1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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17 | |
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18 | |
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19 | #include "simple_game_menu.h" |
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20 | |
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21 | #include "state.h" |
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22 | #include "class_list.h" |
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23 | |
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24 | #include "util/loading/load_param.h" |
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25 | #include "fast_factory.h" |
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26 | #include "util/loading/factory.h" |
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27 | |
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28 | #include "p_node.h" |
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29 | #include "world_entity.h" |
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30 | #include "elements/image_entity.h" |
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31 | #include "terrain.h" |
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32 | #include "camera.h" |
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33 | |
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34 | #include "event_handler.h" |
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35 | #include "graphics_engine.h" |
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36 | #include "object_manager.h" |
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37 | |
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38 | |
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39 | #include "cd_engine.h" |
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40 | |
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41 | |
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42 | using namespace std; |
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43 | |
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44 | |
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45 | //! This creates a Factory to fabricate a SimpleGameMenu |
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46 | CREATE_FACTORY(SimpleGameMenu, CL_SIMPLE_GAME_MENU); |
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47 | |
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48 | |
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49 | |
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50 | SimpleGameMenu::SimpleGameMenu(const TiXmlElement* root) |
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51 | : GameWorld() |
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52 | { |
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53 | this->setClassID(CL_SIMPLE_GAME_MENU, "SimpleGameMenu"); |
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54 | this->setName("SimpleGameMenu uninitialized"); |
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55 | |
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56 | this->dataTank = new SimpleGameMenuData(); |
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57 | |
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58 | this->cameraVector = Vector(50.0, 0.0, 0.0); |
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59 | this->menuLayers.push_back(MenuLayer()); |
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60 | this->menuLayers.push_back(MenuLayer()); |
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61 | |
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62 | this->layerIndex = 0; |
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63 | this->menuSelectedIndex = 0; |
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64 | |
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65 | if (root != NULL) |
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66 | this->loadParams(root); |
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67 | |
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68 | State::setMenuID(this->getNextStoryID()); |
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69 | } |
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70 | |
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71 | |
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72 | /** |
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73 | * @brief remove the SimpleGameMenu from memory |
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74 | * |
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75 | * delete everything explicitly, that isn't contained in the parenting tree! |
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76 | * things contained in the tree are deleted automaticaly |
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77 | */ |
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78 | SimpleGameMenu::~SimpleGameMenu () |
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79 | { |
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80 | PRINTF(3)("SimpleGameMenu::~SimpleGameMenu() - deleting current world\n"); |
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81 | |
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82 | if( this->dataTank) |
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83 | delete this->dataTank; |
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84 | } |
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85 | |
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86 | |
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87 | /** |
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88 | * @brief loads the parameters of a SimpleGameMenu from an XML-element |
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89 | * @param root the XML-element to load from |
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90 | */ |
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91 | void SimpleGameMenu::loadParams(const TiXmlElement* root) |
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92 | { |
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93 | /* skip the GameWorld, since it does not define any useful loadParams for this class */ |
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94 | //static_cast<GameWorld*>(this)->loadParams(root); |
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95 | GameWorld::loadParams(root); |
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96 | |
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97 | PRINTF(4)("Loaded SimpleGameMenu specific stuff\n"); |
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98 | } |
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99 | |
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100 | |
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101 | /** |
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102 | * @brief this is executed just before load |
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103 | * |
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104 | * since the load function sometimes needs data, that has been initialized |
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105 | * before the load and after the proceeding storyentity has finished |
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106 | */ |
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107 | ErrorMessage SimpleGameMenu::init() |
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108 | { |
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109 | /* call underlying init funciton */ |
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110 | GameWorld::init(); |
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111 | |
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112 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_UP); |
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113 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_DOWN); |
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114 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_RETURN); |
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115 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_SPACE); |
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116 | EventHandler::getInstance()->subscribe(this, ES_MENU, SDLK_ESCAPE); |
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117 | |
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118 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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119 | |
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120 | GraphicsEngine::getInstance()->displayFPS(false); |
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121 | |
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122 | this->layerIndex = 0; |
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123 | this->menuSelectedIndex = 0; |
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124 | } |
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125 | |
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126 | |
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127 | /** |
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128 | * @brief load the data |
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129 | */ |
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130 | ErrorMessage SimpleGameMenu::loadData() |
