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source: orxonox.OLD/branches/scripting/src/util/multiplayer_team_deathmatch.cc @ 9243

Last change on this file since 9243 was 9235, checked in by bensch, 18 years ago

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13*/
14
15#define DEBUG_MODULE_GAME_RULES
16
17#include <map>
18
19#include "multiplayer_team_deathmatch.h"
20
21#include "util/loading/load_param.h"
22#include "util/loading/factory.h"
23
24#include "render2D/image_plane.h"
25#include "state.h"
26#include "class_list.h"
27
28#include "player.h"
29#include "playable.h"
30#include "space_ships/space_ship.h"
31
32
33#include "shared_network_data.h"
34#include "terrain.h"
35#include "class_list.h"
36#include "space_ships/space_ship.h"
37
38#include "network_game_manager.h"
39
40#include "event_handler.h"
41
42#include "glgui.h"
43
44#include "story_entity.h"
45
46#include "shell_command.h"
47
48#include "spawning_point.h"
49
50
51using namespace std;
52
53
54CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH);
55
56
57/**
58 * constructor
59 */
60MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root)
61  : NetworkGameRules(root)
62{
63  this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch");
64
65  this->bLocalPlayerDead = false;
66  this->deathTimeout = 10.0f;     // 5 seconds
67  this->timeout = 0.0f;
68  this->numTeams = 2;
69  this->currentGameState = GAMESTATE_PRE_GAME;
70  this->gameStateTimer = 3.0f;
71  this->bShowTeamChange = false;
72
73  this->box = NULL;
74  this->table = NULL;
75  this->statsBox = NULL;
76
77  this->localPlayer = State::getPlayer();
78
79  if( root != NULL)
80    this->loadParams(root);
81
82  subscribeEvent( ES_GAME, SDLK_o );
83  subscribeEvent( ES_GAME, SDLK_TAB );
84  subscribeEvent( ES_GAME, SDLK_F1 );
85  subscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 );
86
87  this->input = new OrxGui::GLGuiInputLine();
88  this->input->setAbsCoor2D(180, 5);
89  this->input->connect(SIGNAL(input, enterPushed), this, SLOT(MultiplayerTeamDeathmatch, onInputEnter));
90}
91
92/**
93 * decontsructor
94 */
95MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch()
96{
97  unsubscribeEvent( ES_GAME, SDLK_o );
98  unsubscribeEvent( ES_GAME, SDLK_TAB );
99  unsubscribeEvent( ES_GAME, SDLK_F1 );
100  unsubscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 );
101
102  if ( this->input )
103  {
104    delete this->input;
105    this->input = NULL;
106  }
107}
108
109
110
111void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root)
112{
113  GameRules::loadParams(root) ;
114
115  LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout)
116      .describe("sets the time in seconds a player has to wait for respawn");
117
118  LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills)
119      .describe("sets the maximal kills for winning condition");
120
121  LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams)
122      .describe("sets number of teams");
123
124}
125
126
127/**
128 * time tick
129 * @param dt time
130 */
131void MultiplayerTeamDeathmatch::tick(float dt)
132{
133  tickStatsTable();
134  //on client side hostId is -1 until hanshake finished
135  if ( SharedNetworkData::getInstance()->getHostID() < 0 )
136    return;
137
138  if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME )
139  {
140    if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )
141         && box == NULL
142         &&  (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM
143         || bShowTeamChange )
144
145       )
146    {
147      EventHandler::getInstance()->pushState( ES_MENU );
148
149      OrxGui::GLGuiHandler::getInstance()->activateCursor();
150
151      box = new OrxGui::GLGuiBox();
152      box->setAbsCoor2D( 300, 100 );
153
154      OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator");
155      box->pack( buttonSpectator );
156      buttonSpectator->connect(SIGNAL(buttonSpectator, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonSpectator));
157
158      OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random");
159      box->pack( buttonRandom );
160      buttonRandom->connect(SIGNAL(buttonRandom, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonRandom));
161
162      OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team");
163      box->pack( buttonTeam0 );
164      buttonTeam0->connect(SIGNAL(buttonTeam0, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam0));
