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source: orxonox.OLD/branches/spaceshipcontrol/src/defs/class_id.h @ 6483

Last change on this file since 6483 was 6455, checked in by bensch, 19 years ago

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: Benjamin Grauer
14
15   2005-06-10: (bensch) added new sturcture to support multiple inheritance
16*/
17
18/*!
19 * @file class_id.h
20 * @brief list of orxonox ClassID's
21 *
22 *  this File is used to identify an Object with its class and also with its sub/super-classes.
23 *  this is also used by the ObjectManager/Factory to identify and load important classes
24 *
25 *  !! important !!
26 *  When adding a new CLASS be sure about the following:
27 *    1. if it is a (SUB)SUPERCLASS make sure there is still space left (if not think of a new approach)
28 *    2. check if the Number you add is not refered twice, and that with (SUB)SUPERCLASSES there are no intersections
29 *    3. be sure to add you stuff in the right section, and don't interest yourself for the order of things. :)
30 */
31
32#ifndef _CLASS_ID_H
33#define _CLASS_ID_H
34
35//! list of all classes to be loadable in via the ObjectManager
36/**
37 *
38 * -------------------------------------------------------------------------------------------
39 * Consider the Identifiers 0xABCDEFGH
40 * The first two: A and B are superclass Identifiers !! THEY ARE ALREADY FULL !!
41 *
42 * The second three are for sub-superclass-groups inheritance:
43 *  C: a Group identifier: can be anything from 1,2,3,4,5,6,7,8,9,a,b,c,d,e,f,g,h
44 *  D,E: Member within the Group, to specify further deriavtions within the Group.
45 *       These may be anything from 1,2,4,8 (at D and E)
46 *  !! consider, that you __may not__ have a derivated class from group a and group b.
47 *
48 * The last three entries F,G,H are for any leaf classes in existence.
49 * they are ordered in the following way:
50 *  F: LEAF-GroupSpecifier
51 *  G,H: UNIQUE NUMBER eithin F-Group.
52 *
53 * You only have to extend the Class with your ClassID-tag.
54 * If something goes Wrong, you get an Assertion-Warning in BaseObject.
55 * !! Abstrace/Non-total-leaf classes do not have a LEAF-part.
56 * -------------------------------------------------------------------------------------------
57 *
58 * COUNT:
59 * -> # max SuperClass-count        = 7 (not intersecting)
60 *    # max SubSuperClass-count     = 15*7 = 105 (the 7 classes will be able to get derived from each other, but not over the SubSuperClass.)
61 *    # max lowerClasses-count      = 3^16 = enough (they are Leaves, and may NOT be derived by any other class.)
62 */
63typedef enum ClassID
64{
65  // the Nothing CLASS (NULL)
66  CL_NULL                       =    0x00000000,
67
68  // superclasses
69  CL_MASK_SUPER_CLASS           =    0xff000000,
70  CL_BASE_OBJECT                =    0x00000000,
71
72  CL_PARENT_NODE                =    0x01000000,
73
74  CL_STORY_ENTITY               =    0x02000000,
75
76  CL_PHYSICS_INTERFACE          =    0x04000000,
77
78  CL_EVENT_LISTENER             =    0x08000000,
79
80  CL_ELEMENT_2D                 =    0x10000000,
81
82  CL_SYNCHRONIZEABLE            =    0x20000000,
83
84  CL_WORLD_ENTITY               =    0x40000000,
85
86  // subsuper-classes derivations taken : 1, 2, 5, a, b, c.     << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken
87
88  // subsuper-classes
89  CL_MASK_SUBSUPER_CLASS        =    0x00fff000,
90  CL_MASK_SUBSUPER_CLASS_IDA    =    0x00f00000,
91  CL_MASK_SUBSUPER_CLASS_IDB    =    0x000ff000,
92  // SUPER-PNodes
93  CL_FIELD                      =    0x00101000,
94  // SUPER-WorldEntities
95  CL_PLAYABLE                   =    0x00201000,
96  CL_PLAYER                     =    0x00202000,
97  CL_NPC                        =    0x00204000,
98  CL_PROJECTILE                 =    0x00208000,
99  CL_WEAPON                     =    0x00210000,
100  CL_POWER_UP                   =    0x00220000,
101  CL_EXTENDABLE                 =    0x00240000,
102  // SUPER-Modeling
103  CL_TEXTURE                    =    0x00c01000,
104  CL_TEXT                       =    0x00c02000,
105
106  CL_MODEL                      =    0x00d01000,