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131 | { |
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132 | GameWorld::loadData(); |
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133 | |
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134 | if (this->dataXML != NULL) |
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135 | { |
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136 | TiXmlElement* element = this->dataXML->FirstChildElement("Elements"); |
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137 | |
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138 | if( element == NULL) |
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139 | { |
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140 | PRINTF(1)("SimpleGameMenu is missing 'Elements'\n"); |
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141 | } |
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142 | else |
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143 | { |
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144 | element = element->FirstChildElement(); |
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145 | // load Players/Objects/Whatever |
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146 | PRINTF(4)("Loading Elements\n"); |
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147 | while( element != NULL) |
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148 | { |
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149 | BaseObject* created = Factory::fabricate(element); |
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150 | if( created != NULL ) |
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151 | { |
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152 | PRINTF(4)("Created a %s::%s\n", created->getClassName(), created->getName()); |
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153 | if (!created->isA(CL_ELEMENT_2D)) |
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154 | PRINTF(2)("Error the Created Entity is not an Element2D but an %s::%s\n", created->getClassName(), created->getName()); |
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155 | } |
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156 | element = element->NextSiblingElement(); |
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157 | } |
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158 | PRINTF(4)("Done loading Elements\n"); |
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159 | } |
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160 | } |
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161 | |
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162 | /* get the menu list */ |
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163 | const std::list<BaseObject*>* imageEntityList = ClassList::getList(CL_IMAGE_ENTITY); |
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164 | std::list<BaseObject*>::const_iterator entity; |
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165 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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166 | { |
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167 | |
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168 | if( !strcmp("Selector_Menu", (*entity)->getName())) |
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169 | { |
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170 | this->menuSelector = dynamic_cast<ImageEntity*>(*entity); |
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171 | this->menuSelector->setBindNode((const PNode*)NULL); |
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172 | } |
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173 | } |
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174 | |
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175 | imageEntityList = ClassList::getList(CL_TEXT_ELEMENT); |
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176 | for (entity = imageEntityList->begin(); entity != imageEntityList->end(); entity++) |
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177 | { |
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178 | if( !strcmp( "StartGame_Menu", (*entity)->getName())) |
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179 | { |
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180 | this->menuStartGame = dynamic_cast<TextElement*>(*entity); |
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181 | this->menuStartGame->setBindNode((const PNode*)NULL); |
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182 | this->menuStartGame->setRelCoor2D(State::getResX() / 2.0f, |
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183 | State::getResY() / 2.0f - 60.0f, |
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184 | 0.0f); |
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185 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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186 | |
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187 | } |
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188 | else if( !strcmp( "Multiplayer_Menu", (*entity)->getName())) |
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189 | { |
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190 | this->menuStartMultiplayerGame = dynamic_cast<TextElement*>(*entity); |
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191 | this->menuStartMultiplayerGame->setBindNode((const PNode*)NULL); |
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192 | this->menuStartMultiplayerGame->setRelCoor2D(State::getResX() / 2.0f, |
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193 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 ) * 60.0f), |
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194 | 0.0f); |
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195 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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196 | } |
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197 | else if( !strcmp( "Quit_Menu", (*entity)->getName())) |
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198 | { |
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199 | this->menuQuitGame = dynamic_cast<TextElement*>(*entity); |
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200 | this->menuQuitGame->setBindNode((const PNode*)NULL); |
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201 | this->menuQuitGame->setRelCoor2D(State::getResX() / 2.0f, |
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202 | State::getResY() / 2.0f + ((this->menuLayers[0].menuList.size() -1 )* 60.0f), |
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203 | 0.0f); |
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204 | this->menuLayers[0].menuList.push_back(dynamic_cast<TextElement*>(*entity)); |
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205 | } |
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206 | } |
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207 | this->menuSelected->getNullElement()->update2D(0.1f); |
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208 | this->menuSelectedIndex = 0; |
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209 | this->menuSelected = this->menuLayers[0].menuList[this->menuSelectedIndex]; |
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210 | this->sliderTo(this->menuSelected, 0.0f); |
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211 | |
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212 | |
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213 | // loading the storyentities submenu (singleplayer) |
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214 | const std::list<BaseObject*>* storyEntities = ClassList::getList(CL_STORY_ENTITY); |
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215 | std::list<BaseObject*>::const_iterator it; |
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216 | for( it = storyEntities->begin(); it != storyEntities->end(); it++) |
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217 | { |
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218 | StoryEntity* se = dynamic_cast<StoryEntity*>(*it); |
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219 | if( se->isContainedInMenu()) |
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220 | { |
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221 | this->menuLayers[1].storyList.push_back(se); |
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222 | |
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223 | // generating menu item |
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224 | TextElement* te = new TextElement(); |
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225 | te->setVisibility(false); |
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226 | te->setText(se->getName()); |
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227 | te->setRelCoor2D(State::getResX() / 2.0f - 200.0f, State::getResY() / 2.0f + ((this->menuLayers[1].menuList.size() - 2.0f) * 60.0f), 0.0f); |
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228 | this->menuLayers[1].menuList.push_back(te); |
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229 | |
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230 | // generating screenshoot item |
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231 | ImageEntity* ie = new ImageEntity(); |
