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source: orxonox.OLD/branches/scriptchanges/src/world_entities/script_trigger.cc @ 10425

Last change on this file since 10425 was 10321, checked in by patrick, 18 years ago

silvans complete patch

File size: 8.6 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Silvan Nellen
13   co-programmer: ...
14*/
15
16
17#include "script_trigger.h"
18#include "script.h"
19
20#include "state.h"
21#include "debug.h"
22ObjectListDefinition(ScriptTrigger);
23
24CREATE_SCRIPTABLE_CLASS(ScriptTrigger,
25            // Coordinates
26                        addMethod("setAbsCoor", Executor3<PNode, lua_State*,float,float,float>(&PNode::setAbsCoor))
27                            ->addMethod("getAbsCoorX", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorX))
28                            ->addMethod("getAbsCoorY", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorY))
29                            ->addMethod("getAbsCoorZ", Executor0ret<PNode, lua_State*, float>(&PNode::getAbsCoorZ))
30            //Properties
31                            ->addMethod("setName", Executor1<BaseObject, lua_State*, const std::string&>(&BaseObject::setName))
32                            ->addMethod("setTarget", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setTarget))
33                            ->addMethod("setTriggerParent", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setTriggerParent))
34                            ->addMethod("setTriggerRemains", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setTriggerRemains))
35                            ->addMethod("setActiveOnCreation", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setActiveOnCreation))
36                            ->addMethod("setInvert", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setInvert))
37                            ->addMethod("setRadius", Executor1<ScriptTrigger, lua_State*, float>(&ScriptTrigger::setRadius))
38                            ->addMethod("setScript", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setScript))
39                            ->addMethod("setFunction", Executor1<ScriptTrigger, lua_State*, const std::string&>(&ScriptTrigger::setFunction))
40                            ->addMethod("setDebugDraw", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setDebugDraw))
41                            ->addMethod("setAddToScript", Executor1<ScriptTrigger, lua_State*, bool>(&ScriptTrigger::setAddToScript))
42             );
43
44
45/**
46 * Constructs a new ScriptTrigger.
47 * @param root the xml element to load the parameters from.
48 *
49 */
50ScriptTrigger::ScriptTrigger(const TiXmlElement* root)
51{
52  this->registerObject(this, ScriptTrigger::_objectList);
53  this->toList(OM_COMMON);
54
55  radius = 10;
56  returnCount = 1;
57  scriptFinished = false;
58  doDebugDraw = false;
59  invert = false;
60  scriptCalled = false;
61  scriptIsOk = false;
62  triggerRemains = true;
63  addToScript = false;
64  this->activeOnCreation = false;
65  target = NULL;
66
67  if(root != NULL)
68  {
69
70    loadParams(root);
71
72    if(addToScript && scriptIsOk)
73    {
74      script->addObject( "ScriptTrigger", this->getName());
75    }
76
77  }
78
79}
80
81/**
82 * Deletes the ScriptTrigger.
83 *
84 */
85ScriptTrigger::~ScriptTrigger()
86{
87
88}
89
90/**
91 * Reads the values from the tml element and sets them.
92 * @param root the xml element to load the parameters from.
93 *
94 */
95void ScriptTrigger::loadParams(const TiXmlElement* root)
96{
97
98  WorldEntity ::loadParams(root);
99
100  LoadParam(root, "file", this, ScriptTrigger, setScript)
101      .describe("the fileName of the script, that should be triggered by this script trigger")
102      .defaultValues("");
103  LoadParam(root, "function", this, ScriptTrigger, setFunction)
104      .describe("the function of the script, that should be triggered by this script trigger")
105      .defaultValues("");
106  LoadParam(root, "abs-coor", this, ScriptTrigger, setAbsCoor)
107      .describe("where this script trigger should be located")
108      .defaultValues("");
109  LoadParam(root, "radius", this, ScriptTrigger, setRadius)
110      .describe("the fileName of the script, that should be triggered by this script trigger")
111      .defaultValues(0);
112  LoadParam(root, "delay", this, ScriptTrigger, setDelay)
113      .describe("the delay after which the funtion sould be triggered")
114      .defaultValues(0);
115  LoadParam(root, "worldentity", this, ScriptTrigger, setTarget)
116      .describe("The name of the target as it is in the *.oxw file")
117      .defaultValues("");
118  LoadParam(root, "triggerparent", this, ScriptTrigger, setTriggerParent)
119      .describe("The name of the parent as it is in the *.oxw file")
120      .defaultValues("");
121  LoadParam(root, "invert", this, ScriptTrigger, setInvert)
