1 | |
---|
2 | |
---|
3 | /* |
---|
4 | orxonox - the future of 3D-vertical-scrollers |
---|
5 | |
---|
6 | Copyright (C) 2004 orx |
---|
7 | |
---|
8 | This program is free software; you can redistribute it and/or modify |
---|
9 | it under the terms of the GNU General Public License as published by |
---|
10 | the Free Software Foundation; either version 2, or (at your option) |
---|
11 | any later version. |
---|
12 | |
---|
13 | ### File Specific: |
---|
14 | main-programmer: Patrick Boenzli |
---|
15 | */ |
---|
16 | |
---|
17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
---|
18 | |
---|
19 | #include "fog_effect.h" |
---|
20 | |
---|
21 | #include "load_param.h" |
---|
22 | #include "factory.h" |
---|
23 | |
---|
24 | |
---|
25 | using namespace std; |
---|
26 | |
---|
27 | CREATE_FACTORY(FogEffect, CL_LIGHT); |
---|
28 | |
---|
29 | |
---|
30 | |
---|
31 | /** |
---|
32 | * default constructor |
---|
33 | * @param root The XML-element to load the FogEffect from |
---|
34 | */ |
---|
35 | FogEffect::FogEffect(const TiXmlElement* root) |
---|
36 | { |
---|
37 | |
---|
38 | if (root != NULL) |
---|
39 | this->loadParams(root); |
---|
40 | } |
---|
41 | |
---|
42 | |
---|
43 | /** |
---|
44 | * destroys a FogEffect |
---|
45 | */ |
---|
46 | FogEffect::~FogEffect() |
---|
47 | {} |
---|
48 | |
---|
49 | |
---|
50 | /** |
---|
51 | * @param root The XML-element to load the FogEffect from |
---|
52 | */ |
---|
53 | void FogEffect::loadParams(const TiXmlElement* root) |
---|
54 | { |
---|
55 | GraphicsEffect::loadParams(root); |
---|
56 | |
---|
57 | // LoadParam(root, "diffuse-color", this, FogEffect, setDiffuseColor) |
---|
58 | // .describe("sets the diffuse color of the FogEffect (red [0-1], green [0-1], blue [0-1])"); |
---|
59 | } |
---|
60 | |
---|
61 | |
---|
62 | /** |
---|
63 | * initializes the fog effect |
---|
64 | */ |
---|
65 | bool FogEffect::init() |
---|
66 | {} |
---|
67 | |
---|
68 | |
---|
69 | /** |
---|
70 | * activates the fog effect |
---|
71 | */ |
---|
72 | bool FogEffect::activate() |
---|
73 | { |
---|
74 | /* glEnable(GL_FOG); |
---|
75 | { |
---|
76 | GLfloat fogColor[4] = {0.5, 0.5, 1.0}; |
---|
77 | |
---|
78 | GLint fogMode = GL_EXP; |
---|
79 | glFogi(GL_FOG_MODE, fogMode); |
---|
80 | glFogfv(GL_FOG_COLOR, fogColor); |
---|
81 | gfFogf(GL_FOG_DENSITY, 0.35f); |
---|
82 | |
---|
83 | |
---|
84 | }*/ |
---|
85 | } |
---|
86 | |
---|
87 | |
---|
88 | /** |
---|
89 | * deactivates the fog effect |
---|
90 | */ |
---|
91 | bool FogEffect::deactivate() |
---|
92 | {} |
---|