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232 | ie->setVisibility(false); |
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233 | ie->setBindNode((const PNode*)NULL); |
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234 | ie->setTexture(se->getMenuScreenshoot()); |
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235 | ie->setRelCoor2D(State::getResX() / 2.0f + 250.0f, State::getResY() / 2.0f, 0.0f); |
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236 | ie->setSize2D(140.0f, 105.0f); |
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237 | this->menuLayers[1].screenshootList.push_back(ie); |
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238 | } |
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239 | } |
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240 | } |
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241 | |
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242 | |
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243 | ErrorMessage SimpleGameMenu::unloadData() |
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244 | { |
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245 | |
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246 | EventHandler::getInstance()->unsubscribe(this, ES_MENU); |
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247 | |
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248 | std::vector<MenuLayer>::iterator mit; |
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249 | for(mit = this->menuLayers.begin(); mit != this->menuLayers.end(); mit++) |
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250 | { |
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251 | while(!(*mit).menuList.empty()) |
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252 | { |
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253 | delete (*mit).menuList.back(); |
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254 | (*mit).menuList.pop_back(); |
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255 | } |
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256 | |
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257 | (*mit).menuList.clear(); |
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258 | (*mit).storyList.clear(); |
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259 | (*mit).screenshootList.clear(); |
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260 | } |
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261 | |
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262 | |
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263 | GameWorld::unloadData(); |
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264 | } |
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265 | |
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266 | |
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267 | /** |
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268 | * @brief start the menu |
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269 | */ |
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270 | bool SimpleGameMenu::start() |
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271 | { |
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272 | EventHandler::getInstance()->pushState(ES_MENU); |
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273 | |
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274 | /* now call the underlying*/ |
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275 | GameWorld::start(); |
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276 | } |
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277 | |
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278 | |
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279 | |
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280 | /** |
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281 | * stop the menu |
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282 | */ |
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283 | bool SimpleGameMenu::stop() |
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284 | { |
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285 | EventHandler::getInstance()->popState(); |
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286 | |
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287 | /* now call the underlying*/ |
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288 | GameWorld::stop(); |
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289 | } |
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290 | |
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291 | |
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292 | /** |
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293 | * override the standard tick for more functionality |
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294 | */ |
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295 | void SimpleGameMenu::tick() |
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296 | { |
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297 | GameWorld::tick(); |
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298 | |
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299 | this->animateScene(this->dtS); |
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300 | } |
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301 | |
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302 | |
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303 | /** |
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304 | * no collision detection in the menu |
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305 | */ |
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306 | void SimpleGameMenu::collide() |
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307 | { |
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308 | // this->dataTank->localCamera-> |
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309 | } |
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310 | |
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311 | |
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312 | /** |
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313 | * animate the scene |
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314 | */ |
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315 | void SimpleGameMenu::animateScene(float dt) |
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316 | { |
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317 | Quaternion q(/*0.00005*/ dt * .1, Vector(0.0, 1.0, 0.0)); |
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318 | this->cameraVector = q.apply(this->cameraVector); |
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319 | this->dataTank->localCamera->setRelCoor(this->cameraVector); |
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320 | this->dataTank->localCamera->getTarget()->setRelCoorSoft(0,0,0); |
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321 | } |
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322 | |
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323 | |
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324 | /** |
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325 | * event dispatcher funciton |
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326 | * @param event the incoming event |
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327 | */ |
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328 | void SimpleGameMenu::process(const Event &event) |
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329 | { |
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330 | /* ----------------- LAYER 1 ---------------*/ |
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331 | if( this->layerIndex == 0) |
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332 | { |
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333 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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334 | { |
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335 | if( this->menuSelected == this->menuQuitGame) |
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336 | { |
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337 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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338 | this->stop(); |
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339 | } |
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340 | if( this->menuSelected == this->menuStartGame) |
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341 | { |
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342 | // switch to first submenu |
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343 | if( this->menuLayers[1].menuList.size() == 0) |
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344 | { |
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345 | PRINTF(1)("Haven't got any StoryEntities to play!\n"); |
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346 | return; |
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347 | } |
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348 | |
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349 | this->switchMenuLayer(this->layerIndex, 1); |
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350 | } |
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351 | } |
