Last change
on this file since 10620 was
10368,
checked in by patrick, 18 years ago
|
merged the branche playability into the trunk
|
File size:
606 bytes
|
Line | |
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1 | #ifndef _TEST_ENTITY_H |
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2 | #define _TEST_ENTITY_H |
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3 | |
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4 | #include "world_entity.h" |
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5 | |
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6 | class TiXmlElement; |
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7 | class Material; |
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8 | |
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9 | class TestEntity2 : public WorldEntity |
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10 | { |
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11 | ObjectListDeclaration(TestEntity2); |
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12 | |
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13 | public: |
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14 | TestEntity2 (); |
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15 | TestEntity2(const TiXmlElement* root); |
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16 | virtual ~TestEntity2 (); |
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17 | |
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18 | void init(); |
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19 | virtual void loadParams(const TiXmlElement* root); |
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20 | |
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21 | |
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22 | virtual void tick (float time); |
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23 | virtual void draw() const; |
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24 | |
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25 | private: |
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26 | virtual void updateAngle(); |
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27 | |
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28 | Material* material; |
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29 | float angle; |
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30 | float rotationSpeed; |
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31 | }; |
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32 | |
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33 | #endif /* _TEST_ENTITY_H */ |
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