Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/scriptimprovements/src/world_entities/world_entity.h @ 10613

Last change on this file since 10613 was 10540, checked in by patrick, 18 years ago

mounting point rewritten partially, for weapon slots

File size: 10.8 KB
Line 
1/*!
2 * @file world_entity.h
3 * Definition of the basic WorldEntity
4 */
5
6#ifndef _WORLD_ENTITY_H
7#define _WORLD_ENTITY_H
8
9#include "p_node.h"
10#include "synchronizeable.h"
11#include "model.h"
12
13#include "cr_engine.h"
14#include "collision_filter.h"
15#include "object_manager.h"
16#include "glincl.h"
17
18#include "aabb_tree_node.h"
19
20#include "physics_interface.h"
21
22#include <vector>
23
24
25// FORWARD DECLARATION
26namespace OrxSound { class SoundBuffer; class SoundSource; }
27namespace OrxGui { class GLGuiWidget; class GLGuiBar; class GLGuiEnergyWidget; class GLGuiEnergyWidgetVertical; };
28namespace CoRe { class Collision; }
29
30class BVTree;
31class BoundingVolume;
32class AABBTreeNode;
33class Model;
34class Track;
35class TiXmlElement;
36
37class ObjectInformationFile;
38class MountPoint;
39
40
41//! Basis-class all interactive stuff in the world is derived from
42class WorldEntity : public PNode
43{
44  ObjectListDeclaration(WorldEntity);
45
46public:
47  WorldEntity();
48  virtual ~WorldEntity ();
49
50  virtual void loadParams(const TiXmlElement* root);
51
52  void loadModel(const std::string& fileName, float scaling = 1.0f, unsigned int modelNumber = 0, unsigned int obbTreeDepth = 4);
53  void loadModel2(const std::string& fileN, float scal = 1.0f){this->loadModel(fileN,scal,0,4);}
54  void setModel(Model* model, unsigned int modelNumber = 0);
55  Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; };
56
57  void loadMountPoints(const std::string& fileName);
58  inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; }
59
60  void addMountPoint(MountPoint* mountPoint);
61  void addMountPoint(int slot, MountPoint* mountPoint);
62  void mount(int slot, WorldEntity* entity);
63  void unmount(int slot);
64
65
66
67  /** @param visibility if the Entity should be visible (been draw) */
68  void setVisibility (bool visibility) { this->bVisible = visibility; };
69  /** @returns true if the entity is visible, false otherwise */
70  inline bool isVisible() const { return this->bVisible; };
71
72  virtual void reset();
73
74  virtual void postSpawn ();
75  virtual void leaveWorld ();
76
77  virtual void tick (float time);
78  virtual void draw () const;
79  void draw(const Model* model) const;
80  void debugDrawMountPoints() const;
81
82  /* --- Collision Detection Block  --- */
83  bool buildObbTree(int depth);
84  virtual void collidesWith (WorldEntity* entity, const Vector& location);
85  virtual void collidesWithGround(const Vector& location);
86  virtual void collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2);
87
88  /** @returns a reference to the obb tree of this worldentity */
89  inline BVTree* getOBBTree() const { return this->obbTree; };
90  inline void setOBBTree(OBBTree* tree) { /*if( this->obbTree != NULL) delete this->obbTree;*/ this->obbTree = (BVTree*)tree; }
91  void drawBVTree(int depth, int drawMode) const;
92  inline AABB* getModelAABB() const { return (this->aabbNode)?this->aabbNode->getAABB():NULL;}
93
94  virtual void hit(float damage, WorldEntity* killer);
95
96
97  /* --- Collision Reaction Block --- */
98  void subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1);
99  void subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2);
100  void subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3);
101
102  void unsubscribeReaction(CoRe::CREngine::ReactionType type);
103  void unsubscribeReactions();
104
105  /** @return true if there is at least on collision reaction subscribed */
106  inline bool isReactive() const { return this->_collisionFilter.isReactive(); }
107
108  /** @param worldEntity the world entity to be checked @returns true if there is a collisionreaction registered for the worldEntity */
109  inline bool isReactive( const WorldEntity& worldEntity) const { return this->_collisionFilter(worldEntity); }
110  /** @param worldEntity the world entity to be checked @param type special reaction type @returns true if collision reaction reg. */
111  inline bool isReactive( const WorldEntity& worldEntity, const CoRe::CREngine::ReactionType& type) const
112  { return this->_collisionFilter(worldEntity, type); }
113
114
115  const CoRe::CollisionFilter& getCollisionFilter(CoRe::CREngine::ReactionType type) const { return this->_collisionFilter; }
116
117  /** @returns true if this entity is standing on ground (BSP model) */
118  bool isOnGround() const { return this->_bOnGround; }
119  /** @param flag: marks if this entity is standing on ground */
120  void setOnGround(bool flag) { this->_bOnGround = flag; }
121
122  virtual void destroy( WorldEntity* killer );
123
124
125  /* @returns the Count of Faces on this WorldEntity */
126  //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; };
127  //  void addAbility(Ability* ability);
128  //  void removeAbility(Ability* ability);
129  //  void setCharacterAttributes(CharacterAttributes* charAttr);
130  //  CharacterAttributes* getCharacterAttributes();
131
132  /* --- Object Manager Block --- */
133  void toList(OM_LIST list);
134  void toListS(const std::string& listName);
135
136  void toReflectionList();
137  void removeFromReflectionList();
138
139  /** @returns a Reference to the objectListNumber to set. */
140  OM_LIST& getOMListNumber() { return this->objectListNumber; }
141  /** @returns a Reference to the Iterator */
142  ObjectManager::EntityList::iterator& getEntityIterator() { return this->objectListIterator; }
143
144  void hide() { if( this->objectListNumber != OM_DEAD) this->lastObjectListNumber = this->objectListNumber; this->toList(OM_DEAD); }