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352 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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353 | { |
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354 | this->setNextStoryID(WORLD_ID_GAMEEND); |
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355 | this->stop(); |
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356 | } |
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357 | } /* ----------------- LAYER 2 ---------------*/ |
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358 | else if( this->layerIndex == 1) |
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359 | { |
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360 | if( event.type == SDLK_RETURN && event.bPressed == true) |
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361 | { |
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362 | this->setNextStoryID( this->menuLayers[1].storyList[this->menuSelectedIndex]->getStoryID()); |
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363 | this->stop(); |
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364 | } |
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365 | if( event.type == SDLK_ESCAPE && event.bPressed == true) |
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366 | { |
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367 | this->switchMenuLayer(this->layerIndex, 0); |
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368 | } |
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369 | } |
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370 | |
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371 | |
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372 | |
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373 | // The menu selction cursor |
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374 | if( event.type == SDLK_DOWN && event.bPressed == true) |
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375 | { |
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376 | if(this->menuSelectedIndex < (this->menuLayers[this->layerIndex].menuList.size() - 1)) |
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377 | { |
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378 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[++this->menuSelectedIndex]; |
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379 | this->sliderTo(this->menuSelected, 5.0f); |
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380 | |
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381 | if( this->layerIndex == 1) |
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382 | { |
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383 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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384 | this->menuLayers[1].screenshootList[this->menuSelectedIndex-1]->setVisibility(false); |
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385 | } |
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386 | } |
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387 | } |
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388 | else if( event.type == SDLK_UP && event.bPressed == true) |
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389 | { |
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390 | if(this->menuSelectedIndex > 0) |
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391 | { |
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392 | this->menuSelected = this->menuLayers[this->layerIndex].menuList[--this->menuSelectedIndex]; |
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393 | this->sliderTo(this->menuSelected, 5.0f); |
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394 | |
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395 | if( this->layerIndex == 1) |
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396 | { |
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397 | this->menuLayers[1].screenshootList[this->menuSelectedIndex]->setVisibility(true); |
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398 | this->menuLayers[1].screenshootList[this->menuSelectedIndex+1]->setVisibility(false); |
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399 | } |
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400 | } |
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401 | } |
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402 | } |
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403 | |
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404 | |
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405 | /** |
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406 | * switches to from one meny layer to an other |
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407 | * @param layer1 from layer |
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408 | * @param layer2 to layer |
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409 | */ |
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410 | void SimpleGameMenu::switchMenuLayer(int layer1, int layer2) |
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411 | { |
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412 | // wrong sizes |
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413 | if(layer1 >= this->menuLayers.size() || layer2 >= this->menuLayers.size()) |
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414 | return; |
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415 | |
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416 | |
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417 | PRINTF(0)("Removing layer %i\n", layer1); |
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418 | std::vector<TextElement*>::iterator te; |
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419 | // fade old menu |
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420 | for( te = this->menuLayers[layer1].menuList.begin(); te != this->menuLayers[layer1].menuList.end(); te++) |
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421 | { |
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422 | (*te)->setVisibility(false); |
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423 | } |
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424 | |
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425 | std::vector<ImageEntity*>::iterator it; |
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426 | |
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427 | //also fade the screenshots if in level choosement mode |
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428 | for( it = this->menuLayers[layer1].screenshootList.begin(); it != this->menuLayers[layer1].screenshootList.end(); it++) |
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429 | { |
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430 | (*it)->setVisibility(false); |
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431 | } |
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432 | |
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433 | |
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434 | PRINTF(0)("Showing layer %i\n", layer1); |
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435 | // beam here the new menu |
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436 | for( te = this->menuLayers[layer2].menuList.begin(); te != this->menuLayers[layer2].menuList.end(); te++ ) |
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437 | { |
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438 | (*te)->setVisibility(true); |
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439 | } |
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440 | |
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441 | |
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442 | this->layerIndex = layer2; |
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443 | this->menuSelected = this->menuLayers[layer2].menuList[0]; |
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444 | this->menuSelector->setAbsCoor2D(this->menuSelected->getAbsCoor2D()); |
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445 | this->menuSelectedIndex = 0; |
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446 | |
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447 | if( layer2 == 1) |
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448 | this->menuLayers[layer2].screenshootList[0]->setVisibility(true); |
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449 | } |
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450 | |
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451 | void SimpleGameMenu::sliderTo(const Element2D* element, float bias) |
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452 | { |
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453 | if (bias > 0.0) |
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454 | { |
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455 | this->menuSelector->setAbsCoorSoft2D(element->getAbsCoor2D() + Vector(0, element->getSizeY2D() *.5,0), bias); |
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456 | this->menuSelector->setSizeSoft2D(element->getSizeX2D(), element->getSizeY2D(), bias); |
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457 | } |
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458 | else |
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459 | { |