165
166      OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team");
167      box->pack( buttonTeam1 );
168      buttonTeam1->connect(SIGNAL(buttonTeam1, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam1));
169
170      if ( bShowTeamChange )
171      {
172        OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel");
173        box->pack( buttonCancel );
174        buttonCancel->connect(SIGNAL(buttonCancel, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonCancel));
175      }
176
177      OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit");
178      box->pack( buttonExit );
179      buttonExit->connect(SIGNAL(buttonExit, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonExit));
180
181      box->showAll();
182    }
183  }
184
185  if ( box != NULL
186       && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )
187       && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM
188       && !bShowTeamChange
189     )
190  {
191    delete box;
192    box = NULL;
193
194    OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true );
195
196    EventHandler::getInstance()->popState();
197  }
198
199  if ( box != NULL )
200  {
201    OrxGui::GLGuiHandler::getInstance()->tick( dt );
202  }
203
204  assignPlayable();
205
206  if ( !SharedNetworkData::getInstance()->isGameServer() )
207    return;
208
209  //handle kills
210  while ( this->killList.begin() != this->killList.end() )
211  {
212    PRINTF(0)("KKKKKKKKIIIIIIIIILLLLLLLLLLLLL\n");
213    onKill( this->killList.begin()->getVictim(), this->killList.begin()->getKiller() );
214    this->killList.erase( this->killList.begin() );
215  }
216 
217
218
219  gameStateTimer -= dt;
220  //PRINTF(0)("TICK %f\n", gameStateTimer);
221
222  if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 )
223    nextGameState();
224
225  this->currentGameState = NetworkGameManager::getInstance()->getGameState();
226
227  if ( currentGameState == GAMESTATE_GAME )
228  {
229    handleTeamChanges();
230  }
231
232  this->calculateTeamScore();
233
234  this->checkGameRules();
235
236  // is the local player dead and inactive
237  if( unlikely(this->bLocalPlayerDead))
238  {
239    this->timeout += dt;
240    PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout);
241    // long enough dead?
242    if( this->timeout >= this->deathTimeout)
243    {
244      this->timeout = 0.0f;
245      // respawn
246      PRINTF(0)("RESPAWN\n");
247      (State::getPlayer())->getPlayable()->respawn();
248    }
249  }
250}
251
252
253/**
254 * draws the stuff
255 */
256void MultiplayerTeamDeathmatch::draw()
257{
258  if( unlikely( this->bLocalPlayerDead))
259  {
260
261  }
262}
263
264
265/**
266 * check the game rules for consistency
267 */
268void MultiplayerTeamDeathmatch::checkGameRules()
269{
270  if ( !SharedNetworkData::getInstance()->isGameServer() )
271    return;
272
273  // check for max killing count
274  for ( int i = 0; i<numTeams; i++ )
275  {
276    if ( teamScore[i] >= maxKills )
277    {
278      nextGameState();
279    }
280  }
281}
282
283/**
284 * find group for new player
285 * @return group id
286 */
287int MultiplayerTeamDeathmatch::getTeamForNewUser()
288{
289  return TEAM_NOTEAM;
290}
291
292ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team )
293{
294  if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR )
295    return CL_SPECTATOR;
296
297  if ( team == 0 || team == 1 )
298    return CL_FPS_PLAYER;
299
300  assert( false );
301}
302
303std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId )
304{
305  if ( team == 0 )
306    return "models/creatures/doom_guy.md2";
307  else if ( team == 1 )
308    return "models/creatures/male.md2";
309  else
310    return "";
311}
312
313std::string MultiplayerTeamDeathmatch::getPlayableModelTextureFileName( int userId, int team, ClassID classId )
314{
315  if ( classId == CL_FPS_PLAYER )
316  {
317    if ( team == 0 )
318      return "maps/doom_guy.png";
319    else
320      return "maps/male_fiend.pcx";
321  }
322 
323  return "";
324}
325
326float MultiplayerTeamDeathmatch::getPlayableScale( int userId, int team, ClassID classId )
327{
328  if ( classId == CL_FPS_PLAYER )
329  {
330    return 10.0f;
331  }
332 
333  return 1.0f;
334}
335
336/**
337 * calculate team score
338 */
339void MultiplayerTeamDeathmatch::calculateTeamScore( )
340{
341  teamScore.clear();
