1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: Silvan Nellen |
---|
13 | co-programmer: Benjamin Knecht |
---|
14 | */ |
---|
15 | |
---|
16 | |
---|
17 | #include "playable.h" |
---|
18 | |
---|
19 | #include "weapons/weapon_manager.h" |
---|
20 | #include "event_handler.h" |
---|
21 | #include "player.h" |
---|
22 | #include "state.h" |
---|
23 | #include "util/loading/load_param.h" |
---|
24 | |
---|
25 | #include "world_entities/projectiles/projectile.h" |
---|
26 | |
---|
27 | #include "power_ups/weapon_power_up.h" |
---|
28 | #include "power_ups/param_power_up.h" |
---|
29 | |
---|
30 | #include "game_rules.h" |
---|
31 | |
---|
32 | #include "dot_emitter.h" |
---|
33 | #include "sprite_particles.h" |
---|
34 | |
---|
35 | #include "shared_network_data.h" |
---|
36 | |
---|
37 | #include "effects/explosion.h" |
---|
38 | |
---|
39 | |
---|
40 | Playable::Playable() |
---|
41 | { |
---|
42 | this->setClassID(CL_PLAYABLE, "Playable"); |
---|
43 | PRINTF(4)("PLAYABLE INIT\n"); |
---|
44 | |
---|
45 | this->toList(OM_GROUP_01); |
---|
46 | this->weaponMan = new WeaponManager(this); |
---|
47 | |
---|
48 | // the reference to the Current Player is NULL, because we dont have one at the beginning. |
---|
49 | this->currentPlayer = NULL; |
---|
50 | |
---|
51 | this->bFire = false; |
---|
52 | this->oldFlags = 0; |
---|
53 | |
---|
54 | this->setSynchronized(true); |
---|
55 | |
---|
56 | this->score = 0; |
---|
57 | this->oldScore = 0; |
---|
58 | |
---|
59 | this->bDead = false; |
---|
60 | } |
---|
61 | |
---|
62 | |
---|
63 | |
---|
64 | Playable::~Playable() |
---|
65 | { |
---|
66 | delete this->weaponMan; |
---|
67 | |
---|
68 | // THE DERIVED CLASS MUST UNSUBSCRIBE THE PLAYER THROUGH |
---|
69 | // this->setPlayer(NULL); |
---|
70 | // IN ITS DESTRUCTOR. |
---|
71 | assert(this->currentPlayer == NULL); |
---|
72 | } |
---|
73 | |
---|
74 | |
---|
75 | void Playable::loadParams(const TiXmlElement* root) |
---|
76 | { |
---|
77 | WorldEntity::loadParams(root); |
---|
78 | |
---|
79 | LoadParam(root, "abs-dir", this, Playable, setAbsDirPlay); |
---|
80 | } |
---|
81 | |
---|
82 | void Playable::addWeapon(Weapon* weapon, int configID, int slotID) |
---|
83 | { |
---|
84 | this->weaponMan->addWeapon(weapon, configID, slotID); |
---|
85 | |
---|
86 | this->weaponConfigChanged(); |
---|
87 | } |
---|
88 | |
---|
89 | |
---|
90 | void Playable::removeWeapon(Weapon* weapon) |
---|
91 | { |
---|
92 | this->weaponMan->removeWeapon(weapon); |
---|
93 | |
---|
94 | this->weaponConfigChanged(); |
---|
95 | } |
---|
96 | |
---|
97 | |
---|
98 | void Playable::nextWeaponConfig() |
---|
99 | { |
---|
100 | this->weaponMan->nextWeaponConfig(); |
---|
101 | this->weaponConfigChanged(); |
---|
102 | } |
---|
103 | |
---|
104 | |
---|
105 | void Playable::previousWeaponConfig() |
---|
106 | { |
---|
107 | this->weaponMan->previousWeaponConfig(); |
---|
108 | this->weaponConfigChanged(); |
---|
109 | } |
---|
110 | |
---|
111 | |
---|
112 | void Playable::weaponConfigChanged() |
---|
113 | { |
---|
114 | if (this->currentPlayer != NULL) |
---|
115 | this->currentPlayer->weaponConfigChanged(); |
---|
116 | } |
---|
117 | |
---|
118 | /** |
---|
119 | * @brief sets the CameraMode. |
