1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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17 | |
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18 | #include "glgui_widget.h" |
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19 | |
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20 | #include "glgui_cursor.h" |
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21 | |
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22 | #include "material.h" |
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23 | |
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24 | #include "debug.h" |
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25 | |
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26 | #include "loading/load_param.h" |
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27 | #include "loading/resource_manager.h" |
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28 | |
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29 | namespace OrxGui |
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30 | { |
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31 | ObjectListDefinition(GLGuiWidget); |
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32 | /** |
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33 | * @brief standard constructor |
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34 | */ |
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35 | GLGuiWidget::GLGuiWidget (GLGuiWidget* parent) |
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36 | { |
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37 | this->init(); |
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38 | |
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39 | this->setParentWidget(parent); |
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40 | } |
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41 | |
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42 | |
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43 | /** |
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44 | * @brief loads Parameters for a Style from XML |
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45 | * @param root the XML-Element to load from. |
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46 | */ |
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47 | void GLGuiWidget::loadParams(const TiXmlElement* root) |
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48 | { |
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49 | |
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50 | /// STYLE |
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51 | LoadParam(root, "border-left", this, GLGuiWidget, setBorderLeft); |
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52 | LoadParam(root, "border-right", this, GLGuiWidget, setBorderRight); |
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53 | LoadParam(root, "border-top", this, GLGuiWidget, setBorderTop); |
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54 | LoadParam(root, "border-bottom", this, GLGuiWidget, setBorderBottom); |
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55 | |
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56 | LoadParam(root, "text-size", this, GLGuiWidget, setTextSize); |
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57 | LoadParam(root, "background-color", this, GLGuiWidget, setBackgroundColorS); |
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58 | LoadParam(root, "foreground-color", this, GLGuiWidget, setForegroundColorS); |
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59 | |
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60 | // LoadParamXML(root, "backmat", this, GLGuiWidget, loadBackgroundMaterial); |
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61 | // LoadParamXML(root, "frontmat", this, GLGuiWidget, loadForegroundMaterial); |
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62 | |
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63 | LoadParam(root, "feature-position", this, GLGuiWidget, setFeaturePositionS); |
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64 | LoadParam(root, "Font", this, GLGuiWidget, setFont); |
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65 | |
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66 | LoadParam(root, "animated-state-changes", this, GLGuiWidget, setAnimatedStateChanges); |
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67 | } |
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68 | |
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69 | |
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70 | /** |
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71 | * @brief standard deconstructor |
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72 | */ |
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73 | GLGuiWidget::~GLGuiWidget() |
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74 | { |
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75 | if (this == GLGuiWidget::_mouseFocused) |
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76 | GLGuiWidget::_mouseFocused = NULL; |
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77 | if (this == GLGuiWidget::selected()) |
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78 | this->unselect(); |
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79 | |
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80 | if (this->_parent != NULL) |
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81 | this->_parent->removeChildWidget(this); |
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82 | } |
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83 | |
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84 | GLGuiWidget* GLGuiWidget::_selected = NULL; |
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85 | GLGuiWidget* GLGuiWidget::_mouseFocused = NULL; |
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86 | GLGuiWidget* GLGuiWidget::_inputGrabber = NULL; |
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87 | Font* GLGuiWidget::_defaultFont = NULL; |
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88 | |
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89 | |
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90 | /** |
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91 | * initializes the GUI-element |
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92 | */ |
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93 | void GLGuiWidget::init() |
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94 | { |
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95 | this->registerObject(this, GLGuiWidget::_objectList); |
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96 | |
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97 | this->_focusable = false; |
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98 | this->_clickable = false; |
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99 | this->_selectable = false; |
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100 | this->_pushed = false; |
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101 | this->_state = OrxGui::Normal; |
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102 | |
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103 | if(GLGuiWidget::_defaultFont == NULL) |