145  void unhide() { if( this->objectListNumber != this->lastObjectListNumber) this->toList(this->lastObjectListNumber); }
146
147
148  /* --- Character Attribute Block --- */
149  /** @returns the scaling of the model */
150  float getScaling(){return this->scaling;}
151  /** @returns the damage dealt by this world entity */
152  float getDamage() const { return this->damage; }
153  /** sets the damage dealt to @param damage damage per second */
154  void setDamage(float damage) { this->damage = damage; }
155  /** @returns the Energy of the entity */
156  float getHealth() const { return this->health; };
157  /** @returns the Maximum energy this entity can be charged with */
158  float getHealthMax() const { return this->healthMax; }
159  float increaseHealth(float health);
160  float decreaseHealth(float health);
161  void increaseHealthMax(float increaseHealth);
162  OrxGui::GLGuiWidget* getHealthWidget();
163  bool hasHealthWidget() const { return this->healthWidget != NULL; };
164
165  virtual void varChangeHandler( std::list<int> & id );
166
167
168  //FIXME: the PhysicsInterface and the whole PEngine should probably be reviewed. Here its just used to store the vars
169  /* --- Physics Interface --- */
170  inline PhysicsInterface getPhysicsInterface() const { return this->physicsInterface; }
171  inline float getMass() const { return this->physicsInterface.getMass(); }
172  inline float getTotalMass() const { return this->physicsInterface.getTotalMass(); }
173  inline void setVelocity(const Vector& vel) { this->velocity = vel; }
174
175
176  /* --- Misc Stuff Block --- */
177  void debugWE() { this->debugEntity(); }
178  ;  ///FIXME
179  void debugEntity() const;
180
181  void pauseTrack(bool stop);
182
183
184protected:
185  void setHealth(float health) { this->health = health; this->updateHealthWidget();};
186  void setHealthWidgetVisibilit(bool visibility);
187  void setHealthMax(float healthMax);
188  void createHealthWidget();
189    //  CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity
190
191  inline void drawDebugTrack(int flag) { this->bDrawTrack = (bool)flag; }
192  inline bool isDrawTrack() const { return this->bDrawTrack; }
193
194
195private:
196  void updateHealthWidget();
197  void addTrack(const TiXmlElement* root);
198
199
200
201  protected:
202      std::vector<MountPoint*> mountPoints;       //!< A list with mount points for this model
203      std::map<int, MountPoint*> mountPointMap;
204
205
206
207private:
208  /// TODO maybe we will move the following three entries and the corresponding functions to Playable AND NPC
209  float                   damage;             //!< the damage dealt to other objects by colliding.
210  float                   health;             //!< The Energy of this Entity, if the Entity has any energy at all.
211  float                   healthMax;          //!< The Maximal energy this entity can take.
212  OrxGui::GLGuiEnergyWidgetVertical* healthWidget;    //!< The Slider (if wanted).
213
214  std::vector<Model*>     models;             //!< The model that should be loaded for this entity.
215  ObjectInformationFile*  oiFile;             //!< Reference to the object information file discribing the model of this WE
216  std::string             md2TextureFileName; //!< the file name of the md2 model texture, only if this
217  std::string             modelLODName;       //!< the name of the model lod file
218  BVTree*                 obbTree;            //!< this is the obb tree reference needed for collision detection
219  AABBTreeNode*           aabbNode;           //!< the tree node of the first level of a axis aligned bounding boxes tree: model dimension
220
221  bool                    bCollide;           //!< If it should be considered for the collisiontest.
222  bool                    bVisible;           //!< If it should be visible.
223
224  OM_LIST                 objectListNumber;                //!< The ObjectList from ObjectManager this Entity is in.
225  ObjectManager::EntityList::iterator objectListIterator;  //!< The iterator position of this Entity in the given list of the ObjectManager.
226  OM_LIST                 lastObjectListNumber;            //!< the last ObjectList from the ObjectManager this Entity was is in
227
228  /* collision reaction stuff */
229  CoRe::CollisionFilter   _collisionFilter;                //!< filter for collision event filtering (not every entity listens to all collisions)
230  bool                    _bOnGround;                      //!< flag true if the object is on the ground
231
232  PhysicsInterface        physicsInterface;                //!< the physics object of the WorldEntity
233
234  /* network help structures */
235  float                   scaling;                         //!< model's scaling factor
236  int                     scaling_handle;                  //!< handle for syncing var
237
238  std::string             modelFileName;                   //!< model's file name
239  int                     modelFileName_handle;            //!< handle for syncing var
240
241  int                     list_write;                      //!< entity's list
242  int                     list_handle;                     //!< handle for list changes
243
244  float                   health_write;
245  int                     health_handle;
246
247  float                   healthMax_write;
248  int                     healthMax_handle;
249
250
251
252protected:
253  Vector                  velocity;                        //!< speed of the entity
254  Track*                  entityTrack;                     //!< this is the track this entity follows (or NULL if none)
255  bool                    bDrawTrack;                      //!< if true draws the debug track
256
257};
258
259#endif /* _WORLD_ENTITY_H */
Note: See TracBrowser for help on using the repository browser.