---|
120 | * @param cameraMode: the Mode to switch to. |
---|
121 | */ |
---|
122 | void Playable::setCameraMode(unsigned int cameraMode) |
---|
123 | { |
---|
124 | |
---|
125 | } |
---|
126 | |
---|
127 | |
---|
128 | /** |
---|
129 | * @brief helps us colliding Playables |
---|
130 | */ |
---|
131 | void Playable::collidesWith(WorldEntity* entity, const Vector& location) |
---|
132 | { |
---|
133 | if (entity == collider) |
---|
134 | return; |
---|
135 | collider = entity; |
---|
136 | |
---|
137 | if ( entity->isA(CL_PROJECTILE) && ( !State::isOnline() || SharedNetworkData::getInstance()->isGameServer() ) ) |
---|
138 | { |
---|
139 | this->decreaseHealth(entity->getHealth() *(float)rand()/(float)RAND_MAX); |
---|
140 | // EXTREME HACK |
---|
141 | if (this->getHealth() <= 0.0f) |
---|
142 | { |
---|
143 | this->die(); |
---|
144 | } |
---|
145 | } |
---|
146 | } |
---|
147 | |
---|
148 | |
---|
149 | void Playable::respawn() |
---|
150 | { |
---|
151 | PRINTF(0)("Playable respawn\n"); |
---|
152 | // only if this is the spaceship of the player |
---|
153 | if( this == State::getPlayer()->getPlayable()) |
---|
154 | State::getGameRules()->onPlayerSpawn(); |
---|
155 | |
---|
156 | |
---|
157 | if( this->getOwner() % 2 == 0) |
---|
158 | { |
---|
159 | // this->toList(OM_GROUP_00); |
---|
160 | this->setAbsCoor(213.37, 57.71, -47.98); |
---|
161 | this->setAbsDir(0, 0, 1, 0); |
---|
162 | } |
---|
163 | else |
---|
164 | { // red team |
---|
165 | // this->toList(OM_GROUP_01); |
---|
166 | this->setAbsCoor(-314.450, 40.701, 83.554); |
---|
167 | this->setAbsDir(1.0, -0.015, -0.012, 0.011); |
---|
168 | } |
---|
169 | this->reset(); |
---|
170 | this->bDead = false; |
---|
171 | } |
---|
172 | |
---|
173 | |
---|
174 | |
---|
175 | void Playable::die() |
---|
176 | { |
---|
177 | Explosion::explode(dynamic_cast<PNode*>(this), Vector(1.0f, 1.0f, 1.0f)); |
---|
178 | |
---|
179 | |
---|
180 | if( !this->bDead) |
---|
181 | { |
---|
182 | PRINTF(0)("Playable dies\n"); |
---|
183 | // only if this is the spaceship of the player |
---|
184 | if (State::isOnline()) |
---|
185 | { |
---|
186 | if( this == State::getPlayer()->getPlayable()) |
---|
187 | State::getGameRules()->onPlayerDeath(); |
---|
188 | |
---|
189 | // this->toList(OM_GROUP_05); |
---|
190 | //HACK: moves the entity to an unknown place far far away: in the future, GameRules will look for that |
---|
191 | this->setAbsCoor(-2000.0, -2000.0, -2000.0); |
---|
192 | |
---|
193 | //explosion hack |
---|
194 | |
---|
195 | } |
---|
196 | this->bDead = true; |
---|
197 | } |
---|
198 | } |
---|
199 | |
---|
200 | |
---|
201 | /** |
---|
202 | * subscribe to all events the controllable needs |
---|
203 | * @param player the player that shall controll this Playable |
---|
204 | */ |
---|
205 | bool Playable::setPlayer(Player* player) |
---|
206 | { |
---|
207 | // if we already have a Player inside do nothing |
---|
208 | if (this->currentPlayer != NULL && player != NULL) |
---|
209 | { |
---|
210 | return false; |
---|
211 | } |
---|
212 | |
---|
213 | // eject the Player if player == NULL |
---|
214 | if (this->currentPlayer != NULL && player == NULL) |
---|
215 | { |
---|
216 | PRINTF(4)("Player gets ejected\n"); |