342
343  for ( int i = 0; i<numTeams; i++ )
344    teamScore[i] = 0;
345
346
347  const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS );
348
349  if ( !list )
350    return;
351
352  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
353  {
354    PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it);
355
356    if ( stats.getTeamId() >= 0 )
357    {
358      teamScore[stats.getTeamId()] += stats.getScore();
359    }
360  }
361}
362
363/**
364 * get team for player who choose to join random team
365 * @return smallest team
366 */
367int MultiplayerTeamDeathmatch::getRandomTeam( )
368{
369  std::map<int,int> playersInTeam;
370
371  for ( int i = 0; i<numTeams; i++ )
372    playersInTeam[i] = 0;
373
374  const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS );
375
376  if ( !list )
377    return 0;
378
379  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
380  {
381    PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it);
382
383    if ( stats.getTeamId() >= 0 )
384    {
385      playersInTeam[stats.getTeamId()]++;
386    }
387  }
388
389
390  int minPlayers = 0xFFFF;
391  int minTeam = -1;
392
393  for ( int i = 0; i<numTeams; i++ )
394  {
395    if ( playersInTeam[i] < minPlayers )
396    {
397      minTeam = i;
398      minPlayers = playersInTeam[i];
399    }
400  }
401
402  assert( minTeam != -1 );
403
404  return minTeam;
405}
406
407void MultiplayerTeamDeathmatch::nextGameState( )
408{
409  if ( currentGameState == GAMESTATE_PRE_GAME )
410  {
411    NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME );
412
413    return;
414  }
415
416  if ( currentGameState == GAMESTATE_GAME )
417  {
418    NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME );
419
420    return;
421  }
422
423  if ( currentGameState == GAMESTATE_POST_GAME )
424  {
425    //State::getCurrentStoryEntity()->stop();
426    this->bShowTeamChange = false;
427
428    return;
429  }
430}
431
432void MultiplayerTeamDeathmatch::handleTeamChanges( )
433{
434  const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS );
435
436  if ( !list )
437    return;
438
439  //first server players with choices
440  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
441  {
442    PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it);
443
444    if ( stats.getTeamId() != stats.getPreferedTeamId() )
445    {
446      if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) )
447      {
448        teamChange( stats.getUserId() );
449      }
450    }
451  }
452
453  //now serve player who want join a random team
454  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
455  {
456    PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it);
457
458    if ( stats.getTeamId() != stats.getPreferedTeamId() )
459    {
460      if ( stats.getPreferedTeamId() == TEAM_RANDOM )
461      {
462        stats.setPreferedTeamId( getRandomTeam() );
463        teamChange( stats.getUserId() );
464      }
465    }
466  }
467}
468
469void MultiplayerTeamDeathmatch::teamChange( int userId )
470{
471  assert( PlayerStats::getStats( userId ) );
472  PlayerStats & stats = *(PlayerStats::getStats( userId ));
473
474  stats.setTeamId( stats.getPreferedTeamId() );
475
476  Playable * oldPlayable = stats.getPlayable();
477
478
479  ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() );
480  std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId );
481  std::string playableTexture = getPlayableModelTextureFileName( userId, stats.getPreferedTeamId(), playableClassId );
482  float       playableScale = getPlayableScale( userId, stats.getPreferedTeamId(), playableClassId );
483
484  BaseObject * bo = Factory::fabricate( playableClassId );
485
486  assert( bo != NULL );
487  assert( bo->isA( CL_PLAYABLE ) );
488
489  Playable & playable = *(dynamic_cast<Playable*>(bo));
490
491  playable.loadMD2Texture( playableTexture );
492  playable.loadModel( playableModel, playableScale );
493  playable.setOwner( userId );
494  playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
495  playable.setSynchronized( true );
496
497  stats.setTeamId( stats.getPreferedTeamId() );
498  stats.setPlayableClassId( playableClassId );
499  stats.setPlayableUniqueId( playable.getUniqueID() );
500  stats.setModelFileName( playableModel );
501
502  this->respawnPlayable( &playable, stats.getPreferedTeamId(), 0.0f );
503
504  if ( oldPlayable )
505  {
