Last change
on this file since 7964 was
7482,
checked in by patrick, 19 years ago
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orxonox: working on kill event processing (game rule specific)
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File size:
999 bytes
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1 | MAINSRCDIR=.. |
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2 | include $(MAINSRCDIR)/defs/include_paths.am |
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3 | |
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4 | noinst_LIBRARIES = libORXutils.a |
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5 | |
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6 | libORXutils_a_SOURCES = fast_factory.cc \ |
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7 | object_manager.cc \ |
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8 | state.cc \ |
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9 | hud.cc \ |
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10 | \ |
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11 | game_rules.cc \ |
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12 | multiplayer_team_deathmatch.cc \ |
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13 | singleplayer_shootemup.cc \ |
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14 | \ |
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15 | mission_goal.cc\ |
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16 | kill_target.cc\ |
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17 | kill.cc \ |
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18 | \ |
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19 | signal_handler.cc \ |
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20 | \ |
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21 | animation/animation3d.cc \ |
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22 | animation/animation.cc \ |
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23 | animation/animation_player.cc \ |
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24 | \ |
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25 | track/pilot_node.cc |
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26 | |
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27 | # track/track_manager.cc \ |
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28 | track/track_node.cc |
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29 | |
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30 | noinst_HEADERS = fast_factory.h \ |
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31 | object_manager.h \ |
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32 | state.h \ |
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33 | hud.h \ |
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34 | \ |
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35 | game_rules.h \ |
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36 | multiplayer_team_deathmatch.h \ |
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37 | singleplayer_shootemup.h \ |
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38 | \ |
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39 | mission_goal.cc\ |
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40 | kill_target.h\ |
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41 | kill.h \ |
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42 | \ |
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43 | signal_handler.h \ |
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44 | \ |
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45 | animation/animation3d.h \ |
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46 | animation/animation.h \ |
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47 | animation/animation_player.h \ |
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48 | animation/t_animation.h \ |
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49 | \ |
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50 | track/pilot_node.h |
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51 | |
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52 | # track/track_manager.h \ |
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53 | track/track_node.h |
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