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source: orxonox.OLD/branches/shared_lib/ChangeLog @ 8302

Last change on this file since 8302 was 7223, checked in by bensch, 19 years ago

orxonox/trunk: switched to orxonox-0.3.4

File size: 6.6 KB
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12006-03-12      orxonox <info@orxonox.net>
2        Mayor switch to std::string (almost complete)
3        All implementations from the PPS-team integrated:
4         Network
5         MoviePlayer
6         HeightMap
7         New SpaceShip Helicopter and Hover
8         PowerUps
9         Water
10         many many more...
11
122005-12-10      Benjamin Grauer <bensch@orxonox.net>
13        Implemented LOD (level of detail)
14        Implemented it through loading of Objects
15
16
172005-11-20      Benjamin Grauer <bensch@orxonox.net>
18        Implemented a new Class: Executor
19        This is an abstract Superclass, that is able to execute any function with parameters.
20        Used it in LoadParam and ShellCommand so far.
21
222005-09-24      Benjamin Grauer <bensch@orxonox.net>
23        Finished implementing the Shell.
24
252005-09-20      orxonox <info@orxonox.net>
26        Begin of Valgrind cleanup.
27
282005-08-16      orxonox <info@orxonox.net>
29        Realesed 0.3.1_alpha, on the grounds of collision detection
30        Working on a Windows-Realease...
31
322005-08-16      Patrick Boenzli <boenzli@orxonox.net>
33        Integrated the collision detection into the orxonox framework. It
34        bases on object-oriented-bounding boxes. The tree is spawned out of
35        any polygon soup.
36
372005-08-15      Benjamin Grauer <bensch@orxonox.net>
38        Reimplemented the IniParser.
39        Now it is possible, to read and write with it, in an easy c++ style.
40        Performance update due to preparsing.
41
422005-08-14      Benjamin Grauer <bensch@orxonox.net>
43        Enhanced PNode, SmoothPNode, softReparenting, better display.
44        Major Speed-update to Vector and Quaternion.
45
462005-07-23      Benjamin Grauer <bensch@orxonox.net>
47        Reimplemeted the ObjectManager, and the GarbageCollector.
48        Features:
49        modularity: easily adding new Creatable Classes through
50        the Factory-style.
51        Faster algorithm in the GarbageCollector, that only checks collectables.
52
532005-07-23      Patrick Boenzli <boenzli@orxonox.net>
54        Implemented a spatial separation algorithm that separates any polygon
55        soup into a quadtree. The tree leafs are hold in a hash table for
56        fast lookup.
57
582005-07-14      Benjamin Grauer <bensch@orxonox.net>
59        Implementd Render2D and Element2D, that handles 2D-shapes overlay
60        This is a new Engine, enabling us to render to layers.
61
622005-07-01      Benjamin Grauer <bensch@orxonox.net>
63        Implemented ClassList.h:
64        an interface to BaseObject saving all instances in Lists.
65        It also enables loadability-identifiers.
66        To decide is, if this approach is fast enough.
67
682005-06-20      Patrick Boenzli <patrick@orxonox.net>
69        Implemented an OBB collision detection system, injected into the
70        WorldEntity framework. Object - Object Collision Detection works
71        fine. Still work on the Object - Ground CD.
72
732005-06-10      Benjamin Grauer <bensch@orxonox.net>
74        Established a try on class-derivation and isA function.
75
762005-06-09      orxonox <info@orxonox.net>
77        created new Tag 0.3.0-pre-alpha
78
792005-06-04      Benjamin Grauer <bensch@orxonox.net>
80        Merged the SoundEngine (openAL-version) into the trunk
81        this is one of the major steps up to version 0.3-pre-alpha
82
832005-06-03      Benjamin Grauer <bensch@orxonox.net>
