[7353] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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[8088] | 3 | |
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[7353] | 4 | Copyright (C) 2006 orx |
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[8088] | 5 | |
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[7353] | 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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[8088] | 10 | |
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[7353] | 11 | ### File Specific: |
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| 12 | main-programmer: bottac@ee.ethz.ch |
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[8088] | 13 | |
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[8081] | 14 | Inspired by: |
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| 15 | Rendering Q3 Maps by Morgan McGuire http://graphics.cs.brown.edu/games/quake/quake3.html |
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| 16 | Unofficial Quake 3 Map Specs by Kekoa Proudfoot http://graphics.stanford.edu/~kekoa/q3/ |
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| 17 | Quake 3 Collision Detection by Nathan Ostgard http://www.devmaster.net/articles/quake3collision/ |
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[7353] | 18 | */ |
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| 19 | |
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[8088] | 20 | |
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[7353] | 21 | #include "bsp_file.h" |
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| 22 | #include "bsp_tree_node.h" |
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| 23 | #include <fstream> |
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[8330] | 24 | #include "util/loading/resource_manager.h" |
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| 25 | |
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[7353] | 26 | #include <sys/stat.h> |
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| 27 | #include <string.h> |
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| 28 | #include "debug.h" |
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| 29 | #include "material.h" |
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| 30 | #include "vertex_array_model.h" |
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| 31 | // Necessary ? |
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| 32 | #include "base_object.h" |
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| 33 | #include "vector.h" |
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[7801] | 34 | #include "movie_player.h" |
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[7353] | 35 | |
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[7385] | 36 | #include <SDL/SDL_endian.h> |
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| 37 | #include <SDL/SDL_image.h> |
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| 38 | |
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[8490] | 39 | // STL Containers |
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| 40 | #include <vector> |
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| 41 | |
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[7353] | 42 | using namespace std; |
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| 43 | |
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| 44 | |
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| 45 | // Constructor |
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| 46 | BspFile::BspFile() |
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[7395] | 47 | {} |
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[7353] | 48 | |
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[8904] | 49 | BspFile::~ BspFile() |
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| 50 | { |
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| 51 | delete [] nodes; |
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| 52 | delete [] leaves; |
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| 53 | delete [] planes; |
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| 54 | delete [] bspModels; |
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| 55 | delete [] leafFaces; |
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| 56 | delete [] faces; |
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| 57 | delete [] leafBrushes; |
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| 58 | delete [] brushes; |
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| 59 | delete [] brushSides; |
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| 60 | delete [] vertice; |
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| 61 | delete [] meshverts; |
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| 62 | delete [] visData; |
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| 63 | delete [] textures; |
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| 64 | delete [] patchVertice; |
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| 65 | delete [] patchIndexes; |
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| 66 | // delete [] patchTrianglesPerRow; |
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| 67 | delete [] lightMaps; |
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| 68 | |
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| 69 | for(int i = 0; i < this->numPatches; ++i) delete this->VertexArrayModels[i]; |
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| 70 | // delete [] VertexArrayModels; |
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| 71 | |
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| 72 | for(int i = 0; i < this->numTextures; ++i) |
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| 73 | { |
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| 74 | delete this->Materials[i].mat; |
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| 75 | //delete this->Materials[i].aviMat; |
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| 76 | } |
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| 77 | delete [] this->Materials; |
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| 78 | //delete [] testSurf; |
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| 79 | |
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| 80 | |
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| 81 | |
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| 82 | } |
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| 83 | |
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[7511] | 84 | /** |
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| 85 | * Loads a quake3 level (*.bsp) |
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| 86 | * @param name the Name of the *.bsp file |
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| 87 | */ |
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[7596] | 88 | int BspFile::read(const char* name) |
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[7353] | 89 | { |
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[8490] | 90 | this->scale = 1.0; |
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[7353] | 91 | int offset; |
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| 92 | int size; |
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| 93 | struct stat results; |
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| 94 | |
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[7801] | 95 | |
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[7395] | 96 | if (stat( name , &results) == 0) { |
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| 97 | PRINTF(0)("BSP FILE: Datei %s gefunden. \n", name); |
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| 98 | ifstream bspFile (name, ios::in | ios::binary); |
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| 99 | bspFile.read(this->header, 260); |
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| 100 | PRINTF(0)("BSP FILE: BSPVersion: %i. \n", ((int *)(header) )[1]); |
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| 101 | if(SDL_SwapLE32(((int *)(header) )[1]) == 46) PRINTF(0)("BSP FILE: This is the good one! :-) \n"); |
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| 102 | else PRINTF(0)("BSP FILE: Wrong BSPVersion.\n"); //!< now, we should do some error handling |
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| 103 | |
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| 104 | // Get the Nodes |
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| 105 | offset = SDL_SwapLE32(((int *)(header) )[8]); |
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| 106 | size = SDL_SwapLE32(((int *)(header))[9]); |
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| 107 | PRINTF(4)("BSP FILE: NodeSize: %i Bytes. \n", size); |
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| 108 | PRINTF(4)("BSP FILE: NumNodes: %i. \n", size / sizeof(node)); |
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| 109 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % sizeof(node)); |
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| 110 | PRINTF(4)("BSP FILE: NodeOffset: %i. \n", offset); |
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| 111 | this->numNodes = size/sizeof(node); |
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| 112 | this->nodes = new node [this->numNodes]; |
