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source: orxonox.OLD/branches/shared_lib/src/world_entities/playable.h @ 10232

Last change on this file since 10232 was 7173, checked in by bensch, 19 years ago

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File size: 2.7 KB
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1
2/*!
3 * @file playable.h
4 * Interface for a basic controllable WorldEntity
5 */
6#ifndef _PLAYABLE_H
7#define _PLAYABLE_H
8
9#include "world_entity.h"
10#include "extendable.h"
11#include "event.h"
12#include <list>
13
14#include "world_entities/weapons/weapon_manager.h"
15
16class Weapon;
17class DotEmitter;
18class Player;
19class SpriteParticles;
20class Explosion;
21
22//! Basic controllable WorldEntity
23/**
24 *
25 */
26class Playable : public WorldEntity, public Extendable
27{
28  public:
29    virtual ~Playable();
30
31    virtual void loadParams(const TiXmlElement* root);
32
33    virtual void die();
34    virtual void respawn();
35
36    virtual bool pickup(PowerUp* powerUp);
37
38    void addWeapon(Weapon* weapon, int configID = -1, int slotID = -1);
39    void removeWeapon(Weapon* weapon);
40    void nextWeaponConfig();
41    void previousWeaponConfig();
42
43    inline WeaponManager* getWeaponManager() const { return this->weaponMan; };
44    void weaponConfigChanged();
45
46
47    bool setPlayer(Player* player);
48    Player* getCurrentPlayer() const { return this->currentPlayer; };
49
50    void attachCamera();
51    void detachCamera();
52    virtual void setCameraMode(unsigned int cameraMode = 0);
53
54    virtual void collidesWith(WorldEntity* entity, const Vector& location);
55    virtual void process(const Event &event);
56
57    virtual void tick(float dt);
58
59    /** @return a List of Events in PEV_* sytle */
60    inline const std::list<int>& getEventList() { return this->events; };
61
62    int       writeSync(const byte* data, int length, int sender);
63    int       readSync(byte* data, int maxLength );
64    bool      needsReadSync();
65
66
67    virtual void setAbsDirPlay(const Quaternion& rot) = 0;
68    void setAbsDirPlay(float angle, float dirX, float dirY, float dirZ) { this->setAbsDirPlay(Quaternion(angle, Vector(dirX, dirY, dirZ))); }
69
70    inline void setScore( int score ) { this->score = score; }
71    inline int  getScore() { return this->score; }
72
73  protected:
74    Playable();
75
76    virtual void enter() = 0;
77    virtual void leave() = 0;
78
79    void registerEvent(int eventType);
80    void unregisterEvent(int eventType);
81
82  private:
83    WeaponManager*        weaponMan;          //!< the weapon manager: managing a list of weapon to wepaon-slot mapping
84    std::list<int>        events;             //!< A list of Events, that are captured for this playable
85
86    Player*               currentPlayer;      //!< The Player currently connected to this Playable (the one that has controll) otherwise NULL
87
88    bool                  bFire;              //!< If the Ship is firing.
89    int                   oldFlags;           //!< Used for synchronisation
90
91    int                   score;
92    int                   oldScore;
93
94    bool                  bDead;
95
96    //TODO HACK: explosion emitter
97
98
99    WorldEntity* collider;
100};
101
102#endif /* _PLAYABLE_H */
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