Last change
on this file since 10607 was
10562,
checked in by snellen, 18 years ago
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LuaVector is now really added to te repository
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File size:
1.1 KB
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1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Silvan Nellen |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | /*! |
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17 | * @file lua_vector.h |
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18 | * A class derived of Vector to be used in Lua |
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19 | * |
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20 | * It does the same as Vector, but it is a BaseObject and therefore can be made scriptable. |
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21 | */ |
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22 | |
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23 | #ifndef __LUA_VECTOR_H_ |
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24 | #define __LUA_VECTOR_H_ |
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25 | |
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26 | |
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27 | #include "base_object.h" |
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28 | #include "vector.h" |
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29 | |
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30 | //! 3D LuaVector |
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31 | /** |
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32 | A special class to handle 3D Vectors in Lua |
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33 | */ |
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34 | class LuaVector : public Vector, public BaseObject { |
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35 | |
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36 | //! Declare an ObjectList... |
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37 | ObjectListDeclaration(LuaVector); |
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38 | |
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39 | public: |
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40 | LuaVector(float x, float y, float z): Vector(z,y,z) { this->registerObject(this, LuaVector::_objectList); } |
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41 | LuaVector(): Vector(0,0,0) {} |
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42 | |
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43 | float getX(){return this->x;} |
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44 | float getY(){return this->y;} |
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45 | float getZ(){return this->z;} |
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46 | |
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47 | }; |
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48 | |
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49 | |
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50 | #endif /* _LUA_VECTOR_H */ |
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