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[7353] | 113 | bspFile.seekg(offset); |
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[7395] | 114 | bspFile.read((char*)this->nodes, size); |
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[7353] | 115 | |
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[7395] | 116 | // and their Planes |
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| 117 | offset = SDL_SwapLE32(((int *)(header) )[6]); |
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| 118 | size = SDL_SwapLE32(((int *)(header))[7]); |
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| 119 | PRINTF(4)("BSP FILE: PlanesSize: %i Bytes. \n", size); |
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| 120 | PRINTF(4)("BSP FILE: NumPlanes: %i. \n", size / sizeof(plane)); |
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| 121 | PRINTF(4)("BSP FILE: Remainder: %i. \n", sizeof(plane)); |
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| 122 | PRINTF(4)("BSP FILE: PlanesOffset: %i. \n", offset); |
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| 123 | this->numPlanes = size/sizeof(plane); |
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| 124 | this->planes = new plane [this->numPlanes]; |
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[7353] | 125 | bspFile.seekg(offset); |
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[7395] | 126 | bspFile.read((char*)this->planes, size); |
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[7353] | 127 | |
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[7395] | 128 | // Get the Leafs |
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| 129 | offset = SDL_SwapLE32(((int *)(header) )[10]); |
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| 130 | size = SDL_SwapLE32(((int *)(header))[11]); |
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| 131 | PRINTF(4)("BSP FILE: LeaveSize: %i Bytes. \n", size); |
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| 132 | PRINTF(4)("BSP FILE: NumLeaves: %i. \n", size / sizeof(leaf)); |
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| 133 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % sizeof(leaf)); |
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| 134 | PRINTF(4)("BSP FILE: LeaveOffset: %i. \n", offset); |
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| 135 | this->numLeafs = size/sizeof(leaf); |
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| 136 | this->leaves = new leaf [this->numLeafs]; |
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[7353] | 137 | bspFile.seekg(offset); |
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[7395] | 138 | bspFile.read((char*)this->leaves, size); |
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[7353] | 139 | |
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| 140 | // Get the Models |
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[7395] | 141 | offset = SDL_SwapLE32(((int *)(header))[16]); |
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| 142 | size = SDL_SwapLE32(((int *)(header))[17]); |
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| 143 | PRINTF(4)("BSP FILE: ModelsSize: %i Bytes. \n", size); |
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| 144 | PRINTF(4)("BSP FILE: NumModels: %i. \n", size / sizeof(model)); |
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| 145 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % sizeof(model)); |
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| 146 | PRINTF(4)("BSP FILE: ModelsOffset: %i. \n", offset); |
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| 147 | this->numBspModels = size/sizeof(model); |
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| 148 | this->bspModels = new model [this->numBspModels]; |
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[7353] | 149 | bspFile.seekg(offset); |
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[7395] | 150 | bspFile.read((char*)this->bspModels, size); |
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[7353] | 151 | |
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| 152 | // Get the leafFaces |
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[7395] | 153 | offset = SDL_SwapLE32(((int *)(header))[12]); |
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| 154 | size = SDL_SwapLE32(((int *)(header))[13]); |
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| 155 | PRINTF(4)("BSP FILE: leafFacesSize: %i Bytes. \n", size); |
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| 156 | PRINTF(4)("BSP FILE: NumleafFaces: %i. \n", size / 4); |
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| 157 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 4); |
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| 158 | PRINTF(4)("BSP FILE: leafFacesOffset: %i. \n", offset); |
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[7353] | 159 | this->numLeafFaces = size/4; |
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| 160 | this->leafFaces = new char [size]; |
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| 161 | bspFile.seekg(offset); |
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| 162 | bspFile.read(this->leafFaces, size); |
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| 163 | |
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| 164 | // Get the leafBrushes |
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[7395] | 165 | offset = SDL_SwapLE32(((int *)(header))[14]); |
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| 166 | size = SDL_SwapLE32(((int *)(header))[15]); |
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| 167 | PRINTF(4)("BSP FILE: leafBrushesSize: %i Bytes. \n", size); |
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| 168 | PRINTF(4)("BSP FILE: NumleafBrushes: %i. \n", size / 4); |
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| 169 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 4); |
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| 170 | PRINTF(4)("BSP FILE: leafBrushesOffset: %i. \n", offset); |
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[7353] | 171 | this->numLeafBrushes = size/4; |
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| 172 | this->leafBrushes = new char [size]; |
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| 173 | bspFile.seekg(offset); |
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| 174 | bspFile.read(this->leafBrushes, size); |
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| 175 | |
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| 176 | // Get the brushes |
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[7395] | 177 | offset = SDL_SwapLE32(((int *)(header))[18]); |
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| 178 | size = SDL_SwapLE32(((int *)(header))[19]); |
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| 179 | PRINTF(4)("BSP FILE: BrushesSize: %i Bytes. \n", size); |
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[7410] | 180 | PRINTF(4)("BSP FILE: NumBrushes: %i. \n", size / sizeof(brush)); |
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| 181 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % sizeof(brush)); |
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[7395] | 182 | PRINTF(4)("BSP FILE: BrushesOffset: %i. \n", offset); |
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[7410] | 183 | this->brushes = new brush [size/sizeof(brush)]; |
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[7353] | 184 | bspFile.seekg(offset); |
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[7410] | 185 | bspFile.read((char*)this->brushes, size); |
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[7353] | 186 | |
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| 187 | // Get the brushSides |
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[7395] | 188 | offset = SDL_SwapLE32(((int *)(header))[20]); |
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[7385] | 189 | size = SDL_SwapLE32(((int *)(header))[21]); |
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[7395] | 190 | PRINTF(4)("BSP FILE: BrushSidesSize: %i Bytes. \n", size); |
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| 191 | PRINTF(4)("BSP FILE: NumBrushSides: %i. \n", size / 8); |
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| 192 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 8); |
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| 193 | PRINTF(4)("BSP FILE: BrushSidesOffset: %i. \n", offset); |
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[7507] | 194 | this->numBrushSides = size/sizeof(brushside); |
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| 195 | this->brushSides = new brushside [this->numBrushSides]; |
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[7353] | 196 | bspFile.seekg(offset); |
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[7507] | 197 | bspFile.read((char*)this->brushSides, size); |
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[7353] | 198 | |
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| 199 | // Get the Vertice |
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[7395] | 200 | offset = SDL_SwapLE32(((int *)(header))[22]); |
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| 201 | size = SDL_SwapLE32(((int *)(header))[23]); |
