source:
orxonox.OLD/branches/single_player_map/src/world_entities/weapons
@
8915
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
weapon_manager.h | 5.6 KB | 8844 | 18 years | bensch | deleting weapons should be fixed |
weapon_manager.cc | 15.8 KB | 8844 | 18 years | bensch | deleting weapons should be fixed |
weapon.h | 11.8 KB | 8777 | 18 years | patrick | trunk: damage and distruction reimplemented |
weapon.cc | 20.2 KB | 8316 | 18 years | bensch | trunk: fixed most -Wall warnings… but there are still many missing :/ |
turret.h | 440 bytes | 8777 | 18 years | patrick | trunk: damage and distruction reimplemented |
turret.cc | 3.5 KB | 8777 | 18 years | patrick | trunk: damage and distruction reimplemented |
test_gun.h | 1.7 KB | 8777 | 18 years | patrick | trunk: damage and distruction reimplemented |
test_gun.cc | 6.0 KB | 8777 | 18 years | patrick | trunk: damage and distruction reimplemented |
targeting_turret.h | 708 bytes | 8777 | 18 years | patrick | trunk: damage and distruction reimplemented |
targeting_turret.cc | 4.3 KB | 8777 | 18 years | patrick | trunk: damage and distruction reimplemented |
hyperblaster.h | 628 bytes | 8777 | 18 years | patrick | trunk: damage and distruction reimplemented |
hyperblaster.cc | 4.2 KB | 8777 | 18 years | patrick | trunk: damage and distruction reimplemented |
fps_sniper_rifle.h | 1.7 KB | 8898 | 18 years | patrick | material displayed now and better |
fps_sniper_rifle.cc | 3.8 KB | 8900 | 18 years | patrick | gun is positioned correctly now |
crosshair.h | 1.0 KB | 7221 | 18 years | bensch | orxonox/trunk: merged the std-branche back, it runs on windows and … |
crosshair.cc | 4.1 KB | 7868 | 18 years | bensch | trunk: merge Check in the Event-changes: r7867 | bensch | 2006-05-26 … |
cannon.h | 642 bytes | 8777 | 18 years | patrick | trunk: damage and distruction reimplemented |
cannon.cc | 5.0 KB | 8777 | 18 years | patrick | trunk: damage and distruction reimplemented |
ammo_container.h | 1016 bytes | 6671 | 19 years | bensch | WeaponManger now handles Ammo. If a Weapon has NO ammo then the Ammo … |
ammo_container.cc | 1.8 KB | 6846 | 19 years | bensch | trunk: valgrind |
aiming_turret.h | 588 bytes | 8777 | 18 years | patrick | trunk: damage and distruction reimplemented |
aiming_turret.cc | 4.2 KB | 8777 | 18 years | patrick | trunk: damage and distruction reimplemented |
aim.h | 1.9 KB | 7221 | 18 years | bensch | orxonox/trunk: merged the std-branche back, it runs on windows and … |
aim.cc | 5.6 KB | 7370 | 18 years | bensch | orxonox/trunk: drawLists/tickLists are used, and made some … |
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