Last change
on this file since 10620 was
10460,
checked in by patrick, 18 years ago
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some texture attributes, camera target fix
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File size:
1.6 KB
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1 | /*! |
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2 | * @file texture_data.h |
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3 | * @brief Contains the texture class, that handles the reading of Images into Texutre-files. |
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4 | */ |
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5 | |
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6 | #ifndef _TEXTURE_DATA_H |
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7 | #define _TEXTURE_DATA_H |
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8 | |
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9 | #include "base_object.h" |
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10 | |
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11 | #include "glincl.h" |
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12 | #include "count_pointer.h" |
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13 | #include "sdlincl.h" |
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14 | |
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15 | |
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16 | /* Forward Declaration */ |
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17 | struct SDL_Surface; |
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18 | |
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19 | |
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20 | class TextureData |
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21 | { |
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22 | public: |
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23 | typedef CountPointer<TextureData> Pointer; |
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24 | public: |
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25 | TextureData(); |
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26 | ~TextureData(); |
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27 | |
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28 | inline GLuint getTexture() const { return this->texture; }; |
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29 | /** @returns true if texture has alpha, false otherwise */ |
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30 | inline bool hasAlpha() const {return this->bAlpha; } |
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31 | /** @returns the stored image of this Texture */ |
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32 | const SDL_Surface* const getStoredImage() const { return this->image; }; |
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33 | |
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34 | bool loadSurface(SDL_Surface* surface, GLenum target = GL_TEXTURE_2D); |
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35 | |
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36 | bool rebuild(); |
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37 | |
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38 | bool setSurface(SDL_Surface* newSurface); |
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39 | /** @returns true if the Surface has an Alpha Value. */ |
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40 | bool setAlpha(bool hasAlpha) { this->bAlpha = hasAlpha; return this->bAlpha; }; |
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41 | bool setTexture(GLuint texture); |
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42 | float getHeight() { return this->height;} |
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43 | float getWidth() { return this->width; } |
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44 | |
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45 | private: |
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46 | float height; //!< height of tex |
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47 | float width; //!< width of tex |
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48 | GLuint texture; //!< The Texture-ID of opengl from this Texture. |
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49 | bool bAlpha; //!< if the texture has an alpha channel. |
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50 | SDL_Surface* image; //!< The SDL_Surfce that stores the Texture on it. |
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51 | }; |
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52 | |
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53 | #endif /* _TEXTURE_DATA_H */ |
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