1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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17 | |
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18 | #include "skybox.h" |
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19 | |
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20 | #include "util/loading/load_param.h" |
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21 | #include "util/loading/factory.h" |
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22 | #include "static_model.h" |
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23 | |
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24 | #include "material.h" |
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25 | #include "texture.h" |
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26 | |
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27 | #include "network_game_manager.h" |
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28 | #include "converter.h" |
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29 | #include "util/loading/resource_manager.h" |
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30 | |
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31 | |
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32 | using namespace std; |
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33 | |
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34 | CREATE_FACTORY(SkyBox, CL_SKYBOX); |
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35 | |
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36 | /** |
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37 | * Constructs a SkyBox and takes fileName as a map. |
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38 | * @param fileName the file to take as input for the SkyBox |
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39 | */ |
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40 | SkyBox::SkyBox(const std::string& fileName) |
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41 | { |
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42 | this->preInit(); |
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43 | if (!fileName.empty()) |
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44 | this->setTextureAndType(fileName, ".jpg"); |
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45 | this->postInit(); |
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46 | } |
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47 | |
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48 | /** |
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49 | * initializes a skybox from a XmlElement |
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50 | */ |
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51 | SkyBox::SkyBox(const TiXmlElement* root) |
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52 | { |
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53 | this->preInit(); |
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54 | |
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55 | if( root != NULL) |
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56 | this->loadParams(root); |
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57 | |
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58 | this->postInit(); |
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59 | } |
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60 | |
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61 | void SkyBox::loadParams(const TiXmlElement* root) |
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62 | { |
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63 | WorldEntity::loadParams(root); |
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64 | |
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65 | LoadParam(root, "Materialset", this, SkyBox, setTexture) |
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66 | .describe("Sets the material on the SkyBox. The string must be the path relative to the data-dir, and without a trailing .jpg"); |
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67 | |
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68 | LoadParam(root, "Size", this, SkyBox, setSize) |
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69 | .describe("Sets the Size of the SkyBox (normally this should be 90% of the maximal viewing Distance)."); |
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70 | } |
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71 | |
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72 | void SkyBox::preInit() |
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73 | { |
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74 | this->setClassID(CL_SKYBOX, "SkyBox"); |
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75 | this->toList(OM_ENVIRON_NOTICK); |
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76 | //this->size = 100.0; |
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77 | this->textureSize = 1024.0f; |
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78 | |
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79 | for (int i = 0; i < 6; i++) |
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80 | { |
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81 | this->material[i] = new Material(); |
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82 | this->material[i]->setIllum(3); |
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83 | this->material[i]->setDiffuse(0.0,0.0,0.0); |
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84 | this->material[i]->setSpecular(0.0,0.0,0.0); |
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85 | this->material[i]->setAmbient(2.0, 2.0, 2.0); |
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86 | |
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87 | this->cubeTexture[i] = NULL; |
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88 | } |
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89 | this->setParentMode(PNODE_MOVEMENT); |
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90 | |
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91 | this->textureName = ""; |
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92 | } |
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93 | |
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94 | void SkyBox::postInit() |
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95 | { |
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96 | this->rebuild(); |
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97 | } |
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98 | |
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99 | |
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100 | /** |
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101 | * default destructor |
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102 | */ |
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103 | SkyBox::~SkyBox() |
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104 | { |
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105 | PRINTF(5)("Deleting SkyBox\n"); |
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106 | for (int i = 0; i < 6; i++) |
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107 | { |
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108 | if (this->material[i]) |
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109 | delete this->material[i]; |
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110 | if (this->cubeTexture[i]) |
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111 | ResourceManager::getInstance()->unload(this->cubeTexture[i]); |
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112 | } |
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113 | } |
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114 | |
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115 | void SkyBox::setTexture(const std::string& name) |
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116 | { |
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117 | this->textureName = name; |
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118 | this->setTextureAndType (name, "jpg"); |
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119 | }; |
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120 | |
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121 | |
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122 | /** |
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123 | * sets A set of textures when just giving a Name and an extension: |
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124 | |
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125 | usage: give this function an argument like |
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126 | setTexture("skybox", "jpg"); |
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127 | and it will convert this to |
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128 | setTextures("skybox_top.jpg", "skybox_bottom.jpg", "skybox_left.jpg", |
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129 | "skybox_right.jpg", "skybox_front.jpg", "skybox_back.jpg"); |
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130 | */ |
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131 | void SkyBox::setTextureAndType(const std::string& name, const std::string& extension) |
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132 | { |
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133 | std::string top = name + "_top." + extension; |