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104 | GLGuiWidget::_defaultFont = new Font(Resources::ResourceManager::getInstance()->mainGlobalPath().name() + "/fonts/final_frontier.ttf", 20); |
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105 | |
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106 | this->_font = *GLGuiWidget::_defaultFont; |
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107 | this->resetStyle(); |
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108 | |
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109 | this->_animating = false; |
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110 | this->_animationCycle = 0.0; |
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111 | this->_animationDuration = 1.0; |
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112 | |
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113 | |
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114 | this->setBackgroundColor(Color(.51, .3, .3, .5)); |
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115 | this->setBackgroundColor(Color(.3, .5, .3, 1), OrxGui::Selected); |
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116 | this->_style[0]._background.setBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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117 | this->_style[1]._background.setBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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118 | this->_style[2]._background.setBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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119 | this->_style[3]._background.setBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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120 | |
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121 | this->setForegroundColor(Color(.8, .8, 1, 1), OrxGui::Normal); |
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122 | this->setForegroundColor(Color(0, .4, 1.0, 1), OrxGui::Selected); |
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123 | this->setForegroundColor(Color(0, .0, 1.0, 1), OrxGui::Focused); |
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124 | this->setForegroundColor(Color(.1, .1, .1, 1), OrxGui::Insensitive); |
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125 | |
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126 | this->setVisibility(GLGUI_WIDGET_DEFAULT_VISIBLE); |
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127 | |
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128 | this->setBorderLeft(15); |
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129 | this->setBackgroundTexture("textures/gui/gui_element_background.png"); |
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130 | |
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131 | this->switchState(_state); |
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132 | this->_currentStyle = this->_style[_state]; |
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133 | } |
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134 | |
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135 | |
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136 | void GLGuiWidget::setParentWidget(GLGuiWidget* parent) |
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137 | { |
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138 | this->_parent = parent; |
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139 | |
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140 | if (parent != NULL) |
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141 | parent->addChild2D(this); |
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142 | } |
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143 | |
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144 | |
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145 | void GLGuiWidget::setFrontColor(const Color& frontColor, bool instantaniously) |
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146 | { |
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147 | this->_currentStyle._foreground.setDiffuseColor(frontColor); |
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148 | this->animateBack(); |
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149 | }; |
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150 | |
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151 | |
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152 | bool GLGuiWidget::focusOverWidget(const Vector2D& position) const |
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153 | { |
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154 | return (this->getAbsCoor2D().x < position.x && this->getAbsCoor2D().x + this->getSizeX2D() > position.x && |
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155 | this->getAbsCoor2D().y < position.y && this->getAbsCoor2D().y + this->getSizeY2D() > position.y); |
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156 | } |
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157 | |
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158 | bool GLGuiWidget::focusOverWidget(const GLGuiCursor* const cursor) const |
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159 | { |
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160 | return this->focusOverWidget(cursor->getAbsCoor2D()); |
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161 | } |
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162 | |
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163 | |
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164 | |
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165 | /** @brief gives focus to this widget */ |
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166 | void GLGuiWidget::giveMouseFocus() |
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167 | { |
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168 | if (this->_state == OrxGui::Insensitive) |
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169 | return ; |
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170 | |
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171 | if (GLGuiWidget::mouseFocused() != NULL) |
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172 | GLGuiWidget::mouseFocused()->breakMouseFocus(); |
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173 | GLGuiWidget::_mouseFocused = this; |
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174 | |
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175 | this->switchState(OrxGui::Focused); |
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176 | |
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177 | this->receivedFocus(); |
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178 | }; |
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179 | |
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180 | void GLGuiWidget::breakMouseFocus() |
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181 | { |
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182 | if (GLGuiWidget::_mouseFocused == this) |
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183 | { |
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184 | GLGuiWidget::_mouseFocused = NULL; |
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185 | |
