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source: orxonox.OLD/branches/spaceshipcontrol/src/lib/event/key_mapper.cc @ 5924

Last change on this file since 5924 was 5886, checked in by bensch, 19 years ago

orxonox/branches/spaceshipcontroll: events need to include less

File size: 6.2 KB
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[4582]1/*
[4367]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
[4388]13   co-programmer: Christian Meyer
[4582]14
[4388]15   This code was inspired by the command_node.cc code from Christian Meyer in revision
16   4386 and earlier.
[4367]17*/
18
19#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_EVENT
20
[4386]21#include "key_mapper.h"
[4367]22
[5886]23#include "event_def.h"
24
[4864]25#include "globals.h"
[4386]26#include "ini_parser.h"
[4400]27#include "key_names.h"
[5075]28#include "debug.h"
[4386]29
[5886]30
[4367]31using namespace std;
32
33
[4452]34/* initialize all variables to a reasonable value*/
35int KeyMapper::PEV_UP                = EV_UNKNOWN;
36int KeyMapper::PEV_DOWN              = EV_UNKNOWN;
37int KeyMapper::PEV_LEFT              = EV_UNKNOWN;
38int KeyMapper::PEV_RIGHT             = EV_UNKNOWN;
39int KeyMapper::PEV_STRAFE_LEFT       = EV_UNKNOWN;
40int KeyMapper::PEV_STRAFE_RIGHT      = EV_UNKNOWN;
[4386]41
[4452]42int KeyMapper::PEV_FIRE1             = EV_UNKNOWN;
43int KeyMapper::PEV_FIRE2             = EV_UNKNOWN;
44int KeyMapper::PEV_PREVIOUS_WEAPON   = EV_UNKNOWN;
45int KeyMapper::PEV_NEXT_WEAPON       = EV_UNKNOWN;
[4386]46
[4452]47int KeyMapper::PEV_VIEW0             = EV_UNKNOWN;
48int KeyMapper::PEV_VIEW1             = EV_UNKNOWN;
49int KeyMapper::PEV_VIEW2             = EV_UNKNOWN;
50int KeyMapper::PEV_VIEW3             = EV_UNKNOWN;
51int KeyMapper::PEV_VIEW4             = EV_UNKNOWN;
[4582]52int KeyMapper::PEV_VIEW5             = EV_UNKNOWN;
[4386]53
[4452]54int KeyMapper::PEV_NEXT_WORLD        = EV_UNKNOWN;
55int KeyMapper::PEV_PREVIOUS_WORLD    = EV_UNKNOWN;
[4386]56
[4452]57int KeyMapper::PEV_PAUSE             = EV_UNKNOWN;
58int KeyMapper::PEV_QUIT              = EV_UNKNOWN;
[4386]59
[4410]60
61
[4452]62//! this is the mapping array from names to ids: enter all orxonox.conf keys here
[4833]63/** @todo use globals.h for this.... everything is done there for those Options,
[4834]64 * and you do not have to care about The namings, as they might change
[4833]65 */
66orxKeyMapping map[] = {
[4834]67  {&KeyMapper::PEV_UP,                   CONFIG_NAME_PLAYER_UP},
68  {&KeyMapper::PEV_DOWN,                 CONFIG_NAME_PLAYER_DOWN},
69  {&KeyMapper::PEV_LEFT,                 CONFIG_NAME_PLAYER_LEFT},
70  {&KeyMapper::PEV_RIGHT,                CONFIG_NAME_PLAYER_RIGHT},
[4833]71  {&KeyMapper::PEV_STRAFE_LEFT,          "StrafeLeft"},
72  {&KeyMapper::PEV_STRAFE_RIGHT,         "StrafeRight"},
[4386]73
[4834]74  {&KeyMapper::PEV_FIRE1,                CONFIG_NAME_PLAYER_FIRE},
[4833]75  {&KeyMapper::PEV_FIRE1,                "Fire1"},
76  {&KeyMapper::PEV_FIRE2,                "Fire2"},
[4864]77  {&KeyMapper::PEV_NEXT_WEAPON,          CONFIG_NAME_PLAYER_NEXT_WEAPON},
78  {&KeyMapper::PEV_PREVIOUS_WEAPON,      CONFIG_NAME_PLAYER_PREV_WEAPON},
[4412]79
[4410]80
[4834]81  {&KeyMapper::PEV_VIEW0,                CONFIG_NAME_VIEW0},
82  {&KeyMapper::PEV_VIEW1,                CONFIG_NAME_VIEW1},
83  {&KeyMapper::PEV_VIEW2,                CONFIG_NAME_VIEW2},
84  {&KeyMapper::PEV_VIEW3,                CONFIG_NAME_VIEW3},
85  {&KeyMapper::PEV_VIEW4,                CONFIG_NAME_VIEW4},
86  {&KeyMapper::PEV_VIEW5,                CONFIG_NAME_VIEW5},
[4410]87
[4834]88  {&KeyMapper::PEV_NEXT_WORLD,           CONFIG_NAME_NEXT_WORLD},
89  {&KeyMapper::PEV_PREVIOUS_WORLD,       CONFIG_NAME_PREV_WORLD},
[4582]90
[4834]91  {&KeyMapper::PEV_PAUSE,                CONFIG_NAME_PAUSE},
92  {&KeyMapper::PEV_QUIT,                 CONFIG_NAME_QUIT},
