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source: orxonox.OLD/branches/single_player_map/src/world_entities/skydome.h @ 8821

Last change on this file since 8821 was 8793, checked in by patrick, 18 years ago

trunk: merged the weather engine branche to the trunk

File size: 925 bytes
Line 
1/*!
2 * @file skydome.h
3 */
4
5#ifndef _SKYDOME_H
6#define _SKYDOME_H
7
8/* INCLUDES */
9#include "world_entity.h"
10#include "shader.h"
11
12//   typedef struct VERTEX
13// {
14//   float x,y,z;
15//   unsigned int color;
16//   float u, v;
17// }  ;
18
19
20//! A Class to handle a SkyDome
21class Skydome : public WorldEntity
22{
23public:
24  Skydome();
25
26  virtual ~Skydome();
27
28  void init();
29  virtual void draw() const;
30
31  void generateSkyPlane(int divisions, float planetRadius, float atmosphereRadius,
32                        float hTile, float vTile);
33 
34  void setShader(Shader* shader);
35  void setTexture(GLuint texture);
36
37private:
38 
39  typedef struct VertexInfo
40  {
41    float x,y,z;
42    unsigned int color;
43    float u, v;
44  };
45
46 
47  VertexInfo *planeVertices;
48  int numPlaneVertices;
49
50  int *indices;
51  int numIndices;
52
53  float pRadius;
54
55  VertexInfo *vertices;
56  int numVertices;
57 
58  GLuint texture;
59  Shader* shader;
60};
61
62#endif  /* _SKYDOME_H */
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