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186 | if (GLGuiWidget::_selected != this) |
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187 | this->switchState(OrxGui::Normal); |
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188 | else |
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189 | this->switchState(OrxGui::Selected); |
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190 | |
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191 | this->removedFocus(); |
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192 | } |
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193 | }; |
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194 | |
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195 | /** |
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196 | * @brief selects the Widget, unselecting the old one (if existing) |
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197 | */ |
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198 | void GLGuiWidget::select() |
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199 | { |
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200 | if (GLGuiWidget::_selected != NULL) |
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201 | GLGuiWidget::selected()->unselect(); |
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202 | GLGuiWidget::_selected = this; |
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203 | |
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204 | this->switchState(OrxGui::Selected); |
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205 | } |
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206 | |
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207 | /** |
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208 | * @brief unselects the current Widget. |
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209 | * |
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210 | * if the current Widget is not selected, nothing is done here. |
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211 | */ |
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212 | void GLGuiWidget::unselect() |
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213 | { |
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214 | if (GLGuiWidget::_selected != this) |
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215 | return; |
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216 | |
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217 | if (GLGuiWidget::_mouseFocused == this) |
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218 | this->switchState(OrxGui::Focused); |
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219 | else |
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220 | this->switchState(OrxGui::Normal); |
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221 | |
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222 | GLGuiWidget::_selected = NULL; |
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223 | } |
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224 | |
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225 | |
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226 | void GLGuiWidget::resize() |
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227 | { |
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228 | this->backRect().setSize(this->getSize2D()); |
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229 | if (this->parent() != NULL) |
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230 | this->parent()->resize(); |
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231 | } |
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232 | |
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233 | |
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234 | void GLGuiWidget::click(const Vector2D& pos) |
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235 | { |
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236 | assert (!this->_pushed); |
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237 | this->_pushed = true; |
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238 | |
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239 | this->clicking(pos); |
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240 | } |
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241 | |
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242 | void GLGuiWidget::release(const Vector2D& pos) |
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243 | { |
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244 | if (this->_pushed) |
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245 | { |
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246 | this->releasing(pos, GLGuiWidget::_mouseFocused == this); |
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247 | this->_pushed = false; |
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248 | } |
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249 | } |
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250 | |
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251 | |
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252 | void GLGuiWidget::clicking(const Vector2D& pos) |
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253 | {} |
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254 | |
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255 | void GLGuiWidget::releasing(const Vector2D& pos, bool focused) |
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256 | {} |
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257 | |
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258 | void GLGuiWidget::receivedFocus() |
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259 | { |
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260 | } |
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261 | |
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262 | void GLGuiWidget::removedFocus() |
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263 | { |
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264 | |
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265 | } |
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266 | |
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267 | void GLGuiWidget::selecting() |
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268 | { |
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269 | } |
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270 | |
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271 | void GLGuiWidget::unselecting() |
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272 | { |
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273 | } |
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274 | |
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275 | |
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276 | void GLGuiWidget::destroying() |
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277 | { |
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278 | } |
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279 | |
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280 | |
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281 | void GLGuiWidget::setWidgetSize(const Vector2D& size) |
