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source: orxonox.OLD/branches/script_engine/src/lib/collision_reaction/collision_handle.h @ 8103

Last change on this file since 8103 was 7927, checked in by patrick, 19 years ago

trunk: added more cr framework, i will branche soon with this stuff so the trunk dosn't get involved to much in the development phase

File size: 1.3 KB
Line 
1/*!
2 * @file collision_handle.h
3 * @brief Definition of a collision handle: used for accesing per world entity collision events and reactions
4*/
5
6#ifndef _COLLISION_HANDLE_H
7#define _COLLISION_HANDLE_H
8
9#include "base_object.h"
10#include "cr_engine.h"
11
12#include <vector>
13
14
15class Collision;
16class WorldEntity;
17
18// struct CRType;
19
20
21//! A class for defining collision reactions and storing events
22class CollisionHandle : public BaseObject {
23
24 public:
25  CollisionHandle(WorldEntity* owner, CREngine::CRType type);
26  virtual ~CollisionHandle();
27
28
29  void addTarget();
30
31  void registerCollision(Collision* collision);
32
33  void handleCollisions();
34
35
36 private:
37   WorldEntity*                  owner;                   //!< the worldenity this reaction will be applied on
38   CREngine::CRType              type;                    //!< the reaction type
39
40   bool                          bDispatched;             //!< true if this handle has already been dispatched
41   bool                          bStopOnFirstCollision;   //!< true if the cd of this object should be terminated after one match
42
43   std::vector<Collision*>       collisionList;           //!< a list full of collisions
44   std::vector<long>             targetList;              //!< a list of target classes for filtering
45
46};
47
48#endif /* _COLLISION_HANDLE_H */
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