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134 | std::string bottom = name + "_bottom." + extension; |
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135 | std::string left = name + "_left." + extension; |
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136 | std::string right = name + "_right." + extension; |
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137 | std::string front = name + "_front." + extension; |
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138 | std::string back = name + "_back." + extension; |
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139 | |
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140 | this->setTextures(top, bottom, left, right, front, back); |
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141 | } |
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142 | |
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143 | /** |
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144 | * Defines which textures should be loaded onto the SkyBox. |
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145 | * @param top the top texture. |
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146 | * @param bottom the bottom texture. |
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147 | * @param left the left texture. |
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148 | * @param right the right texture. |
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149 | * @param front the front texture. |
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150 | * @param back the back texture. |
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151 | */ |
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152 | void SkyBox::setTextures(const std::string& top, const std::string& bottom, const std::string& left, |
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153 | const std::string& right, const std::string& front, const std::string& back) |
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154 | { |
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155 | this->material[0]->setDiffuseMap(top); |
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156 | this->material[1]->setDiffuseMap(bottom); |
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157 | this->material[2]->setDiffuseMap(left); |
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158 | this->material[3]->setDiffuseMap(right); |
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159 | this->material[4]->setDiffuseMap(front); |
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160 | this->material[5]->setDiffuseMap(back); |
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161 | if (GLEW_EXT_texture_cube_map) |
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162 | this->loadCubeMapTextures(top, bottom, left, right, front, back); |
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163 | } |
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164 | |
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165 | void SkyBox::loadCubeMapTextures(const std::string& top, const std::string& bottom, const std::string& left, |
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166 | const std::string& right, const std::string& front, const std::string& back) |
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167 | { |
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168 | this->cubeTexture[0] = dynamic_cast<Texture*>(ResourceManager::getInstance()->load(top, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT)); |
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169 | this->cubeTexture[1] = dynamic_cast<Texture*>(ResourceManager::getInstance()->load(bottom, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT)); |
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170 | this->cubeTexture[2] = dynamic_cast<Texture*>(ResourceManager::getInstance()->load(left, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT)); |
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171 | this->cubeTexture[3] = dynamic_cast<Texture*>(ResourceManager::getInstance()->load(right, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT)); |
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172 | this->cubeTexture[4] = dynamic_cast<Texture*>(ResourceManager::getInstance()->load(front, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT)); |
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173 | this->cubeTexture[5] = dynamic_cast<Texture*>(ResourceManager::getInstance()->load(back, RP_LEVEL, IMAGE, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT)); |
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174 | } |
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175 | |
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176 | void SkyBox::enableCubeMap() |
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177 | { |
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178 | glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); |
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179 | glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); |
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180 | glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); |
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181 | |
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182 | glEnable(GL_TEXTURE_CUBE_MAP_EXT); |
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183 | |
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184 | glEnable(GL_TEXTURE_GEN_S); |
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185 | glEnable(GL_TEXTURE_GEN_T); |
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186 | glEnable(GL_TEXTURE_GEN_R); |
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187 | |
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188 | } |
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189 | |
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190 | void SkyBox::disableCubeMap() |
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191 | { |
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192 | glDisable(GL_TEXTURE_CUBE_MAP); |
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193 | glDisable(GL_TEXTURE_2D); |
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194 | glDisable(GL_TEXTURE_GEN_S); |
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195 | glDisable(GL_TEXTURE_GEN_T); |
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196 | glDisable(GL_TEXTURE_GEN_R); |
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197 | |
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198 | glDisable(GL_TEXTURE_GEN_S); |
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199 | glDisable(GL_TEXTURE_GEN_T); |
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200 | glDisable(GL_TEXTURE_GEN_R); |
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201 | } |
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202 | |
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203 | |
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204 | |
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205 | /** |
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206 | * @param size The new size of the SkyBox |
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207 | |
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208 | * do not forget to rebuild the SkyBox after this. |
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209 | */ |
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210 | void SkyBox::setSize(float size) |
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211 | { |
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212 | this->size = size; |
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213 | } |
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214 | |
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215 | |
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216 | |
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217 | void SkyBox::draw() |
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218 | { |
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219 | glPushAttrib(GL_ENABLE_BIT); |
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220 | // glPushAttrib(GL_LIGHTING_BIT); |
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221 | glDisable(GL_LIGHTING); |
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222 | |
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223 | glPushAttrib(GL_ENABLE_BIT); |
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224 | glDisable(GL_FOG); |
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225 | |
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226 | WorldEntity::draw(); |
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227 | |
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228 | glPopAttrib(); |
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229 | glPopAttrib(); |
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230 | |
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231 | } |
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232 | |
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233 | |
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234 | /** |
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235 | * rebuilds the SkyBox |
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236 | |
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237 | this must be done, when changing the Size of the Skybox (runtime-efficency) |
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238 | */ |