506    //if ( userId == SharedNetworkData::getInstance()->getHostID() )
507    //  State::getPlayer()->setPlayable( NULL );
508    delete oldPlayable;
509  }
510}
511
512void MultiplayerTeamDeathmatch::onButtonExit( )
513{
514  State::getCurrentStoryEntity()->stop();
515  this->bShowTeamChange = false;
516}
517
518void MultiplayerTeamDeathmatch::onButtonRandom( )
519{
520  NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM );
521  this->bShowTeamChange = false;
522}
523
524void MultiplayerTeamDeathmatch::onButtonTeam0( )
525{
526  NetworkGameManager::getInstance()->prefereTeam( 0 );
527  this->bShowTeamChange = false;
528}
529
530void MultiplayerTeamDeathmatch::onButtonTeam1( )
531{
532  NetworkGameManager::getInstance()->prefereTeam( 1 );
533  this->bShowTeamChange = false;
534}
535
536void MultiplayerTeamDeathmatch::onButtonSpectator( )
537{
538  NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR );
539  this->bShowTeamChange = false;
540}
541
542void MultiplayerTeamDeathmatch::assignPlayable( )
543{
544  if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) )
545    PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable();
546}
547
548  /**
549   * function that processes events from the handler
550   * @param event: the event
551   * @todo replace SDLK_o with something from KeyMapper
552   */
553void MultiplayerTeamDeathmatch::process( const Event & event )
554{
555  if ( event.type == SDLK_o )
556  {
557    if ( event.bPressed )
558      this->bShowTeamChange = true;
559  } else if ( event.type == SDLK_F1 )
560  {
561    if ( this->statsBox && !this->bLocalPlayerDead && event.bPressed )
562    {
563      PRINTF(0)("hide stats\n");
564      this->hideStats();
565    }
566    else if ( !this->statsBox && event.bPressed )
567    {
568      PRINTF(0)("show stats\n");
569      this->showStats();
570    }
571  }
572  else if ( event.type == SDLK_TAB )
573  {
574    if ( currentGameState == GAMESTATE_GAME && event.bPressed && !EventHandler::getInstance()->isPressed( SDLK_RALT ) && !EventHandler::getInstance()->isPressed( SDLK_LALT ) )
575    {
576      EventHandler::getInstance()->pushState( ES_MENU );
577      OrxGui::GLGuiHandler::getInstance()->activateCursor();
578      OrxGui::GLGuiHandler::getInstance()->deactivateCursor();
579      input->show();
580      input->giveMouseFocus();
581      input->setText("say ");
582    }
583  }
584  else if ( this->bLocalPlayerDead && statsBox && event.type == KeyMapper::PEV_FIRE1 )
585  {
586    this->hideStats();
587  }
588}
589
590void MultiplayerTeamDeathmatch::onButtonCancel( )
591{
592  this->bShowTeamChange = false;
593}
594
595
596
597/**
598 * this method is called by NetworkGameManger when he recieved a chat message
599 * @param userId senders user id
600 * @param message message string
601 * @param messageType some int
602 */
603void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType )
604{
605  std::string name = "unknown";
606
607  if ( PlayerStats::getStats( userId ) )
608  {
609    name = PlayerStats::getStats( userId )->getNickName();
610  }
611
612  PRINTF(0)("CHATMESSAGE %s (%d): %s\n", name.c_str(), userId, message.c_str() );
613  State::getPlayer()->hud().notifyUser(name + ": " + message);
614}
615
616void MultiplayerTeamDeathmatch::onInputEnter( const std::string & text )
617{
618  EventHandler::getInstance()->popState();
619  input->breakMouseFocus();
620  input->hide();
621  input->setText("");
622
623  std::string command = text;
624
625  //HACK insert " in say commands so user doesn't have to type them
626  if ( command.length() >= 4 && command[0] == 's' && command[1] == 'a' && command[2] == 'y' && command[3] == ' ' )
627  {
628    command.insert( 4, "\"" );
629    command = command + "\"";
630  }
631
632  OrxShell::ShellCommand::execute( command );
633}
634
635/**
636 * show table with frags
637 */
638void MultiplayerTeamDeathmatch::showStats( )
639{
640  statsBox = new OrxGui::GLGuiBox();
641  statsBox->setAbsCoor2D( 100, 100 );
642
643  this->table = new OrxGui::GLGuiTable(10,5);
644
645  statsBox->pack( this->table );
646
647  statsBox->showAll();
648}
649
650/**
651 * hide table with frags
652 */
653void MultiplayerTeamDeathmatch::hideStats( )
654{
655    if ( statsBox )
656    {
657      delete statsBox;
658      statsBox = NULL;
659    }
660}
661
662/**
663 * fill stats table with values
664 */
665void MultiplayerTeamDeathmatch::tickStatsTable( )
666{
