1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION |
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17 | |
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18 | #include "cd_engine.h" |
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19 | #include "obb_tree.h" |
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20 | #include "debug.h" |
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21 | |
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22 | #include "model.h" |
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23 | #include "world_entity.h" |
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24 | #include "terrain.h" |
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25 | // #include "player.h" |
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26 | |
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27 | #include "spatial_separation.h" |
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28 | #include "quadtree.h" |
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29 | #include "quadtree_node.h" |
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30 | |
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31 | |
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32 | |
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33 | using namespace std; |
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34 | |
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35 | |
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36 | /** |
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37 | * standard constructor |
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38 | */ |
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39 | CDEngine::CDEngine () |
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40 | { |
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41 | this->setClassID(CL_CD_ENGINE, "CDEngine"); |
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42 | } |
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43 | |
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44 | |
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45 | /** |
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46 | * the singleton reference to this class |
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47 | */ |
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48 | CDEngine* CDEngine::singletonRef = NULL; |
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49 | |
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50 | |
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51 | /** |
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52 | * standard deconstructor |
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53 | */ |
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54 | CDEngine::~CDEngine () |
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55 | { |
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56 | CDEngine::singletonRef = NULL; |
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57 | } |
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58 | |
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59 | |
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60 | /** |
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61 | * this is the collision checking function |
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62 | |
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63 | there are some speed improvements that can be done here. a rewrite of the list a would be appropriate to |
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64 | be able to enhance iteration speed. |
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65 | */ |
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66 | //void CDEngine::checkCollisions() |
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67 | //{ |
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68 | // this->checkCollisionObjects(); |
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69 | //this->checkCollisionGround(); |
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70 | //} |
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71 | |
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72 | /** |
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73 | * this checks the collisions with the objects |
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74 | */ |
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75 | //void CDEngine::checkCollisionObjects() |
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76 | //{ |
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77 | // BVTree* tree; |
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78 | // tIterator<WorldEntity>* iterator1 = entityList->getIterator(); |
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79 | // tIterator<WorldEntity>* iterator2 = entityList->getIterator(); |
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80 | // WorldEntity* entity1 = iterator1->firstElement(); |
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81 | // WorldEntity* entity2 = iterator2->iteratorElement(iterator1); |
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82 | // PRINTF(3)("checking for collisions\n"); |
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83 | // while( entity1 != NULL) |
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84 | // { |
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85 | // if( likely(entity1 != this->terrain)) |
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86 | // { |
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87 | // entity2 = iterator2->nextElement(); |
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88 | // |
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89 | // while( entity2 != NULL) |
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90 | // { |
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91 | // if( likely(entity2 != this->terrain)) |
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92 | // { |
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93 | // PRINTF(4)("checking object %s against %s\n", entity1->getName(), entity2->getName()); |
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94 | // tree = entity1->getOBBTree(); |
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95 | // if( likely(tree != NULL) && entity2->getOBBTree() != NULL) tree->collideWith(entity1, entity2); |
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96 | // } |
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97 | // entity2 = iterator2->nextElement(); |
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98 | // } |
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99 | // } |
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100 | // entity1 = iterator1->nextElement(); |
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101 | // entity2 = iterator2->iteratorElement(iterator1); |
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102 | // entity2 = iterator2->nextElement(); |
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103 | // } |
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104 | // delete iterator1; |
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105 | // delete iterator2; |
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106 | //} |
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107 | |
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108 | void CDEngine::checkCollisions(std::list<WorldEntity*>& list1, std::list<WorldEntity*>& list2) |
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109 | { |
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110 | BVTree* tree; |
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111 | std::list<WorldEntity*>::iterator entity1, entity2, pre1, pre2; |
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112 | PRINTF(3)("checking for collisions\n"); |
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113 | |
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114 | pre1 = list1.begin(); |
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115 | while (pre1 != list1.end()) |
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116 | { |