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282 | { |
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283 | this->setSize2D(size); |
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284 | this->resize(); |
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285 | |
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286 | } |
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287 | |
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288 | |
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289 | void GLGuiWidget::setWidgetSize(float x, float y) |
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290 | { |
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291 | this->setWidgetSize(Vector2D(x, y)); |
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292 | } |
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293 | |
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294 | void GLGuiWidget::show() |
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295 | { |
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296 | this->setVisibility(true); |
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297 | this->showing(); |
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298 | } |
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299 | |
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300 | |
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301 | |
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302 | void GLGuiWidget::hide() |
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303 | { |
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304 | this->setVisibility(false); |
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305 | this->hiding(); |
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306 | } |
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307 | |
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308 | |
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309 | /** |
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310 | * @brief resets the Style to the default Settings. |
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311 | */ |
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312 | void GLGuiWidget::resetStyle() |
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313 | { |
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314 | this->setBorderLeft(1.0); |
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315 | this->setBorderRight(1.0); |
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316 | this->setBorderTop(1.0); |
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317 | this->setBorderBottom(1.0); |
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318 | |
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319 | this->setTextSize(20.0); |
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320 | this->setBackgroundColor(1.0); |
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321 | this->setForegroundColor(1.0); |
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322 | |
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323 | this->setFeaturePosition(FeatureLeft); |
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324 | |
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325 | this->setAnimatedStateChanges(true); |
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326 | } |
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327 | |
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328 | |
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329 | /** |
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330 | * @brief sets the Width of the left border for all States |
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331 | * @param value the borderWidth |
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332 | */ |
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333 | void GLGuiWidget::setBorderLeft(float value) |
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334 | { |
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335 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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336 | setBorderLeft(value, (OrxGui::State)i); |
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337 | } |
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338 | |
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339 | /** |
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340 | * @brief sets the Width of the left border. |
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341 | * @param value the borderWidth |
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342 | * @param state the State to set the borderwidth to |
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343 | */ |
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344 | void GLGuiWidget::setBorderLeft(float value, OrxGui::State state) |
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345 | { |
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346 | _style[state]._borderLeft = value; |
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347 | if (state == _state) |
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348 | _currentStyle._borderLeft = value; |
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349 | } |
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350 | |
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351 | /** |
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352 | * @brief sets the Width of the left border. |
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353 | * @param value the borderWidth |
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354 | * @param stateName the State to set the borderwidth to |
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355 | */ |
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356 | void GLGuiWidget::setBorderLeftS(float value, const std::string& stateName) |
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357 | { |
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358 | OrxGui::State state; |
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359 | if (getState(stateName, &state)) |
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360 | this->setBorderLeft(value, state); |
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361 | else |
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362 | this->setBorderLeft(value); |
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363 | } |
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364 | |
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365 | /** |
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366 | * @brief sets the Width of the right border for all states. |
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367 | * @param value the borderWidth |
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368 | */ |
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369 | void GLGuiWidget::setBorderRight(float value) |
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370 | { |
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371 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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372 | setBorderRight(value, (OrxGui::State)i); |
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373 | } |