667  if ( !this->statsBox )
668    return;
669
670  std::vector<std::string> headers;
671  headers.push_back("Blue Team");
672  headers.push_back("");
673  headers.push_back("");
674  headers.push_back("Red Team");
675  headers.push_back("");
676  this->table->setHeader(headers);
677
678  ScoreList scoreList = PlayerStats::getScoreList();
679
680  char st[10];
681  int i = 0;
682 
683  i = 2;
684  for ( TeamScoreList::const_iterator it = scoreList[0].begin(); it != scoreList[0].end(); it++ )
685  {
686    this->table->setEntry( i, 0, it->name );
687    snprintf( st, 10, "%d", it->score );
688    this->table->setEntry( i, 1, st );
689    this->table->setEntry( i, 2, "" );
690    i++;
691  }
692
693  i = 2;
694  for ( TeamScoreList::const_iterator it = scoreList[1].begin(); it != scoreList[1].end(); it++ )
695  {
696    this->table->setEntry( i, 3, it->name );
697    snprintf( st, 10, "%d", it->score );
698    this->table->setEntry( i, 4, st );
699    i++;
700  }
701
702}
703
704/**
705 * this function is called when a player kills another one or himself
706 * @param killedUserId
707 * @param userId
708 */
709void MultiplayerTeamDeathmatch::onKill( WorldEntity * victim, WorldEntity * killer )
710{
711  if ( !victim )
712  {
713    PRINTF(0)("victim == NULL\n");
714    return;
715  }
716  if ( !killer )
717  {
718    PRINTF(0)("killer == NULL\n");
719    return;
720  }
721 
722  int killerUserId = killer->getOwner();
723  int victimUserId = victim->getOwner();
724 
725  PRINTF(0)("%d %d %x %x %s %s\n", killerUserId, victimUserId, killer, victim, killer->getClassName(), victim->getClassName());
726
727  PlayerStats & victimStats = *PlayerStats::getStats( victimUserId );
728  PlayerStats & killerStats = *PlayerStats::getStats( killerUserId );
729 
730  if ( killerStats.getPlayable() != killer || victimStats.getPlayable() != victim )
731  {
732    PRINTF(0)("killerStats.getPlayable() != killer || victimStats.getPlayable() != victim\n");
733    PRINTF(0)("%x %x %x %x\n", killerStats.getPlayable(), killer, victimStats.getPlayable(), victim );
734    PRINTF(0)("%d %d %d %d\n", killerStats.getPlayable()->getUniqueID(), killer->getUniqueID(), victimStats.getPlayable()->getUniqueID(), victim->getUniqueID() );
735    return;
736  }
737
738  //check for suicide
739  if ( killerUserId != victimUserId )
740  {
741    //check for teamkill
742    if ( victimStats.getTeamId() != killerStats.getTeamId() )
743    {
744      killerStats.setScore( killerStats.getScore() + 1 );
745    }
746    else
747    {
748      killerStats.setScore( killerStats.getScore() - 1 );
749    }
750  }
751  else
752    killerStats.setScore( killerStats.getScore() - 1 );
753
754  if ( victimUserId == SharedNetworkData::getInstance()->getHostID() )
755  {
756    this->bLocalPlayerDead = true;
757    this->showStats();
758  }
759
760  this->respawnPlayable( victimStats.getPlayable(), victimStats.getTeamId(), 3.0f );
761}
762
763/**
764 * this function is called on player respawn
765 * @param userId
766 */
767void MultiplayerTeamDeathmatch::onRespawn( int userId )
768{
769  if ( userId == SharedNetworkData::getInstance()->getHostID() )
770  {
771    this->bLocalPlayerDead = false;
772    this->hideStats();
773  }
774}
775
776/**
777 * this function is called on player respawn
778 * @param we
779 */
780void MultiplayerTeamDeathmatch::registerSpawn( WorldEntity * we )
781{
782  onRespawn( we->getOwner() );
783}
784
785
786void MultiplayerTeamDeathmatch::respawnPlayable( Playable * playable, int teamId, float delay )
787{
788  const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT );
789
790  assert( list );
791
792  std::vector<SpawningPoint*> spList;
793
794  for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
795  {
796    SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it);
797
798    if ( sp->getTeamId() == teamId )
799      spList.push_back( sp );
800  }
801
802  if ( spList.size() == 0 )
803  {
804    for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ )
805    {
806      SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it);
807
808      if ( sp->getTeamId() < 0 )
809        spList.push_back( sp );
810    }
811  }
812
813  assert( spList.size() != 0 );
814
815  int n = (int)((float)spList.size() * (float)rand()/(float)RAND_MAX);
816
817  spList[n]->pushEntity( playable, delay );
818}
819
820
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