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source: orxonox.OLD/branches/script_engine/src/proto/proto_singleton.cc @ 8493

Last change on this file since 8493 was 5140, checked in by bensch, 19 years ago

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: ...
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
17
18#include "proto_singleton.h"
19
20using namespace std;
21
22
23/**
24 * standard constructor
25 */
26ProtoSingleton::ProtoSingleton ()
27{
28   this->setClassID(CL_PROTO_ID, "ProtoSingleton");
29   this->setName("ProtoSingleton");
30
31   /* If you make a new class, what is most probably the case when you write this file
32      don't forget to:
33       1. Add the new file new_class.cc to the ./src/Makefile.am
34       2. Add the class identifier to ./src/class_id.h eg. CL_NEW_CLASS
35   !!!!!!!!!! IMPORTANT FOR SINGLETON !!!!!!!!!!!!!!!!
36        3. SingleTon MUST be CL_NEW_CLASS = 0x00000fxx
37
38      Advanced Topics:
39      - if you want to let your object be managed via the ObjectManager make sure to read
40        the object_manager.h header comments. You will use this most certanly only if you
41        make many objects of your class, like a weapon bullet.
42   */
43}
44
45/**
46 *  the singleton reference to this class
47 */
48ProtoSingleton* ProtoSingleton::singletonRef = NULL;
49
50/**
51   @brief standard deconstructor
52 */
53ProtoSingleton::~ProtoSingleton ()
54{
55  ProtoSingleton::singletonRef = NULL;
56}
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