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374 | |
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375 | /** |
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376 | * @brief sets the Width of the right border. |
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377 | * @param value the borderWidth |
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378 | * @param state the State to setup. |
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379 | */ |
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380 | void GLGuiWidget::setBorderRight(float value, OrxGui::State state) |
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381 | { |
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382 | _style[state]._borderRight = value; |
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383 | if (state == _state) |
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384 | _currentStyle._borderRight = value; |
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385 | } |
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386 | |
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387 | /** |
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388 | * @brief sets the Width of the right border. |
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389 | * @param value the borderWidth |
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390 | * @param stateName the State to setup. |
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391 | */ |
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392 | void GLGuiWidget::setBorderRightS(float value, const std::string& stateName) |
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393 | { |
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394 | OrxGui::State state; |
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395 | if (getState(stateName, &state)) |
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396 | this->setBorderRight(value, state); |
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397 | else |
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398 | this->setBorderRight(value); |
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399 | } |
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400 | |
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401 | |
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402 | /** |
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403 | * @brief sets the Width of the top border for all states. |
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404 | * @param value the borderWidth |
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405 | */ |
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406 | void GLGuiWidget::setBorderTop(float value) |
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407 | { |
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408 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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409 | setBorderTop(value, (OrxGui::State)i); |
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410 | } |
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411 | |
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412 | /** |
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413 | * @brief sets the Width of the top border. |
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414 | * @param value the borderWidth |
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415 | * @param state the State to setup. |
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416 | */ |
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417 | void GLGuiWidget::setBorderTop(float value, OrxGui::State state) |
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418 | { |
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419 | _style[state]._borderTop = value; |
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420 | if (state == _state) |
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421 | _currentStyle._borderTop = value; |
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422 | } |
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423 | |
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424 | /** |
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425 | * @brief sets the Width of the top border. |
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426 | * @param value the borderWidth |
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427 | * @param stateName the State to setup. |
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428 | */ |
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429 | void GLGuiWidget::setBorderTopS(float value, const std::string& stateName) |
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430 | { |
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431 | OrxGui::State state; |
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432 | if (getState(stateName, &state)) |
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433 | this->setBorderTop(value, state); |
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434 | else |
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435 | this->setBorderTop(value); |
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436 | } |
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437 | |
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438 | |
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439 | /** |
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440 | * @brief sets the Width of the bottom border for all states. |
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441 | * @param value the borderWidth |
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442 | */ |
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443 | void GLGuiWidget::setBorderBottom(float value) |
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444 | { |
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445 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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446 | setBorderBottom(value, (OrxGui::State)i); |
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447 | } |
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448 | |
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449 | /** |
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450 | * @brief sets the Width of the bottom border. |
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451 | * @param value the borderWidth |
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452 | * @param state the State to setup. |
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453 | */ |
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454 | void GLGuiWidget::setBorderBottom(float value, OrxGui::State state) |
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455 | { |
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456 | _style[state]._borderBottom = value; |
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457 | if (state == _state) |
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458 | _currentStyle._borderBottom = value; |
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459 | |
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460 | } |
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461 | |