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460 | this->menuSelector->setAbsCoor2D(element->getAbsCoor2D() + Vector(0, element->getSizeY2D() *.5,0)); |
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461 | this->menuSelector->setSize2D(element->getSizeX2D(), element->getSizeY2D()); |
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462 | } |
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463 | } |
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464 | |
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465 | |
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466 | |
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467 | /********************************************************************************************** |
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468 | SimpleGameMenuData |
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469 | **********************************************************************************************/ |
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470 | |
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471 | |
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472 | /** |
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473 | * SimpleGameMenuData constructor |
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474 | */ |
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475 | SimpleGameMenuData::SimpleGameMenuData() |
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476 | {} |
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477 | |
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478 | /** |
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479 | * SimpleGameMenuData decontructor |
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480 | */ |
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481 | SimpleGameMenuData::~SimpleGameMenuData() |
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482 | {} |
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483 | |
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484 | |
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485 | /** |
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486 | * initialize the GameWorldDataData |
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487 | */ |
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488 | ErrorMessage SimpleGameMenuData::init() |
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489 | { |
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490 | /* call underlying function */ |
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491 | GameWorldData::init(); |
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492 | } |
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493 | |
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494 | |
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495 | /** |
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496 | * loads the GUI data |
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497 | * @param root reference to the xml root element |
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498 | */ |
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499 | ErrorMessage SimpleGameMenuData::loadGUI(TiXmlElement* root) |
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500 | { |
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501 | /* call underlying function */ |
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502 | GameWorldData::loadGUI(root); |
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503 | } |
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504 | |
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505 | |
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506 | /** |
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507 | * unloads the GUI data |
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508 | */ |
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509 | ErrorMessage SimpleGameMenuData::unloadGUI() |
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510 | { |
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511 | /* call underlying function */ |
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512 | GameWorldData::unloadGUI(); |
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513 | } |
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514 | |
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515 | |
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516 | /** |
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517 | * overloads the GameWorld::loadWorldEntities(...) class since the menu WorldEntity loading is different (less loading stuff) |
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518 | * @param root reference to the xml root parameter |
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519 | */ |
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520 | ErrorMessage SimpleGameMenuData::loadWorldEntities(TiXmlElement* root) |
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521 | { |
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522 | TiXmlElement* element = root->FirstChildElement("WorldEntities"); |
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523 | |
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524 | if( element != NULL) |
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525 | { |
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526 | element = element->FirstChildElement(); |
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527 | PRINTF(4)("Loading WorldEntities\n"); |
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528 | while( element != NULL) |
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529 | { |
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530 | BaseObject* created = Factory::fabricate(element); |
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531 | if( created != NULL ) |
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532 | printf("Created a %s: %s\n", created->getClassName(), created->getName()); |
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533 | |
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534 | if( element->Value() != NULL && !strcmp( element->Value(), "SkyBox")) |
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535 | this->sky = dynamic_cast<WorldEntity*>(created); |
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536 | if( element->Value() != NULL && !strcmp( element->Value(), "Terrain")) |
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537 | this->terrain = dynamic_cast<Terrain*>(created); |
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538 | element = element->NextSiblingElement(); |
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539 | } |
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540 | PRINTF(4)("Done loading WorldEntities\n"); |
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541 | } |
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542 | |
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543 | /* init the pnode tree */ |
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544 | PNode::getNullParent()->init(); |
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545 | } |
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546 | |
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547 | |
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548 | /** |
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549 | * unloads the world entities from the xml file |
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550 | */ |
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551 | ErrorMessage SimpleGameMenuData::unloadWorldEntities() |
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552 | { |
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553 | /* call underlying function */ |
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554 | GameWorldData::unloadWorldEntities(); |
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555 | } |
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556 | |
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557 | |
---|
558 | /** |
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559 | * loads the scene data |
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560 | * @param root reference to the xml root element |
---|
561 | */ |
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562 | ErrorMessage SimpleGameMenuData::loadScene(TiXmlElement* root) |
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563 | { |
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564 | /* call underlying function */ |
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565 | GameWorldData::loadScene(root); |
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566 | } |
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567 | |
---|
568 | |
---|
569 | /** |
---|
570 | * unloads the scene data |
---|
571 | */ |
---|
572 | ErrorMessage SimpleGameMenuData::unloadScene() |
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573 | { |
---|
574 | /* call underlying function */ |
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575 | GameWorldData::unloadScene(); |
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576 | } |
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577 | |
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578 | |
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579 | |
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