
143  static std::string getAbsDir(const std::string& fileName);
144  static const std::string& cwd();
145
146  static const char* ResourceTypeToChar(ResourceType type);
147  static ResourceType stringToResourceType(const std::string& resourceType);
148
149 private:
150  ResourceManager();
151  Resource* loadResource(const std::string& fileName, ResourceType type, ResourcePriority prio,
152                         const MultiType& param0, const MultiType& param1, const MultiType& param2);
153
154 private:
155  static ResourceManager*    singletonRef;       //!< singleton Reference
156
157  std::string                _cwd;               //!< The currend Working directory.
158  std::string                dataDir;            //!< The Data Directory, where all relevant Data is stored.
159  std::vector<std::string>   imageDirs;          //!< A list of directories in which images are stored.
160
161  std::vector<Resource*>     resourceList;       //!< The List of Resources, that has already been loaded.
162
163  static const char*         resourceNames[RESOURCE_TYPE_SIZE];
164};
165
166#endif /* _RESOURCE_MANAGER_H */
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