122      .describe("")
123      .defaultValues(false);
124  LoadParam(root, "triggerRemains", this, ScriptTrigger, setTriggerRemains)
125      .describe("")
126      .defaultValues(true);
127  LoadParam(root, "debugdraw", this, ScriptTrigger, setDebugDraw)
128      .describe("")
129      .defaultValues(false);
130  LoadParam(root, "addtoscript", this, ScriptTrigger, setAddToScript)
131      .describe("True if this scripttrigger should be aviable in the script")
132      .defaultValues(false);
133}
134
135
136/**
137 * Sets the target(a world entity) of the ScriptTrigger. If the distance between the target and this trigger is smaller than the radius, the script gets triggered.
138 * @param target The worldentity that the script supervises.
139 */
140void ScriptTrigger::setTarget(const std::string& target)
141{
142
143  WorldEntity* targetEntity = WorldEntity::objectList().getObject(target);
144  if (targetEntity != NULL)
145  {
146    this->setTarget(targetEntity);
147  }
148  else
149  {
150    PRINTF(2)("Target %s for %s::%s does not Exist\n", target.c_str(), this->getClassCName(), this->getCName());
151  }
152}
153
154/**
155 * Sets the parent of the trigger.
156 * @param parent The parrent.
157 */
158void ScriptTrigger::setTriggerParent(const std::string& parent)
159{
160  WorldEntity* parentEntity = WorldEntity::objectList().getObject(parent);
161
162  if (parentEntity != NULL)
163  {
164    this->setParent(parentEntity);
165    this->setParentMode(PNODE_MOVEMENT);
166  }
167  else
168  {
169    PRINTF(2)("Parent %s for %s::%s does not Exist\n", parent.c_str(), this->getClassCName(), this->getCName());
170  }
171}
172
173void ScriptTrigger::tick(float timestep)
174{
175  if(scriptFinished) return;
176
177  if(activeOnCreation)
178   {
179     executeAction(timestep);
180     return;
181   }
182
183  if(triggerRemains && scriptCalled)
184  {
185    executeAction(timestep);
186    return;
187  }
188
189  if( this->target != NULL)
190  {
191    if( !invert && this->distance(target) < radius)
192    {
193      executeAction(timestep);
194      scriptCalled = true;
195      return;
196
197    }
198    else if( invert && this->distance(target) > radius)
199    {
200      executeAction(timestep);
201      scriptCalled = true;
202      return;
203    }
204  }
205 //else
206   //printf("SCRIPTTRIGGER: target out of range\n");
207
208}
209
210
211void ScriptTrigger::executeAction(float timestep)
212{
213
214  if(scriptIsOk)
215  {
216       //testScriptingFramework();
217    if(!(script->selectFunction(this->functionName,returnCount)) )
218      PRINT(1)("Error ScriptTrigger: Selection of %s in %s failed.\n",functionName.c_str(), script->getFileName().c_str());
219
220    script->pushParam( timestep, this->functionName);
221
222    if( !(script->executeFunction()) )
223      PRINT(1)("Error ScriptTrigger: Execution of %s in %s failed.\n",functionName.c_str(), script->getFileName().c_str());
224
225    scriptFinished = script->getReturnedBool();
226  }
227
228
229}
230
231
232void ScriptTrigger::setScript(const std::string& file)
233{
234  ScriptManager* scriptManager = State::getScriptManager();
235  if (scriptManager != NULL)
236  {
237
238    script = scriptManager->getScriptByFile(file);
239    if(script != NULL)
240    {
241      scriptIsOk = true;
242    }
243  }
244}
245
246/*
247 void ScriptTrigger::testScriptingFramework()
248{
249   std::string file("lunartest2.lua");
250   //get script
251   Script* script = State::getScriptManager()->getScriptByFile(file);
252   printf("-------------------------- top of the stack:%i\n",lua_gettop(script->getLuaState()));
253
254      //execute a function
255   printf("----------- main -----------\n");
256   std::string main("main");
257   if( script->selectFunction(main,3))
258     printf("function %s selected\n",main.c_str());
259
260   script->pushParam(3.14159,main);
261   printf("-------------------------- top of the stack:%i\n",lua_gettop(script->getLuaState()));
262   script->executeFunction();
263
264   int ret = script->getReturnedInt();
265   printf("main returned %i\n",ret);
266
267   if(script->getReturnedBool())
268     printf("main returned true\n");
269   else
270     printf("main returned false\n");
271
272   float retf = script->getReturnedFloat();
273   printf("main returned %f\n",retf);
274
275
276   printf("-------------------------- top of the stack:%i\n",lua_gettop(script->getLuaState()));
277      //execute a 2nd function
278   printf("----------- test -----------\n");
279   std::string test("test");
280   if( script->selectFunction(test,0))
281     printf("function %s selected\n",test.c_str());
282
283   script->executeFunction();
284
285
286      //if(argc>1) lua_dofile(script.getLuaState(), argv[1]);
287   printf("-------------------------- top of the stack:%i\n",lua_gettop(script->getLuaState()));
288
289}*/
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