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| 202 | PRINTF(4)("BSP FILE: VerticeSize: %i Bytes. \n", size); |
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| 203 | PRINTF(4)("BSP FILE: NumVertice: %i. \n", size / 44); |
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| 204 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 44); |
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| 205 | PRINTF(4)("BSP FILE: VerticeOffset: %i. \n", offset); |
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[7353] | 206 | this->numVertex = size/44; |
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| 207 | this->vertice = new char [size]; |
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| 208 | bspFile.seekg(offset); |
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| 209 | bspFile.read(this->vertice, size); |
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| 210 | |
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| 211 | // Get the MeshVerts |
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[7395] | 212 | offset = SDL_SwapLE32(((int *)(header))[24]); |
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| 213 | size = SDL_SwapLE32(((int *)(header))[25]); |
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| 214 | PRINTF(4)("BSP FILE: MeshVertsSize: %i Bytes. \n", size); |
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[7410] | 215 | PRINTF(4)("BSP FILE: NumMeshVerts: %i. \n", size / sizeof(meshvert)); |
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| 216 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % sizeof(meshvert)); |
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[7395] | 217 | PRINTF(4)("BSP FILE: MeshVertsOffset: %i. \n", offset); |
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[7410] | 218 | this->meshverts = new meshvert [size / sizeof(meshvert)]; |
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[7353] | 219 | bspFile.seekg(offset); |
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[7410] | 220 | bspFile.read((char*)this->meshverts, size); |
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[7353] | 221 | |
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| 222 | // Get the Faces |
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[7395] | 223 | offset = SDL_SwapLE32(((int *)(header))[28]); |
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| 224 | size = SDL_SwapLE32(((int *)(header))[29]); |
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| 225 | PRINTF(4)("BSP FILE: FacesSize: %i Bytes. \n", size); |
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| 226 | PRINTF(4)("BSP FILE: NumFaces: %i. \n", size / sizeof(face)); |
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| 227 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % sizeof(face)); |
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| 228 | PRINTF(4)("BSP FILE: FacesOffset: %i. \n", offset); |
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| 229 | this->numFaces = size/sizeof(face); |
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| 230 | this->faces = new face [this->numFaces]; |
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[7353] | 231 | bspFile.seekg(offset); |
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[7395] | 232 | bspFile.read((char*)this->faces, size); |
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[7353] | 233 | |
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[7465] | 234 | //Get the lightmaps |
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| 235 | offset = SDL_SwapLE32(((int *)(header))[30]); |
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| 236 | size = SDL_SwapLE32(((int *)(header))[31]); |
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| 237 | this->numLightMaps = size/ sizeof(lightmap); |
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| 238 | this->lightMaps = new lightmap [this->numLightMaps]; |
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| 239 | bspFile.seekg(offset); |
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| 240 | bspFile.read((char*)this->lightMaps, size); |
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| 241 | |
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| 242 | |
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[7353] | 243 | // Get the Visdata |
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[7395] | 244 | offset = SDL_SwapLE32(((int *)(header))[34]); |
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| 245 | size = SDL_SwapLE32(((int *)(header))[35]); |
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[7353] | 246 | |
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| 247 | this->visData = new char [size]; |
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| 248 | bspFile.seekg(offset); |
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| 249 | bspFile.read(this->visData, size); |
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| 250 | |
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[8894] | 251 | PRINTF(4)("BSP FILE: VisDataSize: %i Bytes. \n", size); |
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| 252 | PRINTF(4)("BSP FILE: NumVisData: %i. \n", size /1 - 8); |
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| 253 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 1); |
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| 254 | PRINTF(4)("BSP FILE: VisDataOffset: %i. \n", offset); |
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[7353] | 255 | |
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| 256 | // Get the Textures |
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[7395] | 257 | offset = SDL_SwapLE32(((int *)(header))[4]); |
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| 258 | size = SDL_SwapLE32(((int *)(header))[5]); |
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[7353] | 259 | |
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| 260 | this->textures= new char [size]; |
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| 261 | bspFile.seekg(offset); |
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| 262 | bspFile.read(this->textures, size); |
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| 263 | |
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[7395] | 264 | PRINTF(4)("BSP FILE: TextureSize: %i Bytes. \n", size); |
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| 265 | PRINTF(4)("BSP FILE: NumTextures: %i. \n", size /72); |
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| 266 | PRINTF(4)("BSP FILE: Remainder: %i. \n", size % 72); |
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| 267 | PRINTF(4)("BSP FILE: TextureOffset: %i. \n", offset); |
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[7353] | 268 | this->numTextures = size/72; |
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| 269 | |
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[7395] | 270 | bspFile.close(); |
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[7353] | 271 | |
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[7395] | 272 | for(int i = 0 ; i < this->numTextures; i++) |
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| 273 | PRINTF(4)("BSP FILE: Texture 0: %s. \n", &this->textures[8+ 72*i]); |
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| 274 | this->load_textures(); |
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[8088] | 275 | |
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[7465] | 276 | // Load the lightMaps |
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| 277 | this->glLightMapTextures = new GLuint[this->numLightMaps]; |
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| 278 | for(int i = 0; i < this->numLightMaps; i++) |
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| 279 | this->glLightMapTextures[i] = this->loadLightMapToGL(this->lightMaps[i]); |
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[8088] | 280 | |
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[7465] | 281 | //Create white texture for if no lightmap specified |
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| 282 | glGenTextures(1, &this->whiteLightMap); |
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| 283 | glBindTexture(GL_TEXTURE_2D, this->whiteLightMap); |
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[8088] | 284 | //Create texture |
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[7465] | 285 | this->whiteTexture[0]=255; |
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| 286 | this->whiteTexture[1]=255; |
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| 287 | this->whiteTexture[2]=255; |
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[8088] | 288 | |
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[7465] | 289 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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| 290 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); |
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| 291 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
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| 292 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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[7353] | 293 | |
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[7465] | 294 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_PRIORITY, 2); |