[4833]93  {NULL, NULL}
94};
[4400]95
96
[4452]97
[4367]98/**
[4836]99 *  standard constructor
[4367]100*/
[4582]101KeyMapper::KeyMapper ()
[4367]102{
[4582]103   this->setClassID(CL_KEY_MAPPER, "KeyMapper");
[4367]104}
105
106
107/**
[4836]108 *  standard deconstructor
[4367]109*/
[4582]110KeyMapper::~KeyMapper ()
[4367]111{
112}
[4369]113
[4452]114
[4369]115/**
[4836]116 *  loads new key bindings from a file
117 * @param filename: The path and name of the file to load the bindings from
[4369]118*/
119void KeyMapper::loadKeyBindings (const char* fileName)
120{
[4866]121  IniParser parser(fileName);
122  this->loadKeyBindings(&parser);
123}
[4582]124
[4866]125void KeyMapper::loadKeyBindings(IniParser* iniParser)
126{
[5014]127  if( !iniParser->getSection (CONFIG_SECTION_PLAYER "1"))
[4866]128  {
129    PRINTF(1)("Could not find key bindings " CONFIG_SECTION_PLAYER"1\n");
130    return;
131  }
[4369]132  int* index;
[4582]133
[5015]134  iniParser->getFirstVar();
135  while(iniParser->getCurrentName())
[4866]136  {
[5014]137    PRINTF(3)("Keys: Parsing %s, %s now.\n", iniParser->getCurrentName(), iniParser->getCurrentValue());
[5474]138    // map the name to an sdl index
[5014]139    index = nameToIndex (iniParser->getCurrentValue());
[5474]140    // map the index to a internal name
141    this->mapKeys(iniParser->getCurrentName(), index);
[5015]142    iniParser->nextVar();
[4866]143  }
[4369]144
145
146  // PARSE MISC SECTION
[5014]147  if( !iniParser->getSection (CONFIG_SECTION_MISC_KEYS))
[4866]148  {
[5014]149    PRINTF(1)("Could not find key bindings" CONFIG_SECTION_MISC_KEYS "\n");
[4866]150    return;
151  }
[4369]152
[5015]153  iniParser->getFirstVar();
154  while(iniParser->getCurrentName())
[4866]155  {
[5014]156    PRINTF(3)("MISC: Parsing %s, %s now.\n", iniParser->getCurrentName(), iniParser->getCurrentValue());
157    index = nameToIndex (iniParser->getCurrentValue());
[5474]158    this->mapKeys(iniParser->getCurrentName(), index);
[5015]159    iniParser->nextVar();
[4866]160  }
[4369]161}
[4386]162
[4452]163/**
[4836]164 *  this function looks up name to key index
165 * @param the name of the button
[4452]166*/
[5014]167int* KeyMapper::nameToIndex (const char* name)
[4386]168{
169  coord[0] = -1;
170  coord[1] = -1;
171  int c;
[5474]172  if( (c = keynameToSDLK (name)) != -1) {
[4386]173      coord[1] = c;
174      coord[0] = 0;
175    }
[5474]176  if( (c = buttonnameToSDLB (name)) != -1) {
[4386]177      coord[1] = c;
178      coord[0] = 1;
179    }
180  return coord;
181}
[4389]182
183
[4452]184/**
[4836]185 *  the function maps name to key ids
186 * @param name of the key
187 * @param id of the key
[4452]188*/
[5474]189void KeyMapper::mapKeys(const char* name, int* index)
[4399]190{
[5474]191  for( int i = 0; map[i].pValue != NULL; ++i )
[4399]192    {
[4582]193      if( !strcmp (name, map[i].pName))
194      {
[5474]195        if( index[0] == 0)
[5886]196        {
[5474]197          *map[i].pValue = index[1];
198          PRINTF(4)("Mapping %s to '%s' (id %i)\n", name, SDLKToKeyname(index[1]), index[1]);
199          break;
[5886]200        }
201        else {
[5474]202          *map[i].pValue = index[1];
203          PRINTF(4)("Mapping %s to '%s' (id %i)\n", name, SDLBToButtonname(index[1]), index[1]);
204          break;
[5886]205        }
[4582]206      }
[4399]207    }
208}
209
210
[4452]211/**
[4836]212 *  this function gives some debug information about the key mapper class
[4452]213*/
[4389]214void KeyMapper::debug()
215{
[4582]216  PRINT(0)("\n==========================| KeyMapper::debug() |===\n");
[4403]217  for(int i = 0; map[i].pValue != NULL; ++i)
218    {
219      PRINT(0)("%s = %i\n",map[i].pName, *map[i].pValue);
220    }
[4582]221  PRINT(0)("=======================================================\n");
[4389]222}
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