107  CL_STATIC_MODEL               =    0x00002000,
108  CL_VERTEX_ARRAY_MODEL         =    0x00004000,
109
110
111  // subsuper-classes derivations taken : 1, 2, 5, a, b, c.     << THIS IS A LIST OF ALL THE DCL_MASK_SUBSUPERCLASS_ID's taken
112
113  // lowest level classes
114  CL_MASK_LOWLEVEL_CLASS        =    0x00000fff,
115
116  // singleton classes (range from 0x00000f00 to 0x00000fff)
117  CL_MASK_SINGLETON             =    0x00000f00,
118  CL_ORXONOX                    =    0x00000f01,
119  CL_NULL_PARENT                =    0x00000f02,
120  CL_PILOT_PARENT               =    0x00000f03,
121  CL_OBJECT_MANAGER             =    0x00000f04,
122  CL_RESOURCE_MANAGER           =    0x00000f05,
123  CL_GARBAGE_COLLECTOR          =    0x00000f06,
124  CL_GAME_LOADER                =    0x00000f07,
125  CL_GRAPHICS_ENGINE            =    0x00000f08,
126  CL_TEXT_ENGINE                =    0x00000f09,
127  CL_LIGHT_MANAGER              =    0x00000f0a,
128  CL_EVENT_HANDLER              =    0x00000f0b,
129  CL_PHYSICS_ENGINE             =    0x00000f0c,
130  CL_CD_ENGINE                  =    0x00000f0d,
131  CL_PARTICLE_ENGINE            =    0x00000f0e,
132  CL_SOUND_ENGINE               =    0x00000f0f,
133  CL_ANIMATION_PLAYER           =    0x00000f10,
134  CL_TRACK_MANAGER              =    0x00000f11,
135  CL_TRACK_NODE                 =    0x00000f12,
136  CL_STATE                      =    0x00000f13,
137  CL_FRAMEWORK                  =    0x00000f14,
138  CL_RENDER_2D                  =    0x00000f21,
139  CL_NULL_ELEMENT_2D            =    0x00000f22,
140  CL_SHELL_BUFFER               =    0x00000f32,
141  CL_GLGUI_HANDLER              =    0x00000f40,
142  CL_GLGUI_MAIN_WIDGET          =    0x00000f41,
143  CL_NETWORK_MANAGER            =    0x00000f50,
144
145
146
147  // StoryEntities (range from 0x00000100 to 0x000001ff)
148  CL_CAMPAIGN                   =    0x00000101,
149  CL_CAMPAIGN_DATA              =    0x00000102,
150  CL_GAME_WORLD                 =    0x00000103,
151  CL_GAME_WORLD_DATA            =    0x00000104,
152  CL_SINGLE_PLAYER_WORLD        =    0x00000105,
153  CL_SINGLE_PLAYER_WORLD_DATA   =    0x00000106,
154  CL_MULTI_PLAYER_WORLD         =    0x00000107,
155  CL_MULTI_PLAYER_WORLD_DATA    =    0x00000108,
156
157  // WorldEntities (range from 0x00000200 to 0x000004ff)
158  CL_CAMERA                     =    0x00000201,
159  CL_CAMERA_TARGET              =    0x00000202,
160
161  CL_ENVIRONEMENT               =    0x00000203,
162  CL_SATELLITE                  =    0x00000204,
163  CL_SKYBOX                     =    0x00000205,
164  CL_SKYSPHERE                  =    0x00000206,
165  CL_TERRAIN                    =    0x00000207,
166  CL_WATER                      =    0x00000208,
167
168  CL_TEST_ENTITY                =    0x00000209,
169  CL_SPACE_SHIP                 =    0x0000020a,
170  CL_HELICOPTER                 =    0x0000020b,
171  CL_SPAWNING_POINT             =    0x0000020c,
172  CL_MD2_CREATURE               =    0x0000020d,
173
174  CL_TURRET_POWER_UP            =    0x00000211,
175  CL_LASER_POWER_UP             =    0x00000212,
176  CL_WEAPON_POWER_UP            =    0x00000213,
177  CL_PARAM_POWER_UP             =    0x00000214,
178
179  CL_TEST_GUN                   =    0x00000230,
180  CL_TURRET                     =    0x00000231,
181  CL_AIMING_TURRET              =    0x00000232,
182  CL_CANNON                     =    0x00000233,
183  CL_TARGETING_TURRET           =    0x00000234,
184
185  CL_TEST_BULLET                =    0x00000240,
186  CL_ROCKET                     =    0x00000241,
187  CL_LASER                      =    0x00000242,
188  CL_BOMB                       =    0x00000243,
189  CL_GROUND_TURRET              =    0x00000244,
190  CL_GUIDED_MISSILE             =    0x00000245,
191
192  CL_NPC_TEST1                  =    0x00000301,
193  CL_NPC_TEST2                  =    0x00000302,
194
195
196  // gamePlay (range from 0x00000500 0x000005ff)
197  CL_EVENT                      =    0x00000501,
198  CL_KEY_MAPPER                 =    0x00000502,
199  CL_CROSSHAIR                  =    0x00000512,
200
201  CL_WEAPON_MANAGER             =    0x00000503,
202  CL_HUD                        =    0x00000520,