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| 295 | |
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| 296 | |
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[8088] | 297 | |
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[7465] | 298 | /* control the mipmap levels */ |
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| 299 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MIN_LOD, 5); |
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| 300 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MAX_LOD, 0); |
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| 301 | |
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| 302 | /* build the Texture OpenGL V >= 1.1 */ |
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| 303 | glTexImage2D(GL_TEXTURE_2D, |
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| 304 | 0, |
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[7544] | 305 | GL_RGBA8, |
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[7465] | 306 | 1, |
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| 307 | 1, |
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| 308 | 0, |
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| 309 | GL_RGB, |
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| 310 | GL_UNSIGNED_BYTE, |
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| 311 | (const GLvoid *)&(this->whiteTexture)); |
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| 312 | |
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[8088] | 313 | gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA8, 1, 1, |
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[7544] | 314 | GL_RGB, GL_UNSIGNED_BYTE,(const GLvoid *) &(this->whiteTexture)); |
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[7465] | 315 | |
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[8088] | 316 | |
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| 317 | |
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[7395] | 318 | // Get the number of patches |
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| 319 | this->numPatches = 0; |
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| 320 | this->patchOffset = 0; |
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[7353] | 321 | |
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[7395] | 322 | for( int i = 0; i < this->numFaces; i++) { |
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| 323 | face& cFace = ((face *)(this->faces))[i]; |
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[7410] | 324 | if (SDL_SwapLE32(cFace.type) == 2) |
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| 325 | this->numPatches += (SDL_SwapLE32(cFace.size[0]) -1 ) / 2 * (SDL_SwapLE32(cFace.size[1]) -1) / 2; |
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[7395] | 326 | } |
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[7353] | 327 | |
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[7395] | 328 | // Allocate Memory |
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| 329 | this->patchVertice = new char[8*8*44*(this->numPatches+10)]; |
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| 330 | this->patchIndexes = new char[7*8*2*4*(this->numPatches+10)]; |
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[8904] | 331 | // this->patchRowIndexes = new int*[7*4*this->numPatches]; Not needed? |
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[7395] | 332 | this->patchTrianglesPerRow = new char[7*4*this->numPatches]; |
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| 333 | this->VertexArrayModels = new VertexArrayModel*[this->numPatches]; |
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| 334 | |
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[8894] | 335 | PRINTF(4)("BSP FILE:NumberOfPatches: %i . \n", numPatches); |
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[8088] | 336 | |
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[7805] | 337 | this->swapAllBspCoordinates(); |
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[8088] | 338 | |
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[7353] | 339 | // Do tesselation for all Faces of type 2 |
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[7395] | 340 | for( int i = 0; i < this->numFaces; i++) { |
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[7410] | 341 | if (SDL_SwapLE32((this->faces)[i].type) == 2) |
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[7395] | 342 | this->tesselate(i); |
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| 343 | } |
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[7353] | 344 | |
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[8894] | 345 | PRINTF(4)("BSP FILE:PatchOffset: %i . \n", this->patchOffset); |
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[7353] | 346 | |
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[7395] | 347 | return 1; |
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| 348 | } else { |
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[8894] | 349 | PRINTF(4)("BSP FILE: Datei nicht gefunden. \n"); |
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[7395] | 350 | return -1; |
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[7353] | 351 | } |
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[7395] | 352 | |
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[8088] | 353 | |
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| 354 | |
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[7353] | 355 | } |
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| 356 | |
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| 357 | void BspFile::build_tree() |
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| 358 | { |
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| 359 | |
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[8894] | 360 | PRINTF(4)("BSP FILE:\n"); |
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| 361 | PRINTF(4)("BSP FILE: Building Tree...\n"); |
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[7395] | 362 | root = this->build_tree_rec(0); |
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[8894] | 363 | PRINTF(4)("BSP FILE: ...done. \n"); |
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| 364 | PRINTF(4)("BSP FILE: \n"); |
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| 365 | PRINTF(4)("BSP FILE: Node #0: \n"); |
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| 366 | PRINTF(4)("BSP FILE: x: %f \n",root->plane.x); |
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| 367 | PRINTF(4)("BSP FILE: y: %f\n",root->plane.y); |
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| 368 | PRINTF(4)("BSP FILE: z: %f\n",root->plane.z); |
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[7353] | 369 | } |
---|
| 370 | |
---|
[7511] | 371 | /** |
---|
| 372 | * Called by BspFile::build_tree() only. |
---|
| 373 | */ |
---|
[7353] | 374 | BspTreeNode* BspFile::build_tree_rec(int i) |
---|
| 375 | { |
---|
[7395] | 376 | // PRINTF(0)("BSP FILE: Node #%i\n", i); |
---|
| 377 | BspTreeNode* thisNode = new BspTreeNode(); |
---|
| 378 | int left =(((node *) nodes) [i]).left; |
---|
| 379 | int right =(((node *) nodes) [i]).right; |
---|
| 380 | int planeIndex = (((node *) nodes) [i]).plane; |
---|
| 381 | float x1 =(((plane *) this->planes) [planeIndex]).x; |
---|
| 382 | float y1 =(((plane *) this->planes) [planeIndex]).y; |
---|
| 383 | float z1 =(((plane *) this->planes) [planeIndex]).z; |
---|
| 384 | thisNode->leafIndex = 0; |
---|
[8088] | 385 | thisNode->d = (((plane *) this->planes) [planeIndex]).d; |
---|
[7353] | 386 | |
---|
[7395] | 387 | thisNode->plane = Vector(x1,y1,z1); |
---|
| 388 | thisNode->isLeaf = false; |
---|
| 389 | |
---|
| 390 | if(left >= 0) { |
---|
| 391 | thisNode->left = this->build_tree_rec(left); |
---|
| 392 | } else { |
---|
| 393 | //BspTreeLeaf tmp = BspTreeLeaf(); |
---|
| 394 | //tmp.isLeaf = true; |
---|
| 395 | //tmp.leafIndex = -left -1; |
---|
| 396 | //thisNode->left = (BspTreeNode*) (&tmp); |
---|
| 397 | thisNode->left = new BspTreeNode(); |
---|
| 398 | thisNode->left->isLeaf = true; |
---|
| 399 | thisNode->left->leafIndex = - (left +1); |
---|
| 400 | //PRINTF(0)("BSP FILE: LeafIndex: %i\n",-left); |
---|
[7353] | 401 | } // assign leav |
---|
[7395] | 402 | if(right >= 0) { |
---|
| 403 | thisNode->right = this->build_tree_rec(right); |
---|
| 404 | } else { |
---|
| 405 | //BspTreeLeaf tmp = BspTreeLeaf(); |
---|
| 406 | //tmp.isLeaf = true; |
---|
| 407 | //tmp.leafIndex = -right -1; |
---|
| 408 | //thisNode->right = (BspTreeNode*) (&tmp); |
---|
| 409 | thisNode->right = new BspTreeNode(); |
---|
| 410 | thisNode->right->isLeaf = true; |
---|
| 411 | thisNode->right->leafIndex = -(right +1); |
---|
| 412 | //PRINTF(0)("BSP FILE: LeafIndex: %i\n",-right); |
---|
| 413 | } // assign leaf |
---|
| 414 | return thisNode; |
---|
[7353] | 415 | } |
---|
| 416 | |
---|
[7511] | 417 | /** |
---|
| 418 | * returns the root node of the bsp-tree |
---|
| 419 | */ |
---|
[7353] | 420 | BspTreeNode* BspFile::get_root() |
---|
| 421 | { |
---|
[7395] | 422 | return root; |
---|
[7353] | 423 | } |
---|
| 424 | |
---|
| 425 | void BspFile::load_textures() |
---|
| 426 | { |
---|
[7544] | 427 | ::std::string absFileName; |
