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source: orxonox.OLD/branches/scriptimprovements/src/world_entities/Makefile.am @ 10621

Last change on this file since 10621 was 10616, checked in by snellen, 18 years ago

shame on me: how could I forget to add the new classes to Makefile.am , removed obsolete lua_vector.*

File size: 1.5 KB
RevLine 
[7151]1MAINSRCDIR=..
2include $(MAINSRCDIR)/defs/include_paths.am
3include WorldEntities.am
[5349]4
[7151]5noinst_LIBRARIES = libORXwe.a
[5349]6
[7151]7## THESE ARE THE BASE CLASSES OF ALL WORLD_ENTITIES
[10405]8libORXwe_a_SOURCES = world_entity.cc \
9                     cameraman.cc \
10                     playable.cc\
11                     player.cc \
12                     npcs/npc.cc\
13                     weapons/weapon_manager.cc\
[10437]14                     weapons/weapon_slot.cc \
[10405]15                     weapons/crosshair.cc \
16                     weapons/weapon.cc\
17                     weapons/ammo_container.cc\
18                     projectiles/projectile.cc \
19                     extendable.cc\
20                     power_ups/power_up.cc \
21                     power_ups/param_power_up.cc \
22                     power_ups/weapon_power_up.cc\
23                     spawning_point.cc\
24                     effects/explosion.cc\
25                     effects/billboard.cc\
26                     effects/wobblegrid.cc\
27                     effects/trail.cc\
28                     elements/glgui_energywidget.cc\
[10616]29                     elements/glgui_energywidgetvertical.cc\
30                     script_triggers/script_trigger.cc
[5349]31
[7016]32
[10405]33noinst_HEADERS = world_entity.h\
34                 cameraman.h\
35                 extendable.h\
36                 playable.h \
37                 player.h\
38                 npcs/npc.h\
39                 weapons/weapon_manager.h\
[10437]40                 weapons/weapon_slot.cc \
[10405]41                 weapons/crosshair.h \
42                 weapons/weapon.h\
43                 weapons/ammo_container.h\
44                 projectiles/projectile.h \
45                 power_ups/power_up.h\
46                 power_ups/param_power_up.h\
47                 power_ups/weapon_power_up.h \
48                 spawning_point.h\
49                 effects/explosion.h\
50                 effects/billboard.h\
51                 effects/trail.h\
52                 effects/wobblegrid.h\
53                 elements/glgui_energywidget.h\
[10616]54                 elements/glgui_energywidgetvertical.h\
55                 script_triggers/script_trigger.h
[7016]56
[7047]57
[7151]58EXTRA_DIST = WorldEntities.am
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