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462 | /** |
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463 | * @brief sets the Width of the bottom border for all states. |
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464 | * @param value the borderWidth |
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465 | * @param stateName the State to setup. |
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466 | */ |
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467 | void GLGuiWidget::setBorderBottomS(float value, const std::string& stateName) |
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468 | { |
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469 | OrxGui::State state; |
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470 | if (getState(stateName, &state)) |
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471 | this->setBorderBottom(value, state); |
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472 | else |
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473 | this->setBorderBottom(value); |
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474 | } |
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475 | |
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476 | |
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477 | /** |
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478 | * @brief sets the TextSize for all states. |
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479 | * @param value the TextSize |
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480 | */ |
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481 | void GLGuiWidget::setTextSize(float value) |
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482 | { |
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483 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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484 | setTextSize(value, (OrxGui::State)i); |
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485 | } |
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486 | |
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487 | /** |
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488 | * @brief sets the TextSize. |
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489 | * @param value the TextSize. |
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490 | * @param state: the State to setup |
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491 | */ |
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492 | void GLGuiWidget::setTextSize(float value, OrxGui::State state) |
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493 | { |
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494 | _style[state]._textSize = value; |
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495 | if (state == _state) |
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496 | _currentStyle._textSize = value; |
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497 | } |
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498 | |
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499 | /** |
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500 | * @brief sets the TextSize. |
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501 | * @param value the TextSize. |
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502 | * @param stateName: the State to setup |
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503 | */ |
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504 | void GLGuiWidget::setTextSizeS(float value, const std::string& stateName) |
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505 | { |
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506 | OrxGui::State state; |
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507 | if (getState(stateName, &state)) |
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508 | this->setTextSize(value, state); |
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509 | else |
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510 | this->setTextSize(value); |
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511 | } |
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512 | |
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513 | |
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514 | /** |
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515 | * @brief sets the Background Color for all States. |
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516 | * @param color the Color. |
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517 | */ |
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518 | void GLGuiWidget::setBackgroundColor(const Color& color) |
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519 | { |
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520 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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521 | setBackgroundColor(color, (OrxGui::State)i); |
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522 | } |
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523 | |
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524 | /** |
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525 | * @brief sets the Background Color. |
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526 | * @param color the Color. |
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527 | * @param state: the State to setup |
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528 | */ |
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529 | void GLGuiWidget::setBackgroundColor(const Color& color, OrxGui::State state) |
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530 | { |
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531 | _style[state]._background.setDiffuseColor(color); |
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532 | if (state == _state) |
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533 | _currentStyle._background.setDiffuseColor(color); |
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534 | |
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535 | } |
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536 | |
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537 | /** |
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538 | * @brief sets the Background Color. |
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539 | * @param r the Color's red part. |
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540 | * @param g the Color's green part. |
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541 | * @param b the Color's blue part. |
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542 | * @param a the Color's alpha part. |
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543 | * @param stateName: the State to setup |
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544 | */ |
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545 | void GLGuiWidget::setBackgroundColorS(float r, float g, float b, float a, const std::string& stateName) |
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546 | { |
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547 | OrxGui::State state; |
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548 | if (getState(stateName, &state)) |