---|
217 | |
---|
218 | // unsubscibe all events. |
---|
219 | EventHandler* evh = EventHandler::getInstance(); |
---|
220 | std::list<int>::iterator ev; |
---|
221 | for (ev = this->events.begin(); ev != events.end(); ev++) |
---|
222 | evh->unsubscribe( ES_GAME, (*ev)); |
---|
223 | |
---|
224 | // leave the entity |
---|
225 | this->leave(); |
---|
226 | |
---|
227 | // eject the current Player. |
---|
228 | Player* ejectPlayer = this->currentPlayer; |
---|
229 | this->currentPlayer = NULL; |
---|
230 | // eject the Player. |
---|
231 | ejectPlayer->setPlayable(NULL); |
---|
232 | |
---|
233 | return true; |
---|
234 | } |
---|
235 | |
---|
236 | // get the new Player inside |
---|
237 | if (this->currentPlayer == NULL && player != NULL) |
---|
238 | { |
---|
239 | PRINTF(4)("New Player gets inside\n"); |
---|
240 | this->currentPlayer = player; |
---|
241 | if (this->currentPlayer->getPlayable() != this) |
---|
242 | this->currentPlayer->setPlayable(this); |
---|
243 | |
---|
244 | /*EventHandler*/ |
---|
245 | EventHandler* evh = EventHandler::getInstance(); |
---|
246 | std::list<int>::iterator ev; |
---|
247 | for (ev = this->events.begin(); ev != events.end(); ev++) |
---|
248 | evh->subscribe(player, ES_GAME, (*ev)); |
---|
249 | |
---|
250 | this->enter(); |
---|
251 | return true; |
---|
252 | } |
---|
253 | |
---|
254 | return false; |
---|
255 | } |
---|
256 | |
---|
257 | |
---|
258 | bool Playable::pickup(PowerUp* powerUp) |
---|
259 | { |
---|
260 | if(powerUp->isA(CL_WEAPON_POWER_UP)) { |
---|
261 | return dynamic_cast<WeaponPowerUp*>(powerUp)->process(this->getWeaponManager()); |
---|
262 | } |
---|
263 | else if(powerUp->isA(CL_PARAM_POWER_UP)) { |
---|
264 | ParamPowerUp* ppu = dynamic_cast<ParamPowerUp*>(powerUp); |
---|
265 | switch(ppu->getType()) { |
---|
266 | case POWERUP_PARAM_HEALTH: |
---|
267 | this->increaseHealth(ppu->getValue()); |
---|
268 | return true; |
---|
269 | case POWERUP_PARAM_MAX_HEALTH: |
---|
270 | this->increaseHealthMax(ppu->getValue()); |
---|
271 | return true; |
---|
272 | } |
---|
273 | } |
---|
274 | return false; |
---|
275 | } |
---|
276 | |
---|
277 | /** |
---|
278 | * add an event to the event list of events this Playable can capture |
---|
279 | * @param eventType the Type of event to add |
---|
280 | */ |
---|
281 | void Playable::registerEvent(int eventType) |
---|
282 | { |
---|
283 | this->events.push_back(eventType); |
---|
284 | |
---|
285 | if (this->currentPlayer != NULL) |
---|
286 | EventHandler::getInstance()->subscribe(this->currentPlayer, ES_GAME, eventType); |
---|
287 | } |
---|
288 | |
---|
289 | /** |
---|
290 | * remove an event to the event list this Playable can capture. |
---|
291 | * @param event the event to unregister. |
---|
292 | */ |
---|
293 | void Playable::unregisterEvent(int eventType) |
---|
294 | { |
---|
295 | this->events.remove(eventType); |
---|
296 | |
---|
297 | if (this->currentPlayer != NULL) |
---|
298 | EventHandler::getInstance()->unsubscribe(ES_GAME, eventType); |
---|
299 | } |
---|
300 | |
---|
301 | /** |
---|
302 | * @brief ticks a Playable |
---|
303 | * @param dt: the passed time since the last Tick |
---|
304 | */ |
---|