---|
[8490] | 428 | char* baseName = "/worlds/bsp/"; |
---|
| 429 | |
---|
| 430 | char fileName [500]; |
---|
| 431 | char ext [500]; |
---|
[7353] | 432 | struct stat results; |
---|
[8088] | 433 | |
---|
| 434 | |
---|
[7385] | 435 | this->Materials = new AMat[this->numTextures]; |
---|
[7395] | 436 | for(int i = 0 ; i < this->numTextures; i++) { |
---|
[8894] | 437 | PRINTF(4)("BSP FILE: Texture : %s. \n", &this->textures[8+ 72*i]); |
---|
[8088] | 438 | |
---|
| 439 | |
---|
[7544] | 440 | strcpy(fileName, &this->textures[8+ 72*i]); |
---|
| 441 | if(strlen(fileName) == 0) |
---|
| 442 | { |
---|
[8490] | 443 | |
---|
[8088] | 444 | // Default Material |
---|
[8490] | 445 | this->Materials[i].mat = new Material(); |
---|
[7579] | 446 | this->Materials[i].mat->setDiffuse(0.1,0.1,1.0); |
---|
| 447 | this->Materials[i].mat->setAmbient(0.1,0.1,1.0 ); |
---|
| 448 | this->Materials[i].mat->setSpecular(0.4,0.4,1.0); |
---|
[7544] | 449 | //this->Materials[i]->setShininess(100.0); |
---|
[7801] | 450 | // this->Materials[i].mat->setTransparency(1.0); |
---|
[7544] | 451 | this->Materials[i].mat->setDiffuseMap("pictures/ground.tga"); |
---|
| 452 | this->Materials[i].mat->setAmbientMap("pictures/ground.tga"); |
---|
| 453 | this->Materials[i].mat->setSpecularMap("pictures/ground.tga"); |
---|
| 454 | this->Materials[i].alpha = false; |
---|
[7801] | 455 | this->Materials[i].animated = false; |
---|
[7544] | 456 | continue; |
---|
[8088] | 457 | } |
---|
| 458 | |
---|
[7801] | 459 | // Check for mov |
---|
[8490] | 460 | strcpy(fileName, baseName); |
---|
| 461 | strcpy(ext, &this->textures[8+ 72*i]); |
---|
| 462 | strncat(fileName, ext, strlen(fileName) + strlen(&this->textures[8+ 72*i]) ); |
---|
[7801] | 463 | strcpy(ext, ".mov"); |
---|
[8490] | 464 | strncat (fileName, ext, strlen(fileName) ); |
---|
[7801] | 465 | |
---|
[8894] | 466 | PRINTF(4)("BSP FILE: Name %s . \n", fileName); |
---|
[8490] | 467 | |
---|
[7801] | 468 | absFileName = ResourceManager::getFullName(fileName); |
---|
| 469 | |
---|
[8088] | 470 | if(File(absFileName).exists()) { |
---|
[8894] | 471 | PRINTF(4)("BSP FILE: gefunden . \n"); |
---|
[7801] | 472 | this->Materials[i] = this->loadAVI(fileName); |
---|
| 473 | continue; |
---|
| 474 | } |
---|
[8088] | 475 | |
---|
[7801] | 476 | // Check for avi |
---|
[8490] | 477 | strcpy(fileName, baseName); |
---|
| 478 | strcpy(ext, &this->textures[8+ 72*i]); |
---|
| 479 | strncat(fileName, ext, strlen(fileName) + strlen(&this->textures[8+ 72*i]) ); |
---|
[7801] | 480 | strcpy(ext, ".avi"); |
---|
| 481 | strncat (fileName, ext, strlen(fileName)); |
---|
| 482 | |
---|
| 483 | absFileName = ResourceManager::getFullName(fileName); |
---|
| 484 | |
---|
[8088] | 485 | if(File(absFileName).exists()) { |
---|
[8894] | 486 | PRINTF(4)("BSP FILE: gefunden . \n"); |
---|
[7801] | 487 | this->Materials[i] = this->loadAVI(fileName); |
---|
| 488 | continue; |
---|
| 489 | } |
---|
[8088] | 490 | |
---|
[7801] | 491 | // Check for mpg |
---|
[8490] | 492 | strcpy(fileName, baseName); |
---|
| 493 | strcpy(ext, &this->textures[8+ 72*i]); |
---|
| 494 | strncat(fileName, ext, strlen(fileName) + strlen(&this->textures[8+ 72*i]) ); |
---|
[7801] | 495 | strcpy(ext, ".mpg"); |
---|
| 496 | strncat (fileName, ext, strlen(fileName)); |
---|
| 497 | |
---|
| 498 | absFileName = ResourceManager::getFullName(fileName); |
---|
| 499 | |
---|
[8088] | 500 | if(File(absFileName).exists()) { |
---|
[8904] | 501 | PRINTF(4)("BSP FILE: gefunden . \n"); |
---|
[7801] | 502 | this->Materials[i] = this->loadAVI(fileName); |
---|
| 503 | continue; |
---|
| 504 | } |
---|
[8088] | 505 | |
---|
[7395] | 506 | // Check for tga |
---|
[8490] | 507 | strcpy(fileName, baseName); |
---|
| 508 | strcpy(ext, &this->textures[8+ 72*i]); |
---|
| 509 | strncat(fileName, ext, strlen(fileName) + strlen(&this->textures[8+ 72*i]) ); |
---|
[7353] | 510 | strcpy(ext, ".tga"); |
---|
| 511 | strncat (fileName, ext, strlen(fileName)); |
---|
[7395] | 512 | |
---|
[7544] | 513 | absFileName = ResourceManager::getFullName(fileName); |
---|
| 514 | |
---|
[8088] | 515 | if(File(absFileName).exists()) { |
---|
[8894] | 516 | PRINTF(4)("BSP FILE: gefunden . \n"); |
---|
[7395] | 517 | this->Materials[i] = this->loadMat(fileName); |
---|
| 518 | continue; |
---|
[7353] | 519 | } |
---|
| 520 | // Check for TGA |
---|
[8490] | 521 | strcpy(fileName, baseName); |
---|
| 522 | strcpy(ext, &this->textures[8+ 72*i]); |
---|
| 523 | strncat(fileName, ext, strlen(fileName) + strlen(&this->textures[8+ 72*i]) ); |
---|
[7353] | 524 | strcpy(ext, ".TGA"); |
---|
| 525 | strncat (fileName, ext, strlen(fileName)); |
---|
[7544] | 526 | absFileName = ResourceManager::getFullName(fileName); |
---|
[7385] | 527 | |
---|
[8088] | 528 | if(File(absFileName).exists()/*stat( absFileName.c_str() , &results) == 0*/) { |
---|
[8894] | 529 | PRINTF(4)("BSP FILE: gefunden . \n"); |
---|
[7395] | 530 | this->Materials[i] = this->loadMat(fileName); |
---|
| 531 | continue; |
---|
[7353] | 532 | } |
---|
| 533 | // Check for jpg |
---|
[8490] | 534 | strcpy(fileName, baseName); |
---|
| 535 | strcpy(ext, &this->textures[8+ 72*i]); |
---|
| 536 | strncat(fileName, ext, strlen(fileName) + strlen(&this->textures[8+ 72*i]) ); |
---|
[7353] | 537 | strcpy(ext, ".jpg"); |
---|
| 538 | strncat (fileName, ext, strlen(fileName)); |
---|
[7544] | 539 | absFileName = ResourceManager::getFullName(fileName); |
---|
[8088] | 540 | if(File(absFileName).exists()) { |
---|
[8894] | 541 | PRINTF(4)("BSP FILE: gefunden . \n"); |
---|
[7395] | 542 | this->Materials[i] =this->loadMat(fileName); |
---|
| 543 | continue; |
---|
[7353] | 544 | } |
---|
| 545 | |
---|
| 546 | |
---|
[7395] | 547 | // Check for JPG |
---|
[8490] | 548 | strcpy(fileName, baseName); |
---|
| 549 | strcpy(ext, &this->textures[8+ 72*i]); |
---|
| 550 | strncat(fileName, ext, strlen(fileName) + strlen(&this->textures[8+ 72*i]) ); |
---|
[7395] | 551 | strcpy(ext, ".JPG"); |
---|
| 552 | strncat (fileName, ext, strlen(fileName)); |
---|
[7544] | 553 | absFileName = ResourceManager::getFullName(fileName); |
---|
[8088] | 554 | if(File(absFileName).exists()) { |
---|
[8894] | 555 | PRINTF(4)("BSP FILE: gefunden . \n"); |
---|
[7395] | 556 | this->Materials[i] =this->loadMat(fileName); |
---|
| 557 | continue; |
---|
[7353] | 558 | } |
---|
| 559 | |
---|
| 560 | |
---|
[8088] | 561 | |
---|
[7395] | 562 | // Check for bmp |
---|
[8490] | 563 | strcpy(fileName, baseName); |
---|
| 564 | strcpy(ext, &this->textures[8+ 72*i]); |
---|
| 565 | strncat(fileName, ext, strlen(fileName) + strlen(&this->textures[8+ 72*i]) ); |
---|
[7395] | 566 | strcpy(ext, ".bmp"); |
---|
| 567 | strncat (fileName, ext, strlen(fileName)); |
---|
[7544] | 568 | absFileName = ResourceManager::getFullName(fileName); |
---|
[7395] | 569 | |
---|
[8088] | 570 | if(File(absFileName).exists()) { |
---|
[8894] | 571 | PRINTF(4)("BSP FILE: gefunden . \n"); |
---|
[7395] | 572 | this->Materials[i] =this->loadMat(fileName); |
---|
[7544] | 573 | continue; |
---|
[7353] | 574 | } |
---|
| 575 | |
---|
[7395] | 576 | // Check for BMP |
---|
[8490] | 577 | strcpy(fileName, baseName); |
---|
| 578 | strcpy(ext, &this->textures[8+ 72*i]); |
---|
| 579 | strncat(fileName, ext, strlen(fileName) + strlen(&this->textures[8+ 72*i]) ); |
---|
[7353] | 580 | strcpy(ext, ".BMP"); |
---|
| 581 | strncat (fileName, ext, strlen(fileName)); |
---|
[7544] | 582 | absFileName = ResourceManager::getFullName(fileName); |
---|
[7353] | 583 | |
---|
[8088] | 584 | if(File(absFileName).exists()) { |
---|
[8894] | 585 | PRINTF(4)("BSP FILE: gefunden . \n"); |
---|
[7395] | 586 | this->Materials[i] = this->loadMat(fileName); |
---|
| 587 | continue; |
---|
[7353] | 588 | } |
---|
[8088] | 589 | |
---|
[8904] | 590 | PRINTF(0)("BSP FILE: Texture %s not found.",&this->textures[8+ 72*i] ); |
---|
[8088] | 591 | // Default Material |
---|
[7395] | 592 | this->Materials[i].mat = new Material(); |
---|
| 593 | this->Materials[i].mat->setDiffuse(0.1,0.1,0.1); |
---|
| 594 | this->Materials[i].mat->setAmbient(0.1,0.1,0.1 ); |
---|
| 595 | this->Materials[i].mat->setSpecular(0.4,0.4,0.4); |
---|
| 596 | //this->Materials[i]->setShininess(100.0); |
---|
[7801] | 597 | //this->Materials[i].mat->setTransparency(1.0); |
---|
| 598 | this->Materials[i].mat->setDiffuseMap("pictures/error_texture.png"); |
---|
| 599 | this->Materials[i].mat->setAmbientMap("pictures/error_texture.png"); |
---|
| 600 | this->Materials[i].mat->setSpecularMap("pictures/error_texture.png"); |
---|
| 601 | this->Materials[i].alpha = true; |
---|
| 602 | this->Materials[i].animated = false; |
---|
[8088] | 603 | |
---|
[7353] | 604 | } |
---|
| 605 | } |
---|
| 606 | |
---|
| 607 | |
---|
[7385] | 608 | AMat BspFile::loadMat(char* mat) |
---|
[7353] | 609 | { |
---|
[7385] | 610 | AMat tmpAMat; |
---|
| 611 | this->testSurf = NULL; |
---|
| 612 | |
---|
| 613 | this->testSurf = IMG_Load(ResourceManager::getFullName(mat).c_str()); |
---|
[7395] | 614 | if(this->testSurf != NULL) { |
---|
| 615 | if(this->testSurf->format->Amask != 0 ) tmpAMat.alpha = true; |
---|
[8088] | 616 | else tmpAMat.alpha = false; |
---|
[7395] | 617 | } else tmpAMat.alpha = false; |
---|
[7385] | 618 | |
---|
[7353] | 619 | Material* tmp = new Material(); |
---|
[7801] | 620 | tmp->setDiffuse(1.0,1.0,1.0); |
---|
| 621 | tmp->setAmbient(1.0,1.0,1.0 ); |
