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source: orxonox.OLD/branches/single_player_map/src/util/multiplayer_team_deathmatch.h @ 8937

Last change on this file since 8937 was 8802, checked in by patrick, 18 years ago

merged the network branche back to trunk

File size: 3.0 KB
Line 
1
2/*!
3 * @file multiplayer_team_deathmatch.h
4 * Defines game rules for team deathmatch games
5 *
6 * currently there are only two teams supported
7 */
8
9#ifndef _MULTIPLAYER_TEAM_DEATHMATCH_H
10#define _MULTIPLAYER_TEAM_DEATHMATCH_H
11
12#include "network_game_rules.h"
13
14#include "glgui.h"
15#include "specials/glgui_notifier.h"
16
17class TiXmlElement;
18class ObjectManager;
19class Player;
20class ImagePlane;
21
22enum
23{
24  GAMESTATE_PRE_GAME = 0,
25  GAMESTATE_GAME,
26  GAMESTATE_POST_GAME
27};
28
29
30class MultiplayerTeamDeathmatch : public NetworkGameRules, public EventListener
31{
32
33  public:
34    MultiplayerTeamDeathmatch(const TiXmlElement* root = NULL);
35    virtual ~MultiplayerTeamDeathmatch();
36
37    virtual void loadParams(const TiXmlElement* root);
38
39    virtual int getTeamForNewUser();
40    virtual ClassID getPlayableClassId( int userId, int team );
41    virtual std::string getPlayableModelFileName( int userId, int team, ClassID classId );
42
43    virtual void registerSpawn( WorldEntity * we );
44
45    virtual void tick(float dt);
46    void draw();
47
48    inline void setDeathPenaltyTimeout(float time) { this->deathTimeout = time; }
49    inline void setMaxKills(int kills) { this->maxKills = kills; }
50   
51    inline void setNumTeams( int numTeams ){ this->numTeams = numTeams; }
52    inline int getNumTeams(){ return this->numTeams; }
53   
54    int getRandomTeam();
55   
56    virtual void process(const Event &event);
57   
58    void onKill( int killedUserId, int userId );
59    void onRespawn( int userId );
60   
61    virtual void handleChatMessage( int userId, const std::string & message, int messageType );
62
63  protected:
64    virtual void checkGameRules();
65
66  private:
67    bool               bLocalPlayerDead;           //!< true if the local player is dead
68    float              deathTimeout;               //!< timeout a player cannot play if he/she dies
69    float              timeout;                    //!< time counted if player dead
70    int                maxKills;                   //!< max kills for winning condition
71
72    int                numTeams;                   //!< number of teams
73
74    std::map<int,int>  teamScore;                  //!< team score
75
76    int                currentGameState;           //!< game state
77    float              gameStateTimer;             //!< if less than 0 -> change game state
78
79    bool               bShowTeamChange;            //!< if true -> show team change dialog
80
81    OrxGui::GLGuiBox* box;
82   
83    OrxGui::GLGuiNotifier* notifier;
84    OrxGui::GLGuiInputLine* input;
85   
86    void calculateTeamScore();
87    void nextGameState();
88    void handleTeamChanges();
89    void teamChange( int userId );
90    void assignPlayable();
91   
92    void onButtonSpectator();
93    void onButtonRandom();
94    void onButtonTeam0();
95    void onButtonTeam1();
96    void onButtonCancel();
97    void onButtonExit();
98   
99    void onInputEnter( const std::string & text );
100   
101    OrxGui::GLGuiBox* statsBox;
102    OrxGui::GLGuiTable* table;
103    void tickStatsTable();
104   
105    void showStats();
106    void hideStats();
107};
108
109
110#endif /* _MULTIPLAYER_TEAM_DEATHMATCH_H */
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