Last change
on this file since 9777 was
6874,
checked in by patrick, 19 years ago
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trunk: the menu control better implemented
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File size:
1.1 KB
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1 | /*! |
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2 | * @file campaign_data.h |
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3 | * definition of the campaign data tank |
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4 | */ |
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5 | |
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6 | #ifndef _CAMPAIGN_DATA_H |
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7 | #define _CAMPAIGN_DATA_H |
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8 | |
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9 | |
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10 | #include "data_tank.h" |
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11 | #include <list> |
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12 | |
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13 | class StoryEntity; |
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14 | |
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15 | //! A class that contains the data of the Campaign object |
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16 | class CampaignData : public DataTank |
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17 | { |
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18 | |
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19 | public: |
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20 | CampaignData(const TiXmlElement* root); |
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21 | virtual ~CampaignData(); |
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22 | |
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23 | virtual void loadParams(const TiXmlElement* root); |
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24 | |
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25 | void loadData(const TiXmlElement* root); |
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26 | |
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27 | void addStoryEntity(StoryEntity* se); |
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28 | |
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29 | StoryEntity* getFirstLevel(); |
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30 | StoryEntity* getNextLevel(); |
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31 | StoryEntity* getLevel(int storyID); |
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32 | |
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33 | /** @param storyEntity the current entity to be set */ |
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34 | inline void setCurrentEntity(StoryEntity* storyEntity) { this->currentEntity = storyEntity; } |
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35 | /** @return the current StoryEntity played*/ |
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36 | inline StoryEntity* getCurrentEntity() { return this->currentEntity; } |
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37 | |
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38 | |
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39 | private: |
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40 | StoryEntity* currentEntity; //!< reference to the currently used StoryEntity |
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41 | std::list<StoryEntity*> storyEntities; //!< list of story entities |
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42 | }; |
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43 | |
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44 | |
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45 | #endif /* _CAMPAIGN_DATA_H */ |
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46 | |
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