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549 | this->setBackgroundColor(Color(r,g,b,a), state); |
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550 | else |
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551 | this->setBackgroundColor(Color(r,g,b,a)); |
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552 | } |
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553 | |
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554 | |
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555 | /** |
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556 | * @brief sets the Background Texture for all States. |
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557 | * @param texture the Texture. |
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558 | */ |
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559 | void GLGuiWidget::setBackgroundTexture(const Texture& texture) |
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560 | { |
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561 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
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562 | setBackgroundTexture(texture, (OrxGui::State)i); |
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563 | } |
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564 | |
---|
565 | /** |
---|
566 | * @brief sets the Background Texture to all States. |
---|
567 | * @param textureName the Texture's fileName. |
---|
568 | */ |
---|
569 | void GLGuiWidget::setBackgroundTexture(const std::string& textureName) |
---|
570 | { |
---|
571 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
572 | _style[i]._background.setDiffuseMap(textureName); |
---|
573 | this->_currentStyle._background.setDiffuseMap(textureName); |
---|
574 | } |
---|
575 | |
---|
576 | /** |
---|
577 | * @brief sets the Background Texture. |
---|
578 | * @param texture the Texture. |
---|
579 | * @param state the State to setup. |
---|
580 | */ |
---|
581 | void GLGuiWidget::setBackgroundTexture(const Texture& texture, OrxGui::State state) |
---|
582 | { |
---|
583 | _style[state]._background.setDiffuseMap(texture); |
---|
584 | if (state == _state) |
---|
585 | _currentStyle._background.setDiffuseMap(texture); |
---|
586 | } |
---|
587 | |
---|
588 | |
---|
589 | |
---|
590 | /** |
---|
591 | * @brief sets the Background Texture. |
---|
592 | * @param texture the Texture. |
---|
593 | * @param stateName the State to setup. |
---|
594 | */ |
---|
595 | void GLGuiWidget::setBackgroundTexture(const std::string& textureName, const std::string& stateName) |
---|
596 | { |
---|
597 | OrxGui::State state; |
---|
598 | if (getState(stateName, &state)) |
---|
599 | ; /// FIXME this->setBackgroundTexture(textureName, state); |
---|
600 | else |
---|
601 | ; /// this->setBackgroundTexture(textureName); |
---|
602 | } |
---|
603 | |
---|
604 | |
---|
605 | /** |
---|
606 | * @brief sets the Foreground Color for all States. |
---|
607 | * @param color the Color. |
---|
608 | */ |
---|
609 | void GLGuiWidget::setForegroundColor(const Color& color) |
---|
610 | { |
---|
611 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
612 | setForegroundColor(color, (OrxGui::State)i); |
---|
613 | } |
---|
614 | |
---|
615 | /** |
---|
616 | * @brief sets the Foreground Color. |
---|
617 | * @param color the Color. |
---|
618 | * @param state the State to setup |
---|
619 | */ |
---|
620 | void GLGuiWidget::setForegroundColor(const Color& color, OrxGui::State state) |
---|
621 | { |
---|
622 | _style[state]._foreground.setDiffuseColor(color); |
---|
623 | if (state == _state) |
---|
624 | _currentStyle._foreground.setDiffuseColor(color); |
---|
625 | |
---|
626 | } |
---|
627 | |
---|
628 | /** |
---|
629 | * @brief sets the Foreground Color. |
---|
630 | * @param r the Color's red part. |
---|
631 | * @param g the Color's green part. |
---|
632 | * @param b the Color's blue part. |
---|
633 | * @param a the Color's alpha part. |
---|
634 | * @param stateName: the State to setup |
---|
635 | */ |
---|
636 | void GLGuiWidget::setForegroundColorS(float r, float g, float b, float a, const std::string& stateName) |
---|
637 | { |
---|
638 | OrxGui::State state; |
---|
639 | if (getState(stateName, &state)) |
---|
640 | this->setForegroundColor(Color(r,g,b,a), state); |
---|
641 | else |
---|
642 | this->setForegroundColor(Color(r,g,b,a)); |
---|
643 | } |
---|
644 | |
---|
645 | |
---|
646 | /** |
---|
647 | * @brief sets the Foreground Texture for all States. |
---|
648 | * @param texture the Texture. |
---|
649 | */ |
---|
650 | void GLGuiWidget::setForegroundTexture(const Texture& texture) |
---|
651 | { |
---|
652 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
653 | setForegroundTexture(texture, (OrxGui::State)i); |
---|
654 | } |
---|
655 | |
---|
656 | /** |
---|
657 | * @brief sets the Foreground Texture to all States. |
---|
658 | * @param textureName the Texture's fileName. |
---|
659 | */ |
---|
660 | void GLGuiWidget::setForegroundTexture(const std::string& textureName) |
---|
661 | { |
---|
662 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
663 | _style[i]._foreground.setDiffuseMap(textureName); |
---|
664 | this->_currentStyle._foreground.setDiffuseMap(textureName); |
---|
665 | } |
---|
666 | |
---|
667 | /** |
---|
668 | * @brief sets the Foreground Texture. |
---|
669 | * @param texture the Texture. |
---|
670 | * @param state the State to setup. |
---|
671 | */ |
---|
672 | void GLGuiWidget::setForegroundTexture(const Texture& texture, OrxGui::State state) |
---|
673 | { |
---|
674 | _style[state]._background.setDiffuseMap(texture); |
---|
675 | if (state == _state) |
---|
676 | _currentStyle._background.setDiffuseMap(texture); |
---|
677 | } |
---|
678 | |
---|
679 | |
---|
680 | |
---|
681 | /** |
---|
682 | * @brief sets the Foreground Texture. |
---|
683 | * @param texture the Texture. |
---|
684 | * @param stateName the State to setup. |
---|
685 | */ |
---|
686 | void GLGuiWidget::setForegroundTexture(const std::string& textureName, const std::string& stateName) |
---|
687 | { |
---|
688 | OrxGui::State state; |
---|
689 | if (getState(stateName, &state)) |
---|
690 | ; /// FIXME this->setForegroundTexture(textureName, state); |
---|
691 | else |
---|
692 | ; /// this->setForegroundTexture(textureName); |
---|
693 | } |
---|
694 | |
---|
695 | |
---|
696 | void GLGuiWidget::loadBackgroundMaterial(const Material& material) |
---|
697 | { |
---|
698 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
699 | this->loadForegroundMaterial(material, (OrxGui::State)i); |
---|
700 | } |
---|
701 | |
---|
702 | void GLGuiWidget::loadBackgroundMaterial(const Material& material, OrxGui::State state) |
---|
703 | { |
---|
704 | this->_style[state]._background = material; |
---|
705 | if (state == _state) |
---|
706 | _currentStyle._background = material; |
---|
707 | |
---|
708 | } |
---|
709 | |
---|
710 | void GLGuiWidget::loadBackgroundMaterial(const TiXmlElement* element) |
---|
711 | { |
---|
712 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
713 | this->loadBackgroundMaterial(element, (OrxGui::State)i); |
---|
714 | } |
---|
715 | |
---|
716 | void GLGuiWidget::loadBackgroundMaterial(const TiXmlElement* element, OrxGui::State state) |
---|
717 | { |
---|
718 | this->_style[state]._background.loadParams(element); |
---|
719 | if (state == _state) |
