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source: orxonox.OLD/branches/single_player_map/src/lib/network/message_manager.h @ 8932

Last change on this file since 8932 was 8708, checked in by bensch, 18 years ago

merged network back
merged with command:
svn merge -r8625:HEAD https://svn.orxonox.net/orxonox/branches/network .
no conflicts

File size: 3.1 KB
Line 
1/*!
2 * @file message_manager.h
3 * @brief Definition of MessageManager
4*/
5
6#ifndef _MESSAGE_MANAGER_H
7#define _MESSAGE_MANAGER_H
8
9#include "synchronizeable.h"
10
11#include <map>
12#include <list>
13
14/*
15  Protocol:
16    int nacks
17    int acks[1..nacks]
18    int nmsg
19    (
20      int length
21      int number
22      int MessageId
23      byte * data
24    )[1..nmsg]
25*/
26
27
28enum MessageId
29{
30  TESTMESSAGEID = 1,
31  MSGID_DELETESYNCHRONIZEABLE,
32  MSGID_PREFEREDTEAM,
33  MSGID_CHANGENICKNAME,
34  MSGID_CHATMESSAGE
35};
36
37typedef bool (*MessageCallback)( MessageId messageId, byte * data, int dataLength, void * someData, int userId );
38
39enum RecieverType
40{
41  RT_ALL_NOT_ME = 1,   //!< message is sent to all users
42  RT_ALL_ME,           //!< message is sent to all users
43  RT_USER,             //!< message is only sent to reciever
44  RT_NOT_USER,         //!< message is sent to all but reciever
45  RT_SERVER            //!< message is sent to server only
46};
47
48//TODO implement priority handling
49enum MessagePriority
50{
51  MP_HIGHBANDWIDTH = 1,  //!< fast and reliable but uses a lot of bandwidth
52  MP_LOWBANDWIDTH,       //!< may take a long time to arrive. reliable
53  MP_UNRELIABLE          //!< unreliable. low bandwidth
54};
55
56struct NetworkMessage
57{
58  MessageId        messageId;
59  byte *           data;
60  int              length;
61  int              number;
62  MessagePriority  priority;
63};
64
65struct MessageUserQueue
66{
67  std::list<NetworkMessage> messages;
68  std::list<int>            toAck;
69  std::list<int>            recievedMessages;
70};
71
72typedef std::map<int,MessageUserQueue> MessageQueue;
73
74struct MessageHandler
75{
76  MessageCallback cb;
77  MessageId       messageId;
78  void *          someData;
79};
80
81typedef std::map<MessageId,MessageHandler> MessageHandlerMap;
82
83//! A class for sending messages over network
84class MessageManager : public Synchronizeable {
85 protected:
86   MessageManager();
87 public:
88   inline static MessageManager * getInstance(){ if (!singletonRef) singletonRef = new MessageManager();  return singletonRef; }
89   
90   virtual ~MessageManager();
91   
92   bool registerMessageHandler( MessageId messageId, MessageCallback cb, void * someData );
93   
94   void sendMessage( MessageId messageId, byte * data, int dataLength, RecieverType recieverType, int reciever, MessagePriority messagePriority );
95
96   virtual int getStateDiff( int userId, byte* data, int maxLength, int stateId, int fromStateId, int priorityTH );
97   virtual int setStateDiff( int userId, byte* data, int length, int stateId, int fromStateId );
98   virtual void cleanUpUser( int userId );
99   virtual void handleSentState( int userId, int stateId, int fromStateId ){}
100   virtual void handleRecvState( int userId, int stateId, int fromStateId ){}
101   
102   void initUser( int userId );
103
104
105 private:
106   static MessageManager *   singletonRef;
107   MessageQueue              messageQueue;           //!< stores messages to send
108   MessageHandlerMap         messageHandlerMap;      //!< contains handlers for messages
109
110   int                       newNumber;              //!< used to create unique message numbers
111   std::list<NetworkMessage> incomingMessageBuffer; 
112
113};
114
115#endif /* _PROTO_CLASS_H */
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