203
204  // Physics stuff (range from 0x00000600 to 0x000007ff)
205  CL_PHYSICS_CONNECTION         =    0x00000601,
206  CL_FIELD_GRAVITY              =    0x00000610,
207  CL_FIELD_POINT_GRAVITY        =    0x00000611,
208  CL_FIELD_TWIRL                =    0x00000612,
209
210
211  // Collision
212  CL_COLLISION                  =    0x00000611,
213  CL_BV_TREE                    =    0x00a01000,
214  CL_BV_TREE_NODE               =    0x00002000,
215  CL_OBB_TREE                   =    0x00000614,
216  CL_OBB_TREE_NODE              =    0x00000615,
217  CL_BOUNDING_VOLUME            =    0x00a10000,
218  CL_OBB                        =    0x00020617,
219  CL_BOUNDING_SPHERE            =    0x00040618,
220
221  // graphical stuff (range from 0x00000800 to 0x000009ff)
222  CL_FONT                       =    0x00000802,
223
224
225  CL_MATERIAL                   =    0x00000804,
226  CL_TEXTURE_SEQUENCE           =    0x00004805,
227  CL_OBJ_MODEL                  =    0x00000807,
228  CL_PROMITIVE_MODEL            =    0x00000808,
229  CL_MD2Model                   =    0x00000809,
230  CL_HEIGHT_MAP                 =    0x0000080a,
231  CL_GRID                       =    0x0000080b,
232
233  CL_LIGHT                      =    0x00000811,
234  CL_PARTICLE_EMITTER           =    0x00000812,
235  CL_PARTICLE_SYSTEM            =    0x00000813,
236  CL_ENVIRONMENT                =    0x00000821,
237  CL_SHADER                     =    0x00000822,
238  // GL-GUI
239  CL_GLGUI_WIDGET               =    0x00500000,
240  CL_GLGUI_BUTTON               =    0x00501000,
241  CL_GLGUI_PUSHBUTTON           =    0x00000903,
242  CL_GLGUI_CHECKBUTTON          =    0x00000904,
243  CL_GLGUI_RADIOBUTTON          =    0x00000905,
244  CL_GLGUI_CONTAINER            =    0x00002906,
245  CL_GLGUI_BOX                  =    0x00000907,
246  CL_GLGUI_FRAME                =    0x00000908,
247  CL_GLGUI_WINDOW               =    0x00000909,
248  CL_GLMENU_IMAGE_SCREEN        =    0x00000920,
249  CL_GLGUI_BAR                  =    0x00000930,
250
251  // sound stuff (range from 0x00000a00 to 0x00000aff)
252  CL_SOUND_BUFFER               =    0x00000a01,
253  CL_SOUND_SOURCE               =    0x00000a02,
254  CL_SOUND_OGG_PLAYER           =    0x00000a11,
255
256
257  // network stuff (range from 0x00000b00 to 0x00000bff)
258  CL_DATA_STREAM                =    0x00b01b00,
259  CL_NETWORK_STREAM             =    0x00000b01,
260  CL_NETWORK_PROTOCOL           =    0x00000b02,
261  CL_NETWORK_SOCKET             =    0x00000b03,
262  CL_SERVER_SOCKET              =    0X00000b04,
263  CL_CONNECTION_MONITOR         =    0x00000b05,
264  CL_HANDSHAKE                  =    0x00000b06,
265  CL_NETWORK_GAME_MANAGER       =    0x00000b07,
266
267
268
269  // misc: (range from 0x00000d00 to 0x00000eff)
270  CL_ANIMATION                  =    0x00000d01,
271  //  CL_ANIMATION3D                =    0x00000b02,
272  CL_QUICK_ANIMATION            =    0x00000d02,
273  CL_FACTORY                    =    0x00000d03,
274  CL_INI_PARSER                 =    0x00000d04,
275  CL_LIST                       =    0x00000d05,
276  CL_SUBSTRING                  =    0x00000d06,
277  CL_LOAD_PARAM                 =    0x00000d07,
278  CL_CURVE                      =    0x00000d08,
279  CL_VECTOR                     =    0x00000d09,
280  CL_CHARACTER_ATTRIBUTES       =    0x00000d0a,
281  CL_TRACK_ELEMENT              =    0x00000d0b,
282  CL_NUMBER                     =    0x00000d0c,
283  CL_EXECUTOR                   =    0x00000d0d,
284  CL_FAST_FACTORY               =    0x00000d01,
285  CL_SHELL                      =    0x00000d10,
286  CL_SHELL_COMMAND              =    0x00000d11,
287  CL_SHELL_COMMAND_CLASS        =    0x00000d12,
288  CL_SHELL_INPUT                =    0x00000d13,
289  CL_SHELL_COMPLETION           =    0x00000d14,
290  CL_SHELL_COMMAND_ALIAS        =    0x00000d15,
291
292  // Spatial Data Separation
293  CL_SPATIAL_SEPARATION         =    0x00000d0d,
294  CL_QUADTREE                   =    0x00000d0e,
295  CL_QUADTREE_NODE              =    0x00000d0f,
296};
297
298
299#endif /* _CLASS_ID_H */
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