---|
720 | this->_currentStyle._background = _style[state]._background; |
---|
721 | } |
---|
722 | |
---|
723 | void GLGuiWidget::loadBackgroundMaterialS(const TiXmlElement* element, const std::string& stateName) |
---|
724 | { |
---|
725 | OrxGui::State state; |
---|
726 | if (getState(stateName, &state)) |
---|
727 | this->loadBackgroundMaterial(element, state); |
---|
728 | else |
---|
729 | this->loadBackgroundMaterial(element); |
---|
730 | } |
---|
731 | |
---|
732 | void GLGuiWidget::loadForegroundMaterial(const Material& material) |
---|
733 | {} |
---|
734 | void GLGuiWidget::loadForegroundMaterial(const Material& material, OrxGui::State state) |
---|
735 | {} |
---|
736 | void GLGuiWidget::loadForegroundMaterial(const TiXmlElement* element, OrxGui::State state) |
---|
737 | {} |
---|
738 | void GLGuiWidget::loadForegroundMaterialS(const TiXmlElement* element, const std::string& stateName) |
---|
739 | {} |
---|
740 | |
---|
741 | |
---|
742 | /** |
---|
743 | * @brief sets the Feature-Position. |
---|
744 | * @param featurePosition the Feature-Position. |
---|
745 | */ |
---|
746 | void GLGuiWidget::setFeaturePosition(FeaturePosition featurePosition) |
---|
747 | { |
---|
748 | this->_featurePosition = featurePosition; |
---|
749 | } |
---|
750 | |
---|
751 | /** |
---|
752 | * @brief sets the Feature-Position by converting from a String. |
---|
753 | * @param featurePosition the Feature-Position. |
---|
754 | */ |
---|
755 | void GLGuiWidget::setFeaturePositionS(const std::string& featurePosition) |
---|
756 | { |
---|
757 | for (unsigned int i = 0; i < 4; ++i) |
---|
758 | { |
---|
759 | if (featurePosition == FeaturePositionString[i]) |
---|
760 | { |
---|
761 | this->setFeaturePosition((FeaturePosition)i); |
---|
762 | } |
---|
763 | } |
---|
764 | } |
---|
765 | |
---|
766 | /** |
---|
767 | * @brief sets the Font. |
---|
768 | * @param font the Font. |
---|
769 | */ |
---|
770 | void GLGuiWidget::setFont(const Font& font) |
---|
771 | { |
---|
772 | this->_font = font; |
---|
773 | } |
---|
774 | |
---|
775 | /** |
---|
776 | * @brief sets the font from a Font-Name. |
---|
777 | * @param fontName the FileName of the Font. |
---|
778 | */ |
---|
779 | void GLGuiWidget::setFont(const std::string& fontName, unsigned int renderSize) |
---|
780 | { |
---|
781 | this->setFont(Font(fontName, renderSize)); |
---|
782 | } |
---|
783 | |
---|
784 | /** |
---|
785 | * @brief sets the AnimatedState. |
---|
786 | * @param animated: it states-changes should animate true, otherwise false. |
---|
787 | */ |
---|
788 | void GLGuiWidget::setAnimatedStateChanges(bool animated) |
---|
789 | { |
---|
790 | this->_animatedStateChanges = animated; |
---|
791 | } |
---|
792 | |
---|
793 | |
---|
794 | void GLGuiWidget::switchState(OrxGui::State state) |
---|
795 | { |
---|
796 | //this->_currentStyle = this->_style[state]; |
---|
797 | this->_state = state; |
---|
798 | PRINTF(4)("%s::%s Switches to state %s\n", this->getClassCName(), this->getCName(), OrxGui::StateString[state].c_str()); |
---|
799 | |
---|
800 | this->animateBack(); |
---|
801 | } |
---|
802 | |
---|
803 | |
---|
804 | void GLGuiWidget::animateBack() |
---|
805 | { |
---|
806 | this->_animating = true; |
---|
807 | this->_animationCycle = 0.0f; |
---|
808 | } |
---|
809 | |
---|
810 | |
---|
811 | void GLGuiWidget::tick(float dt) |
---|
812 | { |
---|
813 | if (this->_animating) |
---|
814 | { |
---|
815 | this->foregroundColor(); |
---|
816 | |
---|
817 | _animationCycle += dt / _animationDuration; |
---|
818 | if (_animationCycle >= 1.0) |
---|
819 | { |
---|
820 | _currentStyle._foreground.diffuseColor() = this->foregroundColor(_state); |
---|
821 | _currentStyle._background.diffuseColor() = this->backgroundColor(_state); |
---|
822 | _animating = false; |
---|
823 | } |
---|
824 | else |
---|
825 | { |
---|
826 | _currentStyle._foreground.diffuseColor().slerp(this->foregroundColor(_state), _animationCycle); |
---|
827 | _currentStyle._background.diffuseColor().slerp(this->backgroundColor(_state), _animationCycle); |
---|
828 | } |
---|
829 | this->updateFrontColor(); |
---|
830 | } |
---|
831 | } |
---|
832 | |
---|
833 | |
---|
834 | /** |
---|
835 | * USE THIS FUNCTION ONLY FROM DERIVED CLASS |
---|
836 | */ |
---|
837 | void GLGuiWidget::draw() const |
---|
838 | { |
---|
839 | this->background().select(); |
---|
840 | this->drawRect(this->backRect()); |
---|
841 | this->background().unselect(); |
---|
842 | } |
---|
843 | |
---|
844 | |
---|
845 | /** |
---|
846 | * @param stateName the Name of a State. |
---|
847 | * @param state the found State is returned here if found. |
---|
848 | * @returns true if String is found, false otherwise. |
---|
849 | */ |
---|
850 | bool GLGuiWidget::getState(const std::string& stateName, OrxGui::State* state) |
---|
851 | { |
---|
852 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
853 | if (stateName == OrxGui::StateString[i]) |
---|
854 | { |
---|
855 | *state = (OrxGui::State)i; |
---|
856 | return true; |
---|
857 | } |
---|
858 | return false; |
---|
859 | } |
---|
860 | |
---|
861 | /** |
---|
862 | * @brief print out some nice debug output about the Widget. |
---|
863 | */ |
---|
864 | void GLGuiWidget::debug(unsigned int level) const |
---|
865 | { |
---|
866 | PRINT(0)("Debug of %s::%s - WidgetPart ", this->getClassCName(), this->getCName()); |
---|
867 | if (_parent != NULL) |
---|
868 | PRINT(0)("- Parent %s::%s ", _parent->getClassCName(), _parent->getCName()); |
---|
869 | PRINT(0)("- State: %s", StateString[_state].c_str()); |
---|
870 | |
---|
871 | if (_focusable) |
---|
872 | PRINT(0)("- focusable "); |
---|
873 | if (_clickable) |
---|
874 | PRINT(0)("- Clickable "); |
---|
875 | if (_pushed) |
---|
876 | PRINT(0)("- Pushed "); |
---|
877 | PRINT(0)("\n"); |
---|
878 | |
---|
879 | |
---|
880 | PRINT(0)("Minimum Size %0.2f %0.2f ", _minSize.x, _minSize.y); |
---|
881 | PRINT(0)("Back Rect: "); |
---|
882 | _backRect.debug(); |
---|
883 | PRINT(0)("Style:\n"); |
---|
884 | |
---|
885 | for (unsigned int i = 0; i < GLGUI_STATE_COUNT; ++i) |
---|
886 | { |
---|
887 | PRINT(0)("In State %s: \n", StateString[i].c_str()); |
---|
888 | |
---|
889 | PRINT(0)(" Borders: Left: %0.2f, Right: %0.2f, Top: %0.2f, Bottom %0.2f\n", |
---|
890 | _style[i]._borderLeft, _style[i]._borderRight, _style[i]._borderTop, _style[i]._borderBottom); |
---|
891 | PRINT(0)(" TextSize %0.2f\n", _style[i]._textSize); |
---|
892 | PRINT(0)(" BackgroundColor: "); _style[i]._background.diffuseColor().debug(); |
---|
893 | PRINT(0)(" ForegroundColor: "); _style[i]._foreground.diffuseColor().debug(); |
---|
894 | PRINT(0)("\n"); |
---|
895 | } |
---|
896 | |
---|
897 | |
---|
898 | PRINT(0)(" Feature at %s ", FeaturePositionString[_featurePosition].c_str()); |
---|
899 | /// TODO PRINT(0)(""); Font* _font; //!< The Font used in the current Widget. |
---|
900 | |
---|
901 | if (_animatedStateChanges) |
---|
902 | PRINT(0)("- AnimatedStateChanges"); |
---|
903 | PRINT(0)("\n"); |
---|
904 | |
---|
905 | /* |
---|
906 | if (_animating) |
---|
907 | PRINT(0)("- Animated "); |
---|
908 | |
---|
909 | // |
---|
910 | float _animationCycle; |
---|
911 | float _animationDuration; |
---|
912 | StatedStyle _currentStyle; |
---|
913 | OrxGui::State _currentState; |
---|
914 | */ |
---|
915 | } |
---|
916 | |
---|
917 | |
---|
918 | } |
---|