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source: orxonox.OLD/branches/spaceshipcontrol/src/lib/event/key_mapper.cc @ 5901

Last change on this file since 5901 was 5886, checked in by bensch, 19 years ago

orxonox/branches/spaceshipcontroll: events need to include less

File size: 6.2 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Patrick Boenzli
13   co-programmer: Christian Meyer
14
15   This code was inspired by the command_node.cc code from Christian Meyer in revision
16   4386 and earlier.
17*/
18
19#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_EVENT
20
21#include "key_mapper.h"
22
23#include "event_def.h"
24
25#include "globals.h"
26#include "ini_parser.h"
27#include "key_names.h"
28#include "debug.h"
29
30
31using namespace std;
32
33
34/* initialize all variables to a reasonable value*/
35int KeyMapper::PEV_UP                = EV_UNKNOWN;
36int KeyMapper::PEV_DOWN              = EV_UNKNOWN;
37int KeyMapper::PEV_LEFT              = EV_UNKNOWN;
38int KeyMapper::PEV_RIGHT             = EV_UNKNOWN;
39int KeyMapper::PEV_STRAFE_LEFT       = EV_UNKNOWN;
40int KeyMapper::PEV_STRAFE_RIGHT      = EV_UNKNOWN;
41
42int KeyMapper::PEV_FIRE1             = EV_UNKNOWN;
43int KeyMapper::PEV_FIRE2             = EV_UNKNOWN;
44int KeyMapper::PEV_PREVIOUS_WEAPON   = EV_UNKNOWN;
45int KeyMapper::PEV_NEXT_WEAPON       = EV_UNKNOWN;
46
47int KeyMapper::PEV_VIEW0             = EV_UNKNOWN;
48int KeyMapper::PEV_VIEW1             = EV_UNKNOWN;
49int KeyMapper::PEV_VIEW2             = EV_UNKNOWN;
50int KeyMapper::PEV_VIEW3             = EV_UNKNOWN;
51int KeyMapper::PEV_VIEW4             = EV_UNKNOWN;
52int KeyMapper::PEV_VIEW5             = EV_UNKNOWN;
53
54int KeyMapper::PEV_NEXT_WORLD        = EV_UNKNOWN;
55int KeyMapper::PEV_PREVIOUS_WORLD    = EV_UNKNOWN;
56
57int KeyMapper::PEV_PAUSE             = EV_UNKNOWN;
58int KeyMapper::PEV_QUIT              = EV_UNKNOWN;
59
60
61
62//! this is the mapping array from names to ids: enter all orxonox.conf keys here
63/** @todo use globals.h for this.... everything is done there for those Options,
64 * and you do not have to care about The namings, as they might change
65 */
66orxKeyMapping map[] = {
67  {&KeyMapper::PEV_UP,                   CONFIG_NAME_PLAYER_UP},
68  {&KeyMapper::PEV_DOWN,                 CONFIG_NAME_PLAYER_DOWN},
69  {&KeyMapper::PEV_LEFT,                 CONFIG_NAME_PLAYER_LEFT},
70  {&KeyMapper::PEV_RIGHT,                CONFIG_NAME_PLAYER_RIGHT},
71  {&KeyMapper::PEV_STRAFE_LEFT,          "StrafeLeft"},
72  {&KeyMapper::PEV_STRAFE_RIGHT,         "StrafeRight"},
73
74  {&KeyMapper::PEV_FIRE1,                CONFIG_NAME_PLAYER_FIRE},
75  {&KeyMapper::PEV_FIRE1,                "Fire1"},
76  {&KeyMapper::PEV_FIRE2,                "Fire2"},
77  {&KeyMapper::PEV_NEXT_WEAPON,          CONFIG_NAME_PLAYER_NEXT_WEAPON},
78  {&KeyMapper::PEV_PREVIOUS_WEAPON,      CONFIG_NAME_PLAYER_PREV_WEAPON},
79
80
81  {&KeyMapper::PEV_VIEW0,                CONFIG_NAME_VIEW0},
82  {&KeyMapper::PEV_VIEW1,                CONFIG_NAME_VIEW1},
83  {&KeyMapper::PEV_VIEW2,                CONFIG_NAME_VIEW2},
84  {&KeyMapper::PEV_VIEW3,                CONFIG_NAME_VIEW3},
85  {&KeyMapper::PEV_VIEW4,                CONFIG_NAME_VIEW4},
86  {&KeyMapper::PEV_VIEW5,                CONFIG_NAME_VIEW5},
87
88  {&KeyMapper::PEV_NEXT_WORLD,           CONFIG_NAME_NEXT_WORLD},
89  {&KeyMapper::PEV_PREVIOUS_WORLD,       CONFIG_NAME_PREV_WORLD},
90
91  {&KeyMapper::PEV_PAUSE,                CONFIG_NAME_PAUSE},