---|
[7395] | 622 | tmp->setSpecular(1.0,1.0,1.0); |
---|
[8088] | 623 | // tmp->setShininess(.5); |
---|
| 624 | // tmp->setTransparency(0.0); |
---|
[7353] | 625 | |
---|
[7395] | 626 | tmp->setDiffuseMap(mat); |
---|
| 627 | |
---|
[7385] | 628 | tmpAMat.mat = tmp; |
---|
[7801] | 629 | tmpAMat.animated = false; |
---|
| 630 | return tmpAMat; |
---|
| 631 | } |
---|
[7353] | 632 | |
---|
[7801] | 633 | AMat BspFile::loadAVI(char* mat) |
---|
| 634 | { |
---|
| 635 | AMat tmpAMat; |
---|
| 636 | |
---|
| 637 | |
---|
| 638 | MoviePlayer * testMC = new MoviePlayer(mat); |
---|
| 639 | testMC->start(0); |
---|
[8490] | 640 | |
---|
| 641 | this->MovieMaterials.push_back(testMC); |
---|
[7801] | 642 | |
---|
| 643 | //Material* tmp = new Material(); |
---|
| 644 | // tmp->setDiffuse(1.0,1.0,1.0); |
---|
| 645 | //tmp->setAmbient(1.0,1.0,1.0 ); |
---|
| 646 | //tmp->setSpecular(1.0,1.0,1.0); |
---|
[8088] | 647 | // tmp->setShininess(.5);tmpAMat |
---|
| 648 | // tmp->setTransparency(0.0); |
---|
[7801] | 649 | |
---|
| 650 | //tmp->setDiffuseMap(mat); |
---|
| 651 | |
---|
| 652 | tmpAMat.aviMat = testMC; |
---|
| 653 | tmpAMat.animated = true; |
---|
| 654 | tmpAMat.alpha = true; |
---|
[7385] | 655 | return tmpAMat; |
---|
[7353] | 656 | } |
---|
| 657 | |
---|
[7465] | 658 | unsigned int BspFile::loadLightMapToGL(lightmap& lightMapTexture) |
---|
| 659 | { |
---|
| 660 | int errorCode = 0; //!< the error code for the texture loading functions |
---|
[7544] | 661 | unsigned int lightMap; //!< the OpenGL texture handle |
---|
[7465] | 662 | int mipmapLevel = 0; //!< the maximum mipmap level for this texture |
---|
| 663 | int mipmapWidth = 0; //!< the width of the mipmap |
---|
[8081] | 664 | int mipmapHight = 0; //!< the height of the mipmap3 |
---|
[7465] | 665 | float sc, scale, temp; |
---|
| 666 | for(int i = 0; i < 128*128*3 ; i++) |
---|
| 667 | { |
---|
| 668 | sc = ((unsigned char *)(&lightMapTexture))[i]; |
---|
[7544] | 669 | sc *= 1/255.0; |
---|
[8490] | 670 | |
---|
| 671 | scale = 1.0f; // Adjust brightness here |
---|
| 672 | |
---|
[7465] | 673 | if(sc > 1.0f && (temp = (1.0f/sc)) < scale) scale=temp; |
---|
| 674 | scale*=255.0; |
---|
| 675 | sc*=scale; |
---|
[8030] | 676 | if(false) |
---|
[8088] | 677 | ((unsigned char *)(&lightMapTexture))[i] = (unsigned char)sc + 75; |
---|
[7544] | 678 | else |
---|
[8081] | 679 | ((unsigned char *)(&lightMapTexture))[i] = (unsigned char)sc ; |
---|
[7465] | 680 | } |
---|
[8088] | 681 | |
---|
[7465] | 682 | glGenTextures(1, &lightMap); |
---|
| 683 | glBindTexture(GL_TEXTURE_2D, lightMap); |
---|
| 684 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
---|
| 685 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_REPEAT); |
---|
| 686 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
---|
| 687 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
---|
| 688 | |
---|
| 689 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_PRIORITY, 2); |
---|
| 690 | |
---|
| 691 | |
---|
| 692 | /* control the mipmap levels */ |
---|
| 693 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MIN_LOD, 5); |
---|
| 694 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MAX_LOD, 0); |
---|
| 695 | |
---|
| 696 | /* build the Texture OpenGL V >= 1.1 */ |
---|
| 697 | glTexImage2D(GL_TEXTURE_2D, |
---|
| 698 | 0, |
---|
| 699 | GL_RGBA8, |
---|
| 700 | 128, |
---|
| 701 | 128, |
---|
| 702 | 0, |
---|
| 703 | GL_RGB, |
---|
| 704 | GL_UNSIGNED_BYTE, |
---|
| 705 | (const GLvoid *)&lightMapTexture); |
---|
| 706 | |
---|
[8088] | 707 | |
---|
[7465] | 708 | // build the MipMaps automaticaly |
---|
| 709 | errorCode = gluBuild2DMipmaps(GL_TEXTURE_2D, |
---|
| 710 | GL_RGBA8, |
---|
| 711 | 128, |
---|
| 712 | 128, |
---|
| 713 | GL_RGB, |
---|
| 714 | GL_UNSIGNED_BYTE, |
---|
| 715 | (const GLvoid *)&lightMapTexture |
---|
| 716 | ); |
---|
| 717 | |
---|
| 718 | |
---|
| 719 | |
---|
[8088] | 720 | |
---|
[7465] | 721 | return lightMap; |
---|
| 722 | |
---|
| 723 | } |
---|
| 724 | |
---|
[7511] | 725 | /** |
---|
| 726 | * Generates a vertex-array, a indice-array and a texture-coordinates-array for iface. |
---|
[8088] | 727 | * @param iface integer index of face |
---|
[7511] | 728 | * @todo cleanup this function, let the user choose the level of tesselation |
---|
| 729 | */ |
---|
[8088] | 730 | |
---|
| 731 | |
---|
[7353] | 732 | void BspFile::tesselate(int iface) |
---|
| 733 | { |
---|
[7410] | 734 | face* Face = &((this->faces)[iface]); |
---|
[7395] | 735 | BspVertex * BspVrtx = (BspVertex*)this->vertice; |
---|
| 736 | int level = 7; |
---|
| 737 | int level1 = 8; |
---|
[7801] | 738 | int size0 = (Face->size[0]); |
---|
| 739 | int size1 = (Face->size[1]); |
---|
[7395] | 740 | // For each patch... |
---|
[7410] | 741 | for(int i = 0; i < ( size0 - 1) ; i+=2) { |
---|
| 742 | for(int j = 0; j < ( size1 -1) ; j+=2) { |
---|
[7353] | 743 | |
---|
| 744 | |
---|
[7395] | 745 | // Make a patch... |
---|
| 746 | // Get controls[9]; |
---|
| 747 | BspVec controls[9]; |
---|
| 748 | BspVec controlsTmp[9]; |
---|
| 749 | BspVertex VControls[9]; |
---|
| 750 | for(int k = 0; k < 3; k++) { |
---|
| 751 | for(int l = 0; l < 3; l++) { |
---|
[7801] | 752 | controls[k +3*l]. position[0] = ( BspVrtx[Face->vertex + (j * size0)+ i + l+ size0*k].position[0]); |
---|
| 753 | controls[k +3*l]. position[1] = ( BspVrtx[Face->vertex + (j * size0)+ i +l+ size0*k].position[1]); |
---|
| 754 | controls[k +3*l]. position[2] = ( BspVrtx[Face->vertex + (j * size0)+ i + l+ size0*k].position[2]); /*Face->n_vertexes*/ |
---|
[7353] | 755 | |
---|
[7801] | 756 | controlsTmp[2-k +6-3*l]. position[0] = ( BspVrtx[Face->vertex +( j * size0)+ i + l+ size0*k].position[0]); |
---|
| 757 | controlsTmp[2-k +6-3*l]. position[1] = ( BspVrtx[Face->vertex + (j * size0)+ i +l+ size0*k].position[1]); |
---|
| 758 | controlsTmp[2-k +6-3*l]. position[2] = ( BspVrtx[Face->vertex + (j * size0)+ i + l+ size0*k].position[2]); /*Face->n_vertexes*/ |
---|
[7353] | 759 | |
---|
[7801] | 760 | VControls[k +3*l]. position[0] = ( BspVrtx[Face->vertex +( j * size0)+ i + l+ size0*k].position[0]); |
---|
| 761 | VControls[k +3*l]. position[1] = ( BspVrtx[Face->vertex + (j * size0)+ i +l+ size0*k].position[1]); |
---|
| 762 | VControls[k +3*l]. position[2] = ( BspVrtx[Face->vertex + (j * size0)+ i + l+ size0*k].position[2]); |
---|
[7353] | 763 | |
---|
[7801] | 764 | VControls[k +3*l]. normal[0] = ( BspVrtx[Face->vertex +( j * size0)+ i + l+ size0*k].normal[0]); |
---|
| 765 | VControls[k +3*l]. normal[1] = ( BspVrtx[Face->vertex + (j * size0)+ i +l+ size0*k].normal[1]); |
---|
| 766 | VControls[k +3*l]. normal[2] = ( BspVrtx[Face->vertex + (j * size0)+ i + l+ size0*k].normal[2]); |
---|
[7353] | 767 | |
---|
[7801] | 768 | VControls[k +3*l]. texcoord[0][0]= ( BspVrtx[Face->vertex +( j * size0)+ i + l+ size0*k].texcoord[0][0]); |
---|
| 769 | VControls[k +3*l]. texcoord[0][1] = ( BspVrtx[Face->vertex + (j * size0)+ i +l+ size0*k].texcoord[0][1]); |
---|
| 770 | VControls[k +3*l]. texcoord[1][0] = ( BspVrtx[Face->vertex +( j * size0)+ i + l+ size0*k].texcoord[1][0]); |
---|
| 771 | VControls[k +3*l]. texcoord[1][1] = ( BspVrtx[Face->vertex + (j * size0)+ i +l+ size0*k].texcoord[1][1]); |
---|
[7353] | 772 | |
---|
| 773 | |
---|
[7395] | 774 | } |
---|
| 775 | } |
---|
| 776 | //*********************************************************************************************************************** |
---|
| 777 | // Compute the vertice |
---|
| 778 | //*********************************************************************************************************************** |
---|
| 779 | float px, py; |
---|
| 780 | BspVertex temp[3]; |
---|
| 781 | BspVertex* Vertice = &(((BspVertex*)this->patchVertice)[level1*level1*this->patchOffset]); |
---|
[7353] | 782 | |
---|
[7395] | 783 | for(int v=0; v<=level; ++v) { |
---|
| 784 | px=(float)v/level; |
---|
[7353] | 785 | |
---|
[7395] | 786 | Vertice[v].position[0]=VControls[0].position[0]*((1.0f-px)*(1.0f-px))+VControls[3].position[0]*((1.0f-px)*px*2)+VControls[6].position[0]*(px*px); |
---|
| 787 | Vertice[v].position[1]=VControls[0].position[1]*((1.0f-px)*(1.0f-px))+VControls[3].position[1]*((1.0f-px)*px*2)+VControls[6].position[1]*(px*px); |
---|
| 788 | Vertice[v].position[2]=VControls[0].position[2]*((1.0f-px)*(1.0f-px))+VControls[3].position[2]*((1.0f-px)*px*2)+VControls[6].position[2]*(px*px); |
---|
[7353] | 789 | |
---|
[7395] | 790 | Vertice[v].normal[0]=VControls[0].normal[0]*((1.0f-px)*(1.0f-px))+VControls[3].normal[0]*((1.0f-px)*px*2)+VControls[6].normal[0]*(px*px); |
---|
| 791 | Vertice[v].normal[1]=VControls[0].normal[1]*((1.0f-px)*(1.0f-px))+VControls[3].normal[1]*((1.0f-px)*px*2)+VControls[6].normal[1]*(px*px); |
---|
| 792 | Vertice[v].normal[2]=VControls[0].normal[2]*((1.0f-px)*(1.0f-px))+VControls[3].normal[2]*((1.0f-px)*px*2)+VControls[6].normal[2]*(px*px); |
---|
[7353] | 793 | |
---|
[7395] | 794 | Vertice[v].texcoord[0][0]=VControls[0].texcoord[0][0]*((1.0f-px)*(1.0f-px))+VControls[3].texcoord[0][0]*((1.0f-px)*px*2)+VControls[6].texcoord[0][0]*(px*px); |
---|
| 795 | Vertice[v].texcoord[0][1]=VControls[0].texcoord[0][1]*((1.0f-px)*(1.0f-px))+VControls[3].texcoord[0][1]*((1.0f-px)*px*2)+VControls[6].texcoord[0][1]*(px*px); |
---|
| 796 | Vertice[v].texcoord[1][0]=VControls[0].texcoord[1][0]*((1.0f-px)*(1.0f-px))+VControls[3].texcoord[1][0]*((1.0f-px)*px*2)+VControls[6].texcoord[1][0]*(px*px); |