84        Implemented cycling loading procedures used for
85        the TrackManager and Animations
86
872005-06-01      orxonox <info@orxonox.net>
88        serious cleanup of most files
89        design and doxygen tags
90        deleted old unused fucntions
91
922005-05-30      Patrick Boenzli <patrick@oroxnox.ethz.ch>
93        Implemented new EventSystem for orxonox
94        Highly advanced, and much faster.
95
962005-05-27      Benjamin Grauer <bensch@orxonox.net>
97        Intorducing new Subprojects with a new modular framework.
98        Introducing ParticlesFun
99        Introducing new Importer (this was easy :))
100
1012005-05-10      Benjamin Grauer <bensch@orxonox.net>
102        Merged the gui into the executable
103        Windows compiles again.
104
1052005-04-27      orxonox <info@orxonox.net>
106        Tagged Version 0.2.3-pre-alpha
107
1082005-04-23      Patrick Boenzli <patrick@orxonox.net>
109        Finished most work on Animation-classes
110
1112005-04-21      Benjamin Grauer <bensch@orxonox.net>
112        Material Class update: possibility for transparency.
113
1142005-04-15      Patrick Boenzli <partick@orxonox.net>
115        Added AnimationPlayer and two animation classes.
116
1172005-04-07      Patrick Boenzli <patrick@orxonox.net>
118        Reimplemeted the Weapon and shoot-functions
119
1202005-03-31      Benjamin Grauer <bensch@orxonox.net>
121        Added Text Engine
122
1232005-03-26      Benjamin Grauer <bensch@orxonox.net>
124        Added ResourceManager
125
1262005-03-24      Patrick Boenzli <patrick@orxonox.net>
127        Reimplemented shooting.
128
1292005-03-16      orxonox <info@orxonox.net>
130        Finished work on version 0.2.1-pre-alpha released 0.2.2-pre-alpha
131
1322005-03-15      Patrick Boenzli <patrick@orxonox.net>
133        parenting finished
134
1352005-03-09      Patrick Boenzli <patrick@orxonox.net>
136        Big Cleanup again
137
1382005-03-01      Benjamin Grauer <bensch@orxonox.net>
139        Added Light Class
140
1412005-02-27      Benjamin Grauer <bensch@orxonox.net>
142        Big Configure.ac-cleanup
143
1442005-02-22      David Gruetter <davgr@gmx.ch>
145        Added Skysphere
146
1472005-01-07      Patrick Boenzli <patrick@orxonox.net>
148        LoadScreen implemented
149
1502004-12-20      Patrick Boenzli <patrick@orxonox.net>
151        New Version out 0.2.1-pre-alpha
152
1532004-12-20      Patrick Boenzli <patrick@orxonox.net>
154        HEAVY cleanup of the framework
155
1562004-12-18      Patrick Boenzli <patrick@orxonox.net>
157        enhanced the Command Node
158
1592004-12-15      Nico Benold <bernoldn@ee.ethz.ch>
160        OS X support
161
1622004-12-15      Benjamin Grauer <bensch@orxonox.net>
163        Defined standard coding rules
164
1652004-12-15      Benjamin Grauer <bensch@orxonox.net>
166        Added Importer for showing 3D Object.
167
1682004-11-07      David Gruetter <davgr@gmx.ch>
169        Shaded Terrain
170
1712004-10-23      Adrian Buerli <buerlia@ee.ethz.ch>
172        Dynamic Mountains, dynamic movement.
173
1742004-10-18      Patrick Boenzli <patrick@orxonox.net>
175        Release 0.1-pre-alpha
176
1772004-07-17      Christian Meyer <cmeyer@ee.ethz.ch>
178        SDL-Framework
179
1802004-06-09      Tom of ethz
181        Added endless Mountains
182
1832004-06-02      Benjamin Grauer <bensch@orxonox.net>
184        Added Console
185
1862004-05-20      Patrick Boenzli <patrick@orxonox.net>
187        Added the ability to shoot
188
1892004-05-05      Benjamin Grauer <bensch@orxonox.net>
190        Added the GUI.
191
1922004-04-21      Patrik Boenzli <patrick@orxonox.net>
193        Added Makefile to orxonox
194
1952004-04-25      Amir Guindehi <amir@guindehi.ch>
196        Created Project orxonox.
197        Thanks a lot.
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