92  {&KeyMapper::PEV_QUIT,                 CONFIG_NAME_QUIT},
93  {NULL, NULL}
94};
95
96
97
98/**
99 *  standard constructor
100*/
101KeyMapper::KeyMapper ()
102{
103   this->setClassID(CL_KEY_MAPPER, "KeyMapper");
104}
105
106
107/**
108 *  standard deconstructor
109*/
110KeyMapper::~KeyMapper ()
111{
112}
113
114
115/**
116 *  loads new key bindings from a file
117 * @param filename: The path and name of the file to load the bindings from
118*/
119void KeyMapper::loadKeyBindings (const char* fileName)
120{
121  IniParser parser(fileName);
122  this->loadKeyBindings(&parser);
123}
124
125void KeyMapper::loadKeyBindings(IniParser* iniParser)
126{
127  if( !iniParser->getSection (CONFIG_SECTION_PLAYER "1"))
128  {
129    PRINTF(1)("Could not find key bindings " CONFIG_SECTION_PLAYER"1\n");
130    return;
131  }
132  int* index;
133
134  iniParser->getFirstVar();
135  while(iniParser->getCurrentName())
136  {
137    PRINTF(3)("Keys: Parsing %s, %s now.\n", iniParser->getCurrentName(), iniParser->getCurrentValue());
138    // map the name to an sdl index
139    index = nameToIndex (iniParser->getCurrentValue());
140    // map the index to a internal name
141    this->mapKeys(iniParser->getCurrentName(), index);
142    iniParser->nextVar();
143  }
144
145
146  // PARSE MISC SECTION
147  if( !iniParser->getSection (CONFIG_SECTION_MISC_KEYS))
148  {
149    PRINTF(1)("Could not find key bindings" CONFIG_SECTION_MISC_KEYS "\n");
150    return;
151  }
152
153  iniParser->getFirstVar();
154  while(iniParser->getCurrentName())
155  {
156    PRINTF(3)("MISC: Parsing %s, %s now.\n", iniParser->getCurrentName(), iniParser->getCurrentValue());
157    index = nameToIndex (iniParser->getCurrentValue());
158    this->mapKeys(iniParser->getCurrentName(), index);
159    iniParser->nextVar();
160  }
161}
162
163/**
164 *  this function looks up name to key index
165 * @param the name of the button
166*/
167int* KeyMapper::nameToIndex (const char* name)
168{
169  coord[0] = -1;
170  coord[1] = -1;
171  int c;
172  if( (c = keynameToSDLK (name)) != -1) {
173      coord[1] = c;
174      coord[0] = 0;
175    }
176  if( (c = buttonnameToSDLB (name)) != -1) {
177      coord[1] = c;
178      coord[0] = 1;
179    }
180  return coord;
181}
182
183
184/**
185 *  the function maps name to key ids
186 * @param name of the key
187 * @param id of the key
188*/
189void KeyMapper::mapKeys(const char* name, int* index)
190{
191  for( int i = 0; map[i].pValue != NULL; ++i )
192    {
193      if( !strcmp (name, map[i].pName))
194      {
195        if( index[0] == 0)
196        {
197          *map[i].pValue = index[1];
198          PRINTF(4)("Mapping %s to '%s' (id %i)\n", name, SDLKToKeyname(index[1]), index[1]);
199          break;
200        }
201        else {
202          *map[i].pValue = index[1];
203          PRINTF(4)("Mapping %s to '%s' (id %i)\n", name, SDLBToButtonname(index[1]), index[1]);
204          break;
205        }
206      }
207    }
208}
209
210
211/**
212 *  this function gives some debug information about the key mapper class
213*/
214void KeyMapper::debug()
215{
216  PRINT(0)("\n==========================| KeyMapper::debug() |===\n");
217  for(int i = 0; map[i].pValue != NULL; ++i)
218    {
219      PRINT(0)("%s = %i\n",map[i].pName, *map[i].pValue);
220    }
221  PRINT(0)("=======================================================\n");
222}
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