---|
| 797 | Vertice[v].texcoord[1][1]=VControls[0].texcoord[1][1]*((1.0f-px)*(1.0f-px))+VControls[3].texcoord[1][1]*((1.0f-px)*px*2)+VControls[6].texcoord[1][1]*(px*px); |
---|
[7353] | 798 | |
---|
[7395] | 799 | } |
---|
[7353] | 800 | |
---|
| 801 | |
---|
[7395] | 802 | for(int u=1; u<=level; ++u) { |
---|
| 803 | py=(float)u/level; |
---|
[7353] | 804 | |
---|
[7395] | 805 | // temp[0]=controlPoints[0]*((1.0f-py)*(1.0f-py))+ controlPoints[1]*((1.0f-py)*py*2)+ controlPoints[2]*(py*py); |
---|
| 806 | temp[0].position[0]=VControls[0].position[0]*((1.0f-py)*(1.0f-py))+VControls[1].position[0]*((1.0f-py)*py*2)+VControls[2].position[0]*(py*py); |
---|
| 807 | temp[0].position[1]=VControls[0].position[1]*((1.0f-py)*(1.0f-py))+VControls[1].position[1]*((1.0f-py)*py*2)+VControls[2].position[1]*(py*py); |
---|
| 808 | temp[0].position[2]=VControls[0].position[2]*((1.0f-py)*(1.0f-py))+VControls[1].position[2]*((1.0f-py)*py*2)+VControls[2].position[2]*(py*py); |
---|
[7353] | 809 | |
---|
[7395] | 810 | temp[0].normal[0]=VControls[0].normal[0]*((1.0f-py)*(1.0f-py))+VControls[1].normal[0]*((1.0f-py)*py*2)+VControls[2].normal[0]*(py*py); |
---|
| 811 | temp[0].normal[1]=VControls[0].normal[1]*((1.0f-py)*(1.0f-py))+VControls[1].normal[1]*((1.0f-py)*py*2)+VControls[2].normal[1]*(py*py); |
---|
| 812 | temp[0].normal[2]=VControls[0].normal[2]*((1.0f-py)*(1.0f-py))+VControls[1].normal[2]*((1.0f-py)*py*2)+VControls[2].normal[2]*(py*py); |
---|
[7353] | 813 | |
---|
[7395] | 814 | temp[0].texcoord[0][0]=VControls[0].texcoord[0][0]*((1.0f-py)*(1.0f-py))+VControls[1].texcoord[0][0]*((1.0f-py)*py*2)+VControls[2].texcoord[0][0]*(py*py); |
---|
| 815 | temp[0].texcoord[0][1]=VControls[0].texcoord[0][1]*((1.0f-py)*(1.0f-py))+VControls[1].texcoord[0][1]*((1.0f-py)*py*2)+VControls[2].texcoord[0][1]*(py*py); |
---|
| 816 | temp[0].texcoord[1][0]=VControls[0].texcoord[1][0]*((1.0f-py)*(1.0f-py))+VControls[1].texcoord[1][0]*((1.0f-py)*py*2)+VControls[2].texcoord[1][0]*(py*py); |
---|
| 817 | temp[0].texcoord[1][1]=VControls[0].texcoord[1][1]*((1.0f-py)*(1.0f-py))+VControls[1].texcoord[1][1]*((1.0f-py)*py*2)+VControls[2].texcoord[1][1]*(py*py); |
---|
[7353] | 818 | |
---|
| 819 | |
---|
| 820 | |
---|
[7395] | 821 | // temp[1]=controlPoints[3]*((1.0f-py)*(1.0f-py))+ controlPoints[4]*((1.0f-py)*py*2)+ controlPoints[5]*(py*py); |
---|
| 822 | temp[1].position[0]=VControls[3].position[0]*((1.0f-py)*(1.0f-py))+VControls[4].position[0]*((1.0f-py)*py*2)+VControls[5].position[0]*(py*py); |
---|
| 823 | temp[1].position[1]=VControls[3].position[1]*((1.0f-py)*(1.0f-py))+VControls[4].position[1]*((1.0f-py)*py*2)+VControls[5].position[1]*(py*py); |
---|
| 824 | temp[1].position[2]=VControls[3].position[2]*((1.0f-py)*(1.0f-py))+VControls[4].position[2]*((1.0f-py)*py*2)+VControls[5].position[2]*(py*py); |
---|
[7353] | 825 | |
---|
[7395] | 826 | temp[1].normal[0]=VControls[3].normal[0]*((1.0f-py)*(1.0f-py))+VControls[4].normal[0]*((1.0f-py)*py*2)+VControls[5].normal[0]*(py*py); |
---|
| 827 | temp[1].normal[1]=VControls[3].normal[1]*((1.0f-py)*(1.0f-py))+VControls[4].normal[1]*((1.0f-py)*py*2)+VControls[5].normal[1]*(py*py); |
---|
| 828 | temp[1].normal[2]=VControls[3].normal[2]*((1.0f-py)*(1.0f-py))+VControls[4].normal[2]*((1.0f-py)*py*2)+VControls[5].normal[2]*(py*py); |
---|
[7353] | 829 | |
---|
[7395] | 830 | temp[1].texcoord[0][0]=VControls[3].texcoord[0][0]*((1.0f-py)*(1.0f-py))+VControls[4].texcoord[0][0]*((1.0f-py)*py*2)+VControls[5].texcoord[0][0]*(py*py); |
---|
| 831 | temp[1].texcoord[0][1]=VControls[3].texcoord[0][1]*((1.0f-py)*(1.0f-py))+VControls[4].texcoord[0][1]*((1.0f-py)*py*2)+VControls[5].texcoord[0][1]*(py*py); |
---|
| 832 | temp[1].texcoord[1][0]=VControls[3].texcoord[1][0]*((1.0f-py)*(1.0f-py))+VControls[4].texcoord[1][0]*((1.0f-py)*py*2)+VControls[5].texcoord[1][0]*(py*py); |
---|
| 833 | temp[1].texcoord[1][1]=VControls[3].texcoord[1][1]*((1.0f-py)*(1.0f-py))+VControls[4].texcoord[1][1]*((1.0f-py)*py*2)+VControls[5].texcoord[1][1]*(py*py); |
---|
[7353] | 834 | |
---|
| 835 | |
---|
[7395] | 836 | // temp[2]=controlPoints[6]*((1.0f-py)*(1.0f-py))+controlPoints[7]*((1.0f-py)*py*2)+controlPoints[8]*(py*py); |
---|
| 837 | temp[2].position[0]=VControls[6].position[0]*((1.0f-py)*(1.0f-py))+VControls[7].position[0]*((1.0f-py)*py*2)+VControls[8].position[0]*(py*py); |
---|
| 838 | temp[2].position[1]=VControls[6].position[1]*((1.0f-py)*(1.0f-py))+VControls[7].position[1]*((1.0f-py)*py*2)+VControls[8].position[1]*(py*py); |
---|
| 839 | temp[2].position[2]=VControls[6].position[2]*((1.0f-py)*(1.0f-py))+VControls[7].position[2]*((1.0f-py)*py*2)+VControls[8].position[2]*(py*py); |
---|
[7353] | 840 | |
---|
[7395] | 841 | temp[2].normal[0]=VControls[6].normal[0]*((1.0f-py)*(1.0f-py))+VControls[7].normal[0]*((1.0f-py)*py*2)+VControls[8].normal[0]*(py*py); |
---|
| 842 | temp[2].normal[1]=VControls[6].normal[1]*((1.0f-py)*(1.0f-py))+VControls[7].normal[1]*((1.0f-py)*py*2)+VControls[8].normal[1]*(py*py); |
---|
| 843 | temp[2].normal[2]=VControls[6].normal[2]*((1.0f-py)*(1.0f-py))+VControls[7].normal[2]*((1.0f-py)*py*2)+VControls[8].normal[2]*(py*py); |
---|
[7353] | 844 | |
---|
[7395] | 845 | temp[2].texcoord[0][0]=VControls[6].texcoord[0][0]*((1.0f-py)*(1.0f-py))+VControls[7].texcoord[0][0]*((1.0f-py)*py*2)+VControls[8].texcoord[0][0]*(py*py); |
---|
| 846 | temp[2].texcoord[0][1]=VControls[6].texcoord[0][1]*((1.0f-py)*(1.0f-py))+VControls[7].texcoord[0][1]*((1.0f-py)*py*2)+VControls[8].texcoord[0][1]*(py*py); |
---|
| 847 | temp[2].texcoord[1][0]=VControls[6].texcoord[1][0]*((1.0f-py)*(1.0f-py))+VControls[7].texcoord[1][0]*((1.0f-py)*py*2)+VControls[8].texcoord[1][0]*(py*py); |
---|
| 848 | temp[2].texcoord[1][1]=VControls[6].texcoord[1][1]*((1.0f-py)*(1.0f-py))+VControls[7].texcoord[1][1]*((1.0f-py)*py*2)+VControls[8].texcoord[1][1]*(py*py); |
---|
[7353] | 849 | |
---|
| 850 | |
---|
| 851 | |
---|
| 852 | |
---|
[7395] | 853 | for(int v=0; v<=level; ++v) { |
---|
| 854 | px=(float)v/level; |
---|
[7353] | 855 | |
---|
[7410] | 856 | |
---|
| 857 | |
---|
| 858 | |
---|
| 859 | |
---|
[8088] | 860 | //Vertice[u*(tesselation+1)+v]= temp[0]*((1.0f-px)*(1.0f-px))+ temp[1]*((1.0f-px)*px*2)+ temp[2]*(px*px); |
---|
[7395] | 861 | Vertice[u*(level1)+v].position[0]=temp[0].position[0]*((1.0f-px)*(1.0f-px))+temp[1].position[0]*((1.0f-px)*px*2)+temp[2].position[0]*(px*px); |
---|
| 862 | Vertice[u*(level1)+v].position[1]=temp[0].position[1]*((1.0f-px)*(1.0f-px))+temp[1].position[1]*((1.0f-px)*px*2)+temp[2].position[1]*(px*px); |
---|
| 863 | Vertice[u*(level1)+v].position[2]=temp[0].position[2]*((1.0f-px)*(1.0f-px))+temp[1].position[2]*((1.0f-px)*px*2)+temp[2].position[2]*(px*px); |
---|
[7353] | 864 | |
---|
[7395] | 865 | Vertice[u*(level1)+v].normal[0]=temp[0].normal[0]*((1.0f-px)*(1.0f-px))+temp[1].normal[0]*((1.0f-px)*px*2)+temp[2].normal[0]*(px*px); |
---|
| 866 | Vertice[u*(level1)+v].normal[1]=temp[0].normal[1]*((1.0f-px)*(1.0f-px))+temp[1].normal[1]*((1.0f-px)*px*2)+temp[2].normal[1]*(px*px); |
---|
| 867 | Vertice[u*(level1)+v].normal[2]=temp[0].normal[2]*((1.0f-px)*(1.0f-px))+temp[1].normal[2]*((1.0f-px)*px*2)+temp[2].normal[2]*(px*px); |
---|
[7353] | 868 | |
---|
[7395] | 869 | Vertice[u*(level1)+v].texcoord[0][0]=temp[0].texcoord[0][0]*((1.0f-px)*(1.0f-px))+temp[1].texcoord[0][0]*((1.0f-px)*px*2)+temp[2].texcoord[0][0]*(px*px); |
---|
| 870 | Vertice[u*(level1)+v].texcoord[0][1]=temp[0].texcoord[0][1]*((1.0f-px)*(1.0f-px))+temp[1].texcoord[0][1]*((1.0f-px)*px*2)+temp[2].texcoord[0][1]*(px*px); |
---|
| 871 | Vertice[u*(level1)+v].texcoord[1][0]=temp[0].texcoord[1][0]*((1.0f-px)*(1.0f-px))+temp[1].texcoord[1][0]*((1.0f-px)*px*2)+temp[2].texcoord[1][0]*(px*px); |
---|
| 872 | Vertice[u*(level1)+v].texcoord[1][1]=temp[0].texcoord[1][1]*((1.0f-px)*(1.0f-px))+temp[1].texcoord[1][1]*((1.0f-px)*px*2)+temp[2].texcoord[1][1]*(px*px); |
---|
[7353] | 873 | |
---|
| 874 | |
---|
| 875 | |
---|
[7395] | 876 | } |
---|
| 877 | } |
---|
[7353] | 878 | |
---|
[7395] | 879 | //Create indices |
---|
| 880 | GLuint* indices= & ((GLuint*)(this->patchIndexes))[level*level1*2*this->patchOffset]; |
---|
[7353] | 881 | |
---|
[7395] | 882 | for(int row=0; row<level; ++row) { |
---|
| 883 | for(int point=0; point<=level; ++point) { |
---|
| 884 | //calculate indices |
---|
| 885 | //reverse them to reverse winding |
---|
| 886 | indices[(row*(level1)+point)*2+1]=row*(level1)+point; |
---|
| 887 | indices[(row*(level1)+point)*2]=(row+1)*(level1)+point; |
---|
| 888 | } |
---|
| 889 | } |
---|
| 890 | |
---|
| 891 | |
---|
| 892 | //*********************************************************************************************************************** |
---|
| 893 | // Debug Model |
---|
| 894 | //*********************************************************************************************************************** |
---|
[8088] | 895 | |
---|
[7395] | 896 | this->VertexArrayModels[this->patchOffset] = new VertexArrayModel(); |
---|
| 897 | VertexArrayModel* tmp = this->VertexArrayModels[this->patchOffset]; |
---|
| 898 | tmp->newStripe(); |
---|
| 899 | int a = 0; |
---|
| 900 | int b = -1; |
---|
| 901 | tmp->addVertex(controlsTmp[0].position[0],controlsTmp[0].position[1], controlsTmp[0].position[2]); |
---|
| 902 | tmp->addNormal(1,0,0); |
---|
| 903 | tmp->addTexCoor(0.0,0.0); |
---|
| 904 | tmp->addColor(0.3,0.0,0.0); |