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239 | void SkyBox::rebuild() |
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240 | { |
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241 | StaticModel* model = new StaticModel(); |
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242 | |
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243 | model->addVertex (-0.5*size, -0.5*size, 0.5*size); |
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244 | model->addVertex (0.5*size, -0.5*size, 0.5*size); |
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245 | model->addVertex (-0.5*size, 0.5*size, 0.5*size); |
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246 | model->addVertex (0.5*size, 0.5*size, 0.5*size); |
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247 | model->addVertex (-0.5*size, 0.5*size, -0.5*size); |
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248 | model->addVertex (0.5*size, 0.5*size, -0.5*size); |
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249 | model->addVertex (-0.5*size, -0.5*size, -0.5*size); |
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250 | model->addVertex (0.5*size, -0.5*size, -0.5*size); |
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251 | |
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252 | // model->addVertexTexture (0.0, 1.0); |
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253 | // model->addVertexTexture (1.0, 1.0); |
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254 | // model->addVertexTexture (1.0, 0.0); |
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255 | // model->addVertexTexture (0.0, 0.0); |
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256 | |
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257 | model->addVertexTexture (1.0/this->textureSize, (this->textureSize - 1.0)/this->textureSize); |
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258 | model->addVertexTexture ((this->textureSize - 1.0)/this->textureSize, (this->textureSize - 1.0)/this->textureSize); |
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259 | model->addVertexTexture ((this->textureSize - 1.0)/this->textureSize, 1.0/this->textureSize); |
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260 | model->addVertexTexture (1.0/this->textureSize, 1.0/this->textureSize); |
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261 | |
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262 | |
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263 | model->addVertexNormal (0.0, 0.0, 1.0); |
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264 | model->addVertexNormal (0.0, 1.0, 0.0); |
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265 | model->addVertexNormal (0.0, 0.0, -1.0); |
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266 | model->addVertexNormal (0.0, -1.0, 0.0); |
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267 | model->addVertexNormal (1.0, 0.0, 0.0); |
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268 | model->addVertexNormal (-1.0, 0.0, 0.0); |
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269 | |
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270 | model->setMaterial(material[0]); |
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271 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top |
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272 | model->setMaterial(material[1]); |
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273 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom |
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274 | model->setMaterial(material[2]); |
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275 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left |
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276 | model->setMaterial(material[3]); |
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277 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right |
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278 | model->setMaterial(material[4]); |
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279 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front |
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280 | model->setMaterial(material[5]); |
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281 | model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back |
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282 | |
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283 | model->finalize(); |
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284 | |
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285 | this->setModel(model); |
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286 | } |
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287 | |
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288 | int SkyBox::writeBytes( const byte * data, int length, int sender ) |
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289 | { |
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290 | setRequestedSync( false ); |
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291 | setIsOutOfSync( false ); |
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292 | |
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293 | SYNCHELP_READ_BEGIN(); |
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294 | |
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295 | SYNCHELP_READ_FKT( WorldEntity::writeState, NWT_SB_WE_STATE ); |
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296 | |
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297 | SYNCHELP_READ_FLOAT( size, NWT_SB_SIZE ); |
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298 | if ( !this->textureName.empty() ) |
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299 | { |
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300 | textureName = ""; |
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301 | } |
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302 | char* texName; |
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303 | SYNCHELP_READ_STRINGM( texName, NWT_SB_TEXTURENAME ); |
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304 | |
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305 | this->setSize( size ); |
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306 | this->setTextureAndType( texName, "jpg" ); |
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307 | this->rebuild(); |
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308 | |
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309 | return SYNCHELP_READ_N; |
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310 | } |
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311 | |
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312 | |
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313 | |
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314 | int SkyBox::readBytes( byte * data, int maxLength, int * reciever ) |
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315 | { |
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316 | if ( isOutOfSync() && !requestedSync() && this->getHostID()!=this->getOwner() ) |
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317 | { |
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318 | (NetworkGameManager::getInstance())->sync( this->getUniqueID(), this->getOwner() ); |
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319 | setRequestedSync( true ); |
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320 | } |
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321 | |
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322 | int rec = this->getRequestSync(); |
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323 | if ( rec > 0 ) |
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324 | { |
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325 | *reciever = rec; |
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326 | |
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327 | SYNCHELP_WRITE_BEGIN(); |
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328 | |
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329 | SYNCHELP_WRITE_FKT( WorldEntity::readState, NWT_SB_WE_STATE ); |
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330 | |
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331 | SYNCHELP_WRITE_FLOAT(this->size, NWT_SB_SIZE); |
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332 | SYNCHELP_WRITE_STRING(this->textureName.c_str(), NWT_SB_TEXTURENAME); |
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333 | |
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334 | return SYNCHELP_WRITE_N; |
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335 | } |
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336 | |
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337 | *reciever = 0; |
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338 | return 0; |
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339 | } |
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340 | |
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341 | void SkyBox::writeDebug( ) const |
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342 | { |
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343 | } |
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344 | |
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345 | void SkyBox::readDebug( ) const |
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346 | { |
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347 | } |
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