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117 | entity1 = pre1++; |
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118 | if( likely((*entity1) != this->terrain)) |
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119 | { |
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120 | pre2 = list2.begin(); |
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121 | while (pre2 != list2.end()) |
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122 | { |
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123 | entity2 = pre2++; |
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124 | if( likely((*entity2) != this->terrain)) |
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125 | { |
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126 | PRINTF(4)("checking object %s against %s\n", (*entity1)->getName(), (*entity2)->getName()); |
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127 | tree = (*entity1)->getOBBTree(); |
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128 | if( likely(tree != NULL) && (*entity2)->getOBBTree() != NULL) tree->collideWith(*entity1, *entity2); |
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129 | } |
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130 | } |
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131 | } |
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132 | } |
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133 | } |
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134 | |
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135 | |
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136 | /** |
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137 | * this checks the collisions with the ground |
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138 | */ |
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139 | void CDEngine::checkCollisionGround() |
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140 | { |
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141 | if( likely( this->terrain != NULL)) |
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142 | { |
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143 | Quadtree* q = dynamic_cast<Terrain*>(this->terrain)->ssp->getQuadtree(); |
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144 | |
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145 | // QuadtreeNode* n = q->getQuadtreeFromPosition(this->player->getAbsCoor()); |
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146 | } |
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147 | //sTriangleExt* tri = q->getTriangleFromPosition(this->player->getAbsCoor()); |
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148 | } |
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149 | |
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150 | |
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151 | /** |
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152 | * this draws the bounding volume tree |
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153 | * @param depth until which depth to draw the tree |
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154 | * @param drawMode mod which states how to draw it |
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155 | */ |
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156 | void CDEngine::drawBV(int depth, int drawMode) const |
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157 | { |
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158 | /* this would operate on worldList bases, for testing purposes, we only use one OBBTree */ |
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159 | //this->rootTree->drawBV(depth, drawMode); |
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160 | /// FIXME |
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161 | /* tIterator<WorldEntity>* iterator = entityList->getIterator(); |
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162 | WorldEntity* entity = iterator->firstElement(); |
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163 | while( entity != NULL) |
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164 | { |
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165 | entity->drawBVTree(depth, drawMode); |
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166 | entity = iterator->nextElement(); |
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167 | } |
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168 | delete iterator;*/ |
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169 | } |
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170 | |
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171 | |
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172 | /** |
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173 | * some debug output on the class |
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174 | */ |
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175 | void CDEngine::debug() |
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176 | { |
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177 | PRINT(0)("\n=============================| CDEngine::debug() |===\n"); |
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178 | PRINT(0)("= CDEngine: Spawning Tree Start\n"); |
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179 | //this->rootTree->debug(); |
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180 | PRINT(0)("= CDEngine: Spawning Tree: Finished\n"); |
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181 | PRINT(0)("=======================================================\n"); |
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182 | |
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183 | } |
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184 | |
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185 | |
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186 | /** |
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187 | * this spawns a tree for debug purposes only |
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188 | */ |
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189 | void CDEngine::debugSpawnTree(int depth, sVec3D* vertices, int numVertices) |
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190 | { |
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191 | if ( this->rootTree == NULL) |
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192 | this->rootTree = new OBBTree(); |
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193 | this->rootTree->spawnBVTree(depth, vertices, numVertices); |
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194 | } |
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195 | |
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196 | |
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197 | void CDEngine::drawBV(const std::list<WorldEntity*>& drawList ) const |
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198 | { |
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199 | std::list<WorldEntity*>::const_iterator entity; |
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200 | for (entity = drawList.begin(); entity != drawList.end(); entity++) |
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201 | if ((*entity)->isVisible()) |
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202 | (*entity)->drawBVTree(3, 226); |
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203 | } |
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204 | |
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205 | /** |
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206 | * this draws the debug spawn tree |
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207 | */ |
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208 | void CDEngine::debugDraw(int depth, int drawMode) |
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209 | { |
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210 | if(this-> rootTree != NULL) |
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211 | this->rootTree->drawBV(depth, drawMode); |
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212 | } |
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