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source: orxonox.OLD/branches/scriptchanges.new/src/lib/collision_reaction/cr_object_damage.cc @ 10514

Last change on this file since 10514 was 10014, checked in by patrick, 18 years ago

less debug informations for trunk

File size: 2.3 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION
17
18#include "collision.h"
19#include "collision_event.h"
20
21#include "physics_interface.h"
22
23#include "world_entity.h"
24#include "cr_object_damage.h"
25
26#include "debug.h"
27
28namespace CoRe
29{
30
31  ObjectListDefinition(CRObjectDamage);
32  /**
33   *  standard constructor
34   */
35  CRObjectDamage::CRObjectDamage ()
36      : CollisionReaction()
37  {
38    this->registerObject(this, CRObjectDamage::_objectList);
39  }
40
41
42  /**
43   *  standard deconstructor
44   */
45  CRObjectDamage::~CRObjectDamage ()
46  {}
47
48
49  /**
50   * caluculates and applys the reaction to a specific collision
51   *  @param collision the collision
52   */
53  void CRObjectDamage::reactToCollision(Collision* collision)
54  {
55    float damage = 0.0f;
56
57    PRINTF(4)("Dealing damage - Handling collision: %s vs %s\n",
58              collision->getEntityA()->getClassCName(),
59              collision->getEntityB()->getClassCName());
60
61    // the collision damage been dealed by the entity
62    if( collision->isEntityACollide())
63    {
64      damage = collision->getEntityB()->getDamage();
65      collision->getEntityA()->hit(damage, collision->getEntityB());
66      PRINTF(4)("Dealing damage - %f damage to %s \n", damage, collision->getEntityA()->getClassCName());
67    }
68
69    if( collision->isEntityBCollide())
70    {
71      damage = collision->getEntityA()->getDamage();
72      collision->getEntityB()->hit(damage, collision->getEntityA());
73      PRINTF(4)("Dealing damage - %f damage to %s \n", damage, collision->getEntityB()->getClassCName());
74    }
75
76    //   const std::vector<CollisionEvent*>* collisionEvents = &(collision->getCollisionEvents());
77    //   std::vector<CollisionEvent*>::const_iterator it = collisionEvents->begin();
78    //   for(; it != collisionEvents->end(); it++)
79    //   {
80    //     // go through the collisions and try to estimate the damage
81    //     mass = (*it)->getEntityA()->getMass();
82    //   }
83
84  }
85
86}
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