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source: orxonox.OLD/branches/script_engine/src/world_entities/terrain.h @ 8013

Last change on this file since 8013 was 7221, checked in by bensch, 19 years ago

orxonox/trunk: merged the std-branche back, it runs on windows and Linux

svn merge https://svn.orxonox.net/orxonox/branches/std . -r7202:HEAD

File size: 1.6 KB
Line 
1/*!
2 * @file terrain.h
3  *  Defines and handles the terrain of the World
4
5    @todo implement it
6
7    The terrain should either be build from a Model a OBJModel or from a HeightMap.
8*/
9
10#ifndef _TERRAIN_H
11#define _TERRAIN_H
12
13#include "world_entity.h"
14#include "vector.h"
15
16// FORWARD DECLARATION
17class SpatialSeparation;
18class HeightMap;
19class Material;
20
21//! A simple method to call a desired debug world.
22enum DebugTerrain {TERRAIN_DAVE, TERRAIN_BENSCH};
23
24
25//! A Class to handle Terrain of orxonox
26class Terrain : public WorldEntity
27{
28
29 public:
30  Terrain(const TiXmlElement* root = NULL);
31  Terrain(const std::string& fileName);
32  Terrain(DebugTerrain debugTerrain);
33  virtual ~Terrain();
34
35  virtual int       writeBytes(const byte* data, int length, int sender);
36  virtual int       readBytes(byte* data, int maxLength, int * reciever);
37  virtual void      writeDebug() const;
38  virtual void      readDebug() const;
39
40  void init();
41  virtual void loadParams(const TiXmlElement* root);
42
43  void loadVegetation(const std::string& vegetationFile);
44
45  void loadHeightMap(const std::string& heightMapFile, const std::string& colorMap);
46  void loadTexture(const std::string& textureName);
47  void setScale(float x, float y, float z);
48
49  void buildDebugTerrain(DebugTerrain debugTerrain);
50
51  float getHeight(float x, float y);
52  virtual void draw() const;
53
54  public:
55    SpatialSeparation* ssp;
56
57 private:
58   Model*              vegetation;
59   int                 objectList;
60
61   HeightMap*          heightMap;
62   Material*           heightMapMaterial;
63   Vector              terrainScale;
64};
65
66#endif /* _TERRAIN_H */
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