---|
| 905 | tmp->addIndice(1+b); |
---|
| 906 | tmp->addIndice(4+a); |
---|
| 907 | tmp->addVertex(controlsTmp[1].position[0],controlsTmp[1].position[1], controlsTmp[1].position[2]); |
---|
| 908 | tmp->addNormal(1,0,0); |
---|
| 909 | tmp->addTexCoor(0.0,0.4); |
---|
| 910 | tmp->addColor(0.3,0.0,0.0); |
---|
| 911 | tmp->addIndice(2+b); |
---|
| 912 | tmp->addIndice(5+a); |
---|
| 913 | tmp->addVertex(controlsTmp[2].position[0],controlsTmp[2].position[1], controlsTmp[2].position[2]); |
---|
| 914 | tmp->addNormal(1,0,0); |
---|
| 915 | tmp->addTexCoor(0.0,1.0); |
---|
| 916 | tmp->addColor(0.1,0.0,0.0); |
---|
| 917 | tmp->addIndice(3+b); |
---|
| 918 | tmp->addIndice(6+a); |
---|
| 919 | |
---|
| 920 | tmp->addVertex(controlsTmp[2].position[0],controlsTmp[2].position[1], controlsTmp[2].position[2]); |
---|
| 921 | tmp->addNormal(1,0,0); |
---|
| 922 | tmp->addTexCoor(0.0,1.0); |
---|
| 923 | tmp->addColor(0.1,0.0,0.0); |
---|
| 924 | tmp->addIndice(7+a); |
---|
| 925 | //tmp->addIndice(6); |
---|
| 926 | |
---|
| 927 | tmp->newStripe(); |
---|
| 928 | |
---|
| 929 | tmp->addVertex(controlsTmp[0].position[0],controlsTmp[0].position[1], controlsTmp[0].position[2]); |
---|
| 930 | tmp->addNormal(1,0,0); |
---|
| 931 | tmp->addTexCoor(0.0,0.0); |
---|
| 932 | tmp->addColor(0.1,0.1,0.1); |
---|
| 933 | tmp->addIndice(5+b); |
---|
| 934 | tmp->addIndice(8+a); |
---|
| 935 | tmp->addVertex(controlsTmp[1].position[0],controlsTmp[1].position[1], controlsTmp[1].position[2]); |
---|
| 936 | tmp->addNormal(1,0,0); |
---|
| 937 | tmp->addTexCoor(0.0,0.4); |
---|
| 938 | tmp->addColor(0.1,0.1,0.1); |
---|
| 939 | tmp->addIndice(6+b); |
---|
| 940 | tmp->addIndice(9+a); |
---|
| 941 | tmp->addVertex(controlsTmp[2].position[0],controlsTmp[2].position[1], controlsTmp[2].position[2]); |
---|
| 942 | tmp->addNormal(1,0,0); |
---|
| 943 | tmp->addTexCoor(0.0,1.0); |
---|
| 944 | tmp->addColor(0.1,0.1,0.1); |
---|
| 945 | tmp->addIndice(7+b); |
---|
| 946 | tmp->addIndice(10+a); |
---|
| 947 | tmp->addVertex(controlsTmp[2].position[0],controlsTmp[2].position[1], controlsTmp[2].position[2]+0.01); |
---|
| 948 | tmp->addNormal(1,0,0); |
---|
| 949 | tmp->addTexCoor(0.0,1.0); |
---|
| 950 | tmp->addColor(0.1,0.1,0.1); |
---|
| 951 | //tmp->addIndice(5); |
---|
| 952 | tmp->addIndice(11+a); |
---|
| 953 | |
---|
| 954 | tmp->newStripe(); |
---|
| 955 | |
---|
| 956 | |
---|
| 957 | |
---|
| 958 | tmp->addVertex(controlsTmp[3].position[0],controlsTmp[3].position[1], controlsTmp[3].position[2]); |
---|
| 959 | tmp->addNormal(0,1,0); |
---|
| 960 | tmp->addTexCoor(0.5,0.0); |
---|
| 961 | tmp->addColor(0.1,0.1,0.1); |
---|
| 962 | tmp->addIndice(9+b); |
---|
| 963 | tmp->addIndice(12+a); |
---|
| 964 | tmp->addVertex(controlsTmp[4].position[0],controlsTmp[4].position[1], controlsTmp[4].position[2]); |
---|
| 965 | tmp->addNormal(1,0,0); |
---|
| 966 | tmp->addTexCoor(0.5,0.5); |
---|
| 967 | tmp->addColor(0.1,0.1,0.1); |
---|
| 968 | tmp->addIndice(10+b); |
---|
| 969 | tmp->addIndice(13+a); |
---|
| 970 | tmp->addVertex(controlsTmp[5].position[0],controlsTmp[5].position[1], controlsTmp[5].position[2]); |
---|
| 971 | tmp->addNormal(1,0,0); |
---|
| 972 | tmp->addTexCoor(0.5,1.0); |
---|
| 973 | tmp->addColor(0.1,0.1,0.1); |
---|
| 974 | tmp->addIndice(11+b); |
---|
| 975 | tmp->addIndice(14+a); |
---|
| 976 | tmp->addVertex(controlsTmp[5].position[0],controlsTmp[5].position[1], controlsTmp[5].position[2]+0.01); |
---|
| 977 | tmp->addNormal(1,0,0); |
---|
| 978 | tmp->addTexCoor(0.5,1.0); |
---|
| 979 | tmp->addColor(0.1,0.1,0.1); |
---|
| 980 | |
---|
| 981 | tmp->addIndice(15+a); |
---|
| 982 | //tmp->addIndice(9); |
---|
| 983 | tmp->newStripe(); |
---|
| 984 | |
---|
| 985 | tmp->addVertex(controlsTmp[6].position[0],controlsTmp[6].position[1], controlsTmp[6].position[2]); |
---|
| 986 | tmp->addNormal(1,0,0); |
---|
| 987 | tmp->addTexCoor(1.0,0.0); |
---|
| 988 | tmp->addColor(0.1,0.1,0.1); |
---|
| 989 | tmp->addIndice(13+b); |
---|
| 990 | tmp->addIndice(16+a); |
---|
| 991 | |
---|
| 992 | tmp->addVertex(controlsTmp[7].position[0],controlsTmp[7].position[1], controlsTmp[7].position[2]); |
---|
| 993 | tmp->addNormal(0,1,0); |
---|
| 994 | tmp->addTexCoor(1.0,0.5); |
---|
| 995 | tmp->addColor(0.1,0.1,0.1); |
---|
| 996 | tmp->addIndice(14+b); |
---|
| 997 | tmp->addIndice(17+a); |
---|
| 998 | tmp->addVertex(controlsTmp[8].position[0],controlsTmp[8].position[1], controlsTmp[8].position[2]); |
---|
| 999 | tmp->addNormal(1,0,0); |
---|
| 1000 | tmp->addTexCoor(1.0,1.0); |
---|
| 1001 | tmp->addColor(0.1,0.1,0.1); |
---|
| 1002 | tmp->addIndice(15+b); |
---|
| 1003 | tmp->addIndice(18+a); |
---|
| 1004 | tmp->addVertex(controlsTmp[8].position[0],controlsTmp[8].position[1], controlsTmp[8].position[2]); |
---|
| 1005 | tmp->addNormal(1,0,0); |
---|
| 1006 | tmp->addTexCoor(1.0,1.0); |
---|
| 1007 | tmp->addColor(0.1,0.1,0.1); |
---|
| 1008 | tmp->addIndice(19+a); |
---|
| 1009 | //tmp->addIndice(13); |
---|
| 1010 | |
---|
| 1011 | tmp->newStripe(); |
---|
| 1012 | tmp->addVertex(controlsTmp[6].position[0],controlsTmp[6].position[1], controlsTmp[6].position[2]); |
---|
| 1013 | tmp->addNormal(1,0,0); |
---|
| 1014 | tmp->addTexCoor(1.0,0.0); |
---|
| 1015 | tmp->addColor(0.1,0.1,0.1); |
---|
| 1016 | tmp->addIndice(17+b); |
---|
| 1017 | |
---|
| 1018 | tmp->addVertex(controlsTmp[7].position[0],controlsTmp[7].position[1], controlsTmp[7].position[2]); |
---|
| 1019 | tmp->addNormal(0,1,0); |
---|
| 1020 | tmp->addTexCoor(1.0,0.5); |
---|
| 1021 | tmp->addColor(0.1,0.1,0.1); |
---|
| 1022 | tmp->addIndice(18+b); |
---|
| 1023 | |
---|
| 1024 | tmp->addVertex(controlsTmp[8].position[0],controlsTmp[8].position[1], controlsTmp[8].position[2]); |
---|
| 1025 | tmp->addNormal(1,0,0); |
---|
| 1026 | tmp->addTexCoor(1.0,1.0); |
---|
| 1027 | tmp->addColor(0.1,0.1,0.1); |
---|
| 1028 | tmp->addIndice(19+b); |
---|
| 1029 | |
---|
| 1030 | tmp->addVertex(controlsTmp[8].position[0],controlsTmp[8].position[1], controlsTmp[8].position[2]); |
---|
| 1031 | tmp->addNormal(1,0,0); |
---|
| 1032 | tmp->addTexCoor(1.0,1.0); |
---|
| 1033 | tmp->addColor(0.1,0.1,0.1); |
---|
| 1034 | |
---|
| 1035 | tmp->newStripe(); |
---|
| 1036 | |
---|
| 1037 | tmp->finalize(); |
---|
| 1038 | // End of DebugModel |
---|
| 1039 | |
---|
| 1040 | this->patchOffset++; |
---|
| 1041 | }// For |
---|
| 1042 | } // For |
---|
| 1043 | |
---|
| 1044 | // Overwrite Face->meshvert; |
---|
| 1045 | // Overwrite Face->n_meshverts; |
---|
[7465] | 1046 | int sz = (size0 -1)/2 * (size1 -1)/2; // num patches |
---|
[7395] | 1047 | Face->meshvert = patchOffset -sz; //3*(patchOffset-sz)*level1*level1; |
---|
| 1048 | Face->n_meshverts = sz; |
---|
[8904] | 1049 | PRINTF(0)("BSP FILE: sz: %i. \n", sz); |
---|
| 1050 | PRINTF(0)("BSP FILE: Face->meshvert %i . \n", Face->meshvert); |
---|
[7395] | 1051 | |
---|
| 1052 | //Face->n_meshverts = sz; |
---|
[7353] | 1053 | } |
---|
[7801] | 1054 | |
---|
[8081] | 1055 | //!TODO: This is a good place to do LittleEndian to BigEndian conversion! |
---|
[7801] | 1056 | void BspFile::swapAllBspCoordinates() |
---|
| 1057 | { |
---|
[8088] | 1058 | |
---|
[7805] | 1059 | for(int i = 0; i < this->numVertex ; ++i) |
---|
| 1060 | { |
---|
| 1061 | this->swapCoords(&((BspVertex *)this->vertice)[i].position[0]); |
---|
| 1062 | this->swapCoords(&((BspVertex *)this->vertice)[i].normal[0]); |
---|
| 1063 | |
---|
[8088] | 1064 | |
---|
[7805] | 1065 | } |
---|
[8088] | 1066 | |
---|
[7805] | 1067 | for(int i = 0; i < this->numLeafs ; ++i) |
---|
| 1068 | { |
---|
| 1069 | this->swapCoords(this->leaves[i].mins); |
---|
| 1070 | this->swapCoords(this->leaves[i].maxs); |
---|
[8088] | 1071 | |
---|
[7805] | 1072 | } |
---|
[8088] | 1073 | |
---|
[7805] | 1074 | for(int i = 0; i < this->numPlanes; ++i) |
---|
| 1075 | { |
---|
| 1076 | float sto = this->planes[i].x; |
---|
[8030] | 1077 | this->planes[i].x = this->planes[i].y; |
---|
| 1078 | this->planes[i].y = this->planes[i].z; |
---|
[7805] | 1079 | this->planes[i].z = sto; |
---|
[8030] | 1080 | this->planes[i].d = scale * this->planes[i].d ; |
---|
[7805] | 1081 | } |
---|
| 1082 | |
---|
[8088] | 1083 | |
---|
[7805] | 1084 | for(int i = 0; i < this->numFaces; ++i) |
---|
| 1085 | { |
---|
| 1086 | this->swapCoords(this->faces[i].normal); |
---|
| 1087 | } |
---|
[8088] | 1088 | |
---|
[7801] | 1089 | } |
---|
| 1090 | |
---|
[7805] | 1091 | void BspFile::swapCoords(int *array) |
---|
[7801] | 1092 | { |
---|
[8081] | 1093 | if( scale < 1) |
---|
| 1094 | { |
---|
[7805] | 1095 | int sto = array[0]; |
---|
[8030] | 1096 | array[0] = array[1] / (int) ( 1/ scale); |
---|
| 1097 | array[1] = array[2] / (int) (1/scale); |
---|
| 1098 | array[2] = sto / (int) (1/scale); |
---|
[8081] | 1099 | } |
---|
| 1100 | else |
---|
| 1101 | { |
---|
| 1102 | int sto = array[0]; |
---|
| 1103 | array[0] = scale * array[1] ; |
---|
| 1104 | array[1] = scale * array[2]; |
---|
[8088] | 1105 | array[2] = scale * sto ; |
---|
[8081] | 1106 | } |
---|
[8088] | 1107 | |
---|
[7801] | 1108 | } |
---|
| 1109 | |
---|
[7805] | 1110 | void BspFile::swapCoords(float * array) |
---|
[7801] | 1111 | { |
---|
[7805] | 1112 | float sto = array[0]; |
---|
[8030] | 1113 | array[0] = scale * array[1]; |
---|
| 1114 | array[1] = scale * array[2]; |
---|
| 1115 | array[2] = scale * sto; |
---|
[7801] | 1116 | } |
---|
| 1117 | |
---|