305 | void Playable::tick(float dt) |
---|
306 | { |
---|
307 | this->weaponMan->tick(dt); |
---|
308 | if (this->bFire) |
---|
309 | weaponMan->fire(); |
---|
310 | } |
---|
311 | |
---|
312 | |
---|
313 | /** |
---|
314 | * @brief processes Playable events. |
---|
315 | * @param event the Captured Event. |
---|
316 | */ |
---|
317 | void Playable::process(const Event &event) |
---|
318 | { |
---|
319 | if( event.type == KeyMapper::PEV_FIRE1) |
---|
320 | this->bFire = event.bPressed; |
---|
321 | else if( event.type == KeyMapper::PEV_NEXT_WEAPON && event.bPressed) |
---|
322 | { |
---|
323 | this->nextWeaponConfig(); |
---|
324 | } |
---|
325 | else if ( event.type == KeyMapper::PEV_PREVIOUS_WEAPON && event.bPressed) |
---|
326 | this->previousWeaponConfig(); |
---|
327 | } |
---|
328 | |
---|
329 | |
---|
330 | |
---|
331 | void Playable::attachCamera() |
---|
332 | { |
---|
333 | State::getCameraNode()->setParentSoft(this); |
---|
334 | State::getCameraTargetNode()->setParentSoft(this); |
---|
335 | |
---|
336 | } |
---|
337 | |
---|
338 | |
---|
339 | |
---|
340 | |
---|
341 | void Playable::detachCamera() |
---|
342 | { |
---|
343 | } |
---|
344 | |
---|
345 | #define DATA_FLAGS 1 |
---|
346 | #define DATA_SCORE 2 |
---|
347 | |
---|
348 | #define FLAGS_bFire 1 |
---|
349 | |
---|
350 | int Playable::writeSync( const byte * data, int length, int sender ) |
---|
351 | { |
---|
352 | SYNCHELP_READ_BEGIN(); |
---|
353 | |
---|
354 | byte b; |
---|
355 | SYNCHELP_READ_BYTE( b, NWT_PL_B ); |
---|
356 | |
---|
357 | byte flags; |
---|
358 | |
---|
359 | if ( b == DATA_FLAGS ) |
---|
360 | { |
---|
361 | SYNCHELP_READ_BYTE( flags, NWT_PL_FLAGS ); |
---|
362 | |
---|
363 | bFire = (flags & FLAGS_bFire) != 0; |
---|
364 | |
---|
365 | return SYNCHELP_READ_N; |
---|
366 | } |
---|
367 | |
---|
368 | if ( b == DATA_SCORE ) |
---|
369 | { |
---|
370 | int newScore; |
---|
371 | SYNCHELP_READ_BYTE( newScore, NWT_PL_SCORE ); |
---|
372 | setScore( newScore ); |
---|
373 | |
---|
374 | return SYNCHELP_READ_N; |
---|
375 | } |
---|
376 | |
---|
377 | return SYNCHELP_READ_N; |
---|
378 | } |
---|
379 | |
---|
380 | int Playable::readSync( byte * data, int maxLength ) |
---|
381 | { |
---|
382 | SYNCHELP_WRITE_BEGIN(); |
---|
383 | |
---|
384 | if ( score != oldScore && isServer() ) |
---|
385 | { |
---|
386 | SYNCHELP_WRITE_BYTE( DATA_SCORE, NWT_PL_B); |
---|
387 | SYNCHELP_WRITE_INT( score, NWT_PL_SCORE ); |
---|
388 | oldScore = score; |
---|
389 | |
---|
390 | return SYNCHELP_WRITE_N; |
---|
391 | } |
---|
392 | |
---|
393 | byte flags = 0; |
---|
394 | |
---|
395 | if ( bFire ) |
---|
396 | flags |= FLAGS_bFire; |
---|
397 | |
---|
398 | |
---|
399 | SYNCHELP_WRITE_BYTE( DATA_FLAGS, NWT_PL_B); |
---|
400 | SYNCHELP_WRITE_BYTE( flags, NWT_PL_FLAGS ); |
---|
401 | oldFlags = flags; |
---|
402 | |
---|
403 | |
---|
404 | return SYNCHELP_WRITE_N; |
---|
405 | } |
---|
406 | |
---|
407 | bool Playable::needsReadSync( ) |
---|
408 | { |
---|
409 | if ( score != oldScore && isServer() ) |
---|
410 | return true; |
---|
411 | |
---|
412 | byte flags = 0; |
---|
413 | |
---|
414 | if ( bFire ) |
---|
415 | flags |= FLAGS_bFire; |
---|
416 | |
---|
417 | return flags!=oldFlags; |
---|
418 | } |
---|