1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | |
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18 | |
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19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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20 | |
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21 | |
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22 | #include "story_entity.h" |
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23 | |
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24 | #include "util/loading/resource_manager.h" |
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25 | #include "util/loading/load_param.h" |
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26 | |
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27 | |
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28 | using namespace std; |
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29 | |
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30 | |
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31 | /** |
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32 | * default constructor initializes all needed data |
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33 | */ |
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34 | StoryEntity::StoryEntity () |
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35 | { |
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36 | this->setClassID(CL_STORY_ENTITY, "StoryEntity"); |
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37 | |
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38 | this->isInit = false; |
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39 | this->isPaused = false; |
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40 | this->isRunning = false; |
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41 | |
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42 | this->loadFile = ""; |
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43 | this->storyID = -1; |
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44 | this->description = ""; |
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45 | this->menuItemImage = ""; |
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46 | this->menuScreenshoot = ""; |
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47 | this->nextStoryID = WORLD_ID_GAMEEND; |
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48 | this->bMenuEntry = false; |
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49 | } |
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50 | |
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51 | |
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52 | /** |
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53 | * deconstructor |
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54 | */ |
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55 | StoryEntity::~StoryEntity () |
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56 | {} |
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57 | |
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58 | |
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59 | /** |
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60 | * loads the Parameters of a Campaign |
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61 | * @param root: The XML-element to load from |
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62 | */ |
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63 | void StoryEntity::loadParams(const TiXmlElement* root) |
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64 | { |
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65 | BaseObject::loadParams(root); |
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66 | |
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67 | LoadParam(root, "identifier", this, StoryEntity, setStoryID) |
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68 | .describe("A Unique Identifier for this StoryEntity"); |
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69 | |
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70 | LoadParam(root, "path", this, StoryEntity, setLoadFile) |
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71 | .describe("DEPRICATED FORM OF file. The Filename of this StoryEntity (relative from the data-dir)"); |
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72 | |
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73 | LoadParam(root, "file", this, StoryEntity, setLoadFile) |
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74 | .describe("The Filename of this StoryEntity (relative from the data-dir)"); |
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75 | |
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76 | LoadParam(root, "nextid", this, StoryEntity, setNextStoryID) |
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77 | .describe("Sets the ID of the next StoryEntity"); |
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78 | |
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79 | LoadParam(root, "menu-entry", this, StoryEntity, addToGameMenu) |
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80 | .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); |
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81 | |
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82 | |
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83 | |
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84 | // so we can also do these things in the Campaign. (will be overwritten from the entities file) |
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85 | LoadParam(root, "description", this, StoryEntity, setDescription) |
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86 | .describe("Sets the description of this StoryEntity"); |
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87 | |
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88 | LoadParam(root, "menu-item-image", this, StoryEntity, setMenuItemImage) |
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89 | .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); |
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90 | |
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91 | LoadParam(root, "screenshoot", this, StoryEntity, setMenuScreenshoot) |
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92 | .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); |
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93 | |
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94 | PRINTF(4)("Loaded StoryEntity specific stuff\n"); |
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95 | } |
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96 | |
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97 | |
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98 | /** |
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99 | * sets the track path of this world |
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100 | * @param name the name of the path |
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101 | */ |
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102 | void StoryEntity::setLoadFile(const std::string& fileName) |
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103 | { |
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104 | if (ResourceManager::isFile(fileName)) |
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105 | { |
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106 | this->loadFile = fileName; |
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107 | } |
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108 | else |
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109 | this->loadFile = ResourceManager::getFullName(fileName); |
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110 | |
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111 | this->grabWorldInfo(); |
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112 | } |
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113 | |
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114 | |
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115 | /** |
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116 | * sets the descroption of this StoryEntity |
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117 | * @param name name |
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118 | */ |
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119 | void StoryEntity::setDescription(const std::string& description) |
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120 | { |
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121 | this->description = description; |
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122 | } |
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123 | |
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124 | /** |
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125 | * sets the id of the next story entity: StoryEntities can choose their following entity themselfs. |
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126 | * the entity id defined here will be startet after this entity ends. this can be convenient if you |
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127 | * want to have a non linear story with switches. |
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128 | * @param nextStoryID the story id of the next StoryEntity |
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129 | */ |
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130 | void StoryEntity::setNextStoryID(int nextStoryID) |
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131 | { |
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132 | this->nextStoryID = nextStoryID; |
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133 | } |
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134 | |
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135 | /** |
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136 | * @brief grabs settings needed for displaying a MenuScreen. |
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137 | */ |
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138 | void StoryEntity::grabWorldInfo() |
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139 | { |
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140 | PRINTF(3)("Grabbing the Worlds Settings\n", this->getLoadFile()); |
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141 | if( getLoadFile().empty()) |
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142 | return; |
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143 | TiXmlDocument XMLDoc(this->getLoadFile()); |
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144 | // load the xml world file for further loading |
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145 | if( !XMLDoc.LoadFile()) |
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146 | { |
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147 | PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc.ErrorDesc(), this->getLoadFile().c_str(), XMLDoc.ErrorRow(), XMLDoc.ErrorCol()); |
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148 | return; |
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149 | } |
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150 | TiXmlElement* root = XMLDoc.RootElement(); |
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151 | if (root == NULL) |
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152 | return; |
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153 | |
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154 | if (root->Value() != NULL && !strcmp(root->Value(), "WorldDataFile")) |
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155 | { |
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156 | BaseObject::loadParams(root); |
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157 | |
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158 | LoadParam(root, "description", this, StoryEntity, setDescription) |
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159 | .describe("Sets the description of this StoryEntity"); |
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160 | |
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161 | LoadParam(root, "menu-item-image", this, StoryEntity, setMenuItemImage) |
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162 | .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); |
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163 | |
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164 | LoadParam(root, "screenshoot", this, StoryEntity, setMenuScreenshoot) |
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165 | .describe("If this entry is 1, the world is contained in the SimpleGameMenu"); |
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166 | } |
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167 | } |
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168 | |
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169 | /** |
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170 | * sets the menu item image of this StoryEntity |
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171 | * @param name name |
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172 | */ |
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173 | void StoryEntity::setMenuItemImage(const std::string& image) |
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174 | { |
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175 | this->menuItemImage = image; |
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176 | } |
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177 | |
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178 | |
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179 | /** sets the menu screenshoot of this StoryEntity |
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180 | * @param name name |
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181 | */ |
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182 | void StoryEntity::setMenuScreenshoot(const std::string& image) |
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183 | { |
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184 | this->menuScreenshoot = image; |
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185 | } |
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186 | |
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187 | |
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