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source: orxonox.OLD/branches/single_player_map/src/util/hud.h @ 8871

Last change on this file since 8871 was 8518, checked in by bensch, 18 years ago

merged the gui back to the trunk

File size: 1.4 KB
Line 
1/*!
2 * @file hud.h
3 * @brief Definition of the ingame HUD.
4*/
5
6#ifndef _HUD_H
7#define _HUD_H
8
9#include "element_2d.h"
10// FORWARD DECLARATION
11class TiXmlElement;
12
13class WeaponManager;
14namespace OrxGui {
15  class GLGuiWidget;
16  class GLGuiNotifier;
17  class GLGuiInputLine;
18
19}
20
21//! A class that renders a HUD.
22class Hud : public Element2D
23{
24
25public:
26  Hud();
27  virtual ~Hud();
28
29
30  virtual void loadParams(const TiXmlElement* root);
31
32  void notifyUser(const std::string& message);
33
34
35  void setBackGround();
36  void setEnergyWidget(OrxGui::GLGuiWidget* widget);
37  void setShiledWidget(OrxGui::GLGuiWidget* widget);
38  void setArmorWidget(OrxGui::GLGuiWidget* widget);
39  void setWeaponManager(WeaponManager* weaponMan);
40
41  void addWeaponWidget(OrxGui::GLGuiWidget* widget);
42  void removeWeaponWidget(OrxGui::GLGuiWidget* widget);
43
44  void updateWeaponManager();
45
46  void tick(float dt);
47  void draw() const;
48
49  private:
50    void updateResolution();
51
52private:
53  unsigned int             resX;
54  unsigned int             resY;
55
56  OrxGui::GLGuiWidget*     energyWidget;
57  OrxGui::GLGuiWidget*     shieldWidget;
58  OrxGui::GLGuiWidget*     armorWidget;
59
60  OrxGui::GLGuiNotifier*   notifier;
61  OrxGui::GLGuiInputLine*  inputLine;
62
63  WeaponManager*           weaponManager;
64
65  std::list<OrxGui::GLGuiWidget*> weaponsWidgets; //!< WeaponWidgets will be displayed one after another
66};